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KOTOR Blaster Rifle Release
Posted: Mon Nov 12, 2007 10:06 pm
by lieutenantcoda
i have decided to release the model and odfs now for maps. it is a KOTOR primary blaster rifle. the odf is there. the skin is lousy cus i made it. not very got at it. so the skin now will have to do. if there is a problem contact me. all of the stuff is in the link. enjoy!
http://files.filefront.com/Knights+o+ol ... einfo.html
Credit goes to:
AceMastermind for exporting the thing into .msh
All the GTers who gave useful tips to me, especially the ones in my help topics.
the rest is done by me.
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 12, 2007 10:33 pm
by Maveritchell
You actually didn't even package the texture with the mesh.
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 12, 2007 10:35 pm
by Taivyx
lieutenantcoda wrote:the skin is lousy cus Darth Z13 didn't texture it yet.
I would advise to stop being so blunt about that issue.
Maybe he's busy with other stuff (like Crysis demo

)
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 12, 2007 11:08 pm
by lieutenantcoda
oops, you are meant to do that? ill be on it right away.
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 12, 2007 11:25 pm
by Achronos-117
lieutenantcoda wrote:oops, you are meant to do that, ill be on it right away.
Can you rephrase that please?
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 2:09 am
by lieutenantcoda
ok, edited some posts, and the package has .tga files now. since i deleted the original skin, i made another better(but still quite lousy) skin. i believe there could be a prob with doing that though.
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 2:37 am
by Maveritchell
Just a couple notes:
-You may have added the textures, but your mesh is still trying to use "untitled574.bmp." You need to do some hex-editing to fix that.
-Not to be rude, but what you have is hardly a texture. You have a line on the scope that's microscopic and then other than that the whole thing's grey. I know you want someone else to texture it for you, but good grief, you could've at least given it a metal texture. (Besides, basic texturing's not that hard, and it's a skill worthwhile learning. I suggest you give it a try before you start relying on everyone else for textures.)
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 4:14 am
by wazmol
Yes texturing can take some time but it makes the model that extra bit better with a nice texture, though im just learning to UV Map i have a good understnading about it, you should really try it out. im sure your become pretty great at it.
waz
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 8:01 am
by lieutenantcoda
may need help on hex editing, if no one else can do it can someone give a tut. iw ill work on the tex then, not sure about UV mapping though.(i preferred cubic style for this). *slaps head* forgot the credits, Diet Dr. Pepper! and anyone can post ingame screeenies that would be most helpful. the comments are useful but i want to know has anyone DLed the actual thing?
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 8:20 am
by Penguin
Downloads: 1 (This week: 1)
Re: KOTOR Blaster Rifle Release
Posted: Tue Nov 13, 2007 12:51 pm
by Maveritchell
lieutenantcoda wrote:may need help on hex editing, if no one else can do it can someone give a tut. iw ill work on the tex then, not sure about UV mapping though.(i preferred cubic style for this). *slaps head* forgot the credits, Diet Dr. Pepper! and anyone can post ingame screeenies that would be most helpful. the comments are useful but i want to know has anyone DLed the actual thing?
I downloaded it, which was how I knew what it looked like. If you want screenshots:
This is a side-by-side comparison of an untextured rifle and the rifle with your texture applied (in Object Viewer)
This is a top-down view of your textured rifle (this is the only view from which you can really see a difference)
To make your texture work, I opened up your .msh file with a hexeditor and searched for the name of the texture (which usually involves looking for .tga files, but in this case it was a .bmp). I found "untitled574.bmp," which I changed to "untitled574.tga" so that it could read a .tga file. Then I changed the name of one of your textures to "untitled574.tga"
Re: KOTOR Blaster Rifle Release
Posted: Sun Nov 18, 2007 12:52 am
by lieutenantcoda
17 downloads this week. are any of you the ones that downloaded part of the 17(besides Mav)? if you are, can you post screenies. I want to see if it works and if i scaled it right.
Re: KOTOR Blaster Rifle Release
Posted: Sun Nov 18, 2007 9:10 pm
by Achronos-117
Yes Mav, please post some screenies, I just want to see what it looks like.
Re: KOTOR Blaster Rifle Release
Posted: Sun Nov 18, 2007 10:09 pm
by Maveritchell
Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
Re: KOTOR Blaster Rifle Release
Posted: Sun Nov 18, 2007 11:15 pm
by RevanSithLord
It looks awesome.
By the way, how many blocks long is that?
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 19, 2007 1:33 am
by lieutenantcoda
Maveritchell wrote:Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
yeah but i meant ingame types. and i believe it was less than a block. maybe half(the gun is not 1 meter)
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 19, 2007 1:39 am
by RevanSithLord
Thanks. Was just wondering.
Anyways, I still think it looks as close as you can get it.

It's awesome.
Re: KOTOR Blaster Rifle Release
Posted: Mon Nov 19, 2007 1:22 pm
by Maveritchell
lieutenantcoda wrote:Maveritchell wrote:Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
yeah but i meant ingame types. and i believe it was less than a block. maybe half(the gun is not 1 meter)
I know, that's why I quoted Achronos, and not you. He "just wanted to see what it looked like."