DEV's Asset
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- EraOfDesann
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Re: DEVISS's Released Assets UP 7 April 2010
Please include all credits in your posts as well as your ReadMe's. That's not an unreasonable request.
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- Gametoast Staff
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Re: DEVISS's Released Assets UP 7 April 2010
Just to explain a little bit more for you Deviss
As well as being a great resource for help and sharing ideas of like minded people this site is largely about showcasing work, maps, mods etc whether it is yours completely or a change to someone elses work. This therefore is the place where people will see the really nice job that was done on things so this really is where the proper credit for things should be shown for both the original models as well as the changes made. There is nothing wrong with improving on assets, when permission to do so has been given. Of course the credits in the readme should also be there.
It is like if you go to a movie and when it is over they just turn off the projector without showing the credits but just give you a piece of paper with them on it that you are suppose to read. Most people won't so that is why you have them role at the end of the movie.
Now whether anyone actually stays to watch all the credits is a different story but the point is they are they so people can.
And no one is picking on you or hates you, you do very good work and contibute very well to the community, we say these thing for you as well as anyone else who reads the topics so everyone is on the same page.
Keep up the good work.
As well as being a great resource for help and sharing ideas of like minded people this site is largely about showcasing work, maps, mods etc whether it is yours completely or a change to someone elses work. This therefore is the place where people will see the really nice job that was done on things so this really is where the proper credit for things should be shown for both the original models as well as the changes made. There is nothing wrong with improving on assets, when permission to do so has been given. Of course the credits in the readme should also be there.
It is like if you go to a movie and when it is over they just turn off the projector without showing the credits but just give you a piece of paper with them on it that you are suppose to read. Most people won't so that is why you have them role at the end of the movie.
Now whether anyone actually stays to watch all the credits is a different story but the point is they are they so people can.
And no one is picking on you or hates you, you do very good work and contibute very well to the community, we say these thing for you as well as anyone else who reads the topics so everyone is on the same page.
Keep up the good work.
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- Master of the Force
- Posts: 3772
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Re: DEVISS's Released Assets UP 7 April 2010
Roger Roger!EraOfDesann wrote:Please include all credits in your posts as well as your ReadMe's. That's not an unreasonable request.
your words always help me to grow up and can see other points, i share with you credtis theme, will put them in post and readme file so, many thanks FragMe!, you are greatFragMe! wrote:Just to explain a little bit more for you Deviss
As well as being a great resource for help and sharing ideas of like minded people this site is largely about showcasing work, maps, mods etc whether it is yours completely or a change to someone elses work. This therefore is the place where people will see the really nice job that was done on things so this really is where the proper credit for things should be shown for both the original models as well as the changes made. There is nothing wrong with improving on assets, when permission to do so has been given. Of course the credits in the readme should also be there.
It is like if you go to a movie and when it is over they just turn off the projector without showing the credits but just give you a piece of paper with them on it that you are suppose to read. Most people won't so that is why you have them role at the end of the movie.
Now whether anyone actually stays to watch all the credits is a different story but the point is they are they so people can.
And no one is picking on you or hates you, you do very good work and contibute very well to the community, we say these thing for you as well as anyone else who reads the topics so everyone is on the same page.
Keep up the good work.

- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Released Assets UP 7 April 2010
My last post seems to have been a feeble man's shout during a raging battle 
I tried to ask if Deviss had started on the BF2 clones for BF1 yet. But my post got lost in the Credit Battle.

I tried to ask if Deviss had started on the BF2 clones for BF1 yet. But my post got lost in the Credit Battle.
- Lagomorphia
- Major
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Re: DEVISS's Released Assets UP 7 April 2010
Yet people leave as they do, rather than reading them. They used to put them at the beginning; Star Wars was one of the first to put them at the end, sparking alot of controversy among contemporary directors.It is like if you go to a movie and when it is over they just turn off the projector without showing the credits but just give you a piece of paper with them on it that you are suppose to read. Most people won't so that is why you have them role at the end of the movie.
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- Master of the Force
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Re: DEVISS's Released Assets UP 7 April 2010
lol, and so sorry by fail on that, well actually i tried work on bf1 models but i need one personal tester (i make the models and need instance testing person ingame) , if you have xfire i could work in team with youggctuk wrote:Credit Battle.

offtopic: i know, i said you i will make those models but i haven't ways for test them :S
- Cody_LG
- Private Second Class
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Re: DEVISS's Released Assets UP 7 April 2010
your assets rocks,deviss 

- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Released Assets UP 7 April 2010
They should work in BF2 in the same manner - try the default BF1 ARC Trooper just to see first, as I could be wrong (having not modded BF2). Unfortunately I don't have xfireDeviss wrote:lol, and so sorry by fail on that, well actually i tried work on bf1 models but i need one personal tester (i make the models and need instance testing person ingame) , if you have xfire i could work in team with youggctuk wrote:Credit Battle.
offtopic: i know, i said you i will make those models but i haven't ways for test them :S

- Delta-1035
- Sith Master
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Re: DEVISS's Released Assets UP 7 April 2010
They work in BF2, a lot of times I used the BF1 ARC trooper on BF2.ggctuk wrote:They should work in BF2 in the same manner - try the default BF1 ARC Trooper just to see first, as I could be wrong (having not modded BF2). Unfortunately I don't have xfire![]()

- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Released Assets UP 7 April 2010
Ah, so testing in BF2 should be fine?
- Delta-1035
- Sith Master
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Re: DEVISS's Released Assets UP 7 April 2010
Yup.ggctuk wrote:Ah, so testing in BF2 should be fine?

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- Master of the Force
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Re: DEVISS's Released Assets UP 7 April 2010
ggctuk wrote:Ah, so testing in BF2 should be fine?
so what you search bf1 models into bf2 or bf2 into bf1 XD?Delta-1035 wrote:Yup.ggctuk wrote:Ah, so testing in BF2 should be fine?
- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Released Assets UP 7 April 2010
No, BF2 Models into BF1 but the model system is exactly the same between the two with the exception of cloth.
I think it has something to do with specifically mapping the additional meshes onto the model and/or its skeleton. For instance, the ARC kama and paudron is fine on the ARC Trooper but try to add it to the Stormtrooper and it'll mess up. BF1 kama has to be modelled onto the BF2 model.
I think it has something to do with specifically mapping the additional meshes onto the model and/or its skeleton. For instance, the ARC kama and paudron is fine on the ARC Trooper but try to add it to the Stormtrooper and it'll mess up. BF1 kama has to be modelled onto the BF2 model.
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- Master of the Force
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Re: DEVISS's Released Assets UP 7 April 2010
so yes i need a tester but i found one in xfire i hope release soon models for bf1ggctuk wrote:No, BF2 Models into BF1 but the model system is exactly the same between the two with the exception of cloth.
I think it has something to do with specifically mapping the additional meshes onto the model and/or its skeleton. For instance, the ARC kama and paudron is fine on the ARC Trooper but try to add it to the Stormtrooper and it'll mess up. BF1 kama has to be modelled onto the BF2 model.

- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Released Assets UP 7 April 2010
Sorry I couldn't be the tester myself 

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- Master of the Force
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Re: DEVISS's Released Assets UP 7 April 2010
CLOSED
Last edited by Deviss on Thu Jul 15, 2010 11:18 pm, edited 1 time in total.
- Battlefiler
- 2nd Warning
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Re: DEVISS's Released Assets UP 10 April 2010
nice trooper 

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- Space Ranger
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Re: DEVISS's Released Assets UP 10 April 2010
He didn't make it, he just enveloped and exported it.Battlefiler wrote:nice trooper
- Battlefiler
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- Master of the Force
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Re: DEVISS's Released Assets UP 10 April 2010
thanks my friendBattlefiler wrote:nice trooper

thanks by the unneeded aclaration because in credits and name it say, next time directly don't post yeah?RogueKnight wrote:He didn't make it, he just enveloped and exported it.
