the weighting itself wouldnt be a problem but it looks like every character has a distinct skeleton with extra bones for cloth or hair. all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?Teancum wrote:And if we can figure out the skeleton in relation to SWBF2's maybe we can rig SWBF characters onto the Clone Wars game skeleton, meaning all new characters.
Star Wars: The Clone Wars assets
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Re: Star Wars: The Clone Wars assets
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Re: Star Wars: The Clone Wars assets
Psych0fred had access to the original high resolution textures from the models before they were exported. These are textures that were optimized for the Xbox, thus the lower resolution.DarthD.U.C.K. wrote:one question about that: are the textures from the ps2 version? because the similiar ones from the vehicles psych0fred converted are of higher resolution/quality, probably from the xbox.Teancum wrote:He didn't convert these, Ace did by extracting them directly from the game then converting the textures.
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Re: Star Wars: The Clone Wars assets
Like I said in the first post, if something doesn't look right then you'll have to fix it. You need to flip rep_inf_anakin_3.tga vertically. There are probably many other textures that need to be flipped also, I flipped as many as I was going to, the rest is up to you guys.Cerfon Rournes wrote:...
...
Anakin:(Skin looks strange in the SWBF viewer.)...Hidden/Spoiler:
...
In Photoshop:
Image>Rotate Canvas>Flip Canvas Vertical
In GIMP:
Image>Transform>Flip Vertically
Unwrap3d (& .msh plugin) is the only program that can display all of these msh files correctly, you do not have to buy it for just viewing files.Cerfon Rournes wrote:...
...
Padme:(For some reason, her chest/arms are missing..)...Hidden/Spoiler:
...
I think the animations were compiled and stored in other files which I didn't include with these assets, there was no need to release them since we don't have access to them(yet).DarthD.U.C.K. wrote:... all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?
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Re: Star Wars: The Clone Wars assets
Thanks for the helpful info Ace.
Anakin:
I'll get the padme model soon. 
Anakin:
Hidden/Spoiler:

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Re: Star Wars: The Clone Wars assets
YAAAYYY!!! This is really cool! I will probably be using these in my mod! 

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Re: Star Wars: The Clone Wars assets
I've wanted these for sooooooo long.Thank you heaps 
EDIT: Begins chanting Protodeka Protodeka Protodeka

EDIT: Begins chanting Protodeka Protodeka Protodeka
- AceMastermind
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Re: Star Wars: The Clone Wars assets
Download an updated SWBF_BF2list file HERE.DarthD.U.C.K. wrote:...
list for swbfviewer anybody?
There will be a new category at the bottom of SWBF2 assets titled Star Wars The Clone Wars
The new assets should be located in:
C:\StarWars_TheCloneWars
for this to work.
This should make it easier for everyone to browse these quickly, but the best way to view them correctly is still with Unwrap3d.
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Re: Star Wars: The Clone Wars assets
If you're referring to the *.bin files those are the binary script files used to drive each level. The msh files do actually store the anims; you can search the odf to find the references to each anim, then search the msh with a hex editor to find the corresponding anim embedded in it.AceMastermind wrote:I think the animations were compiled and stored in other files which I didn't include with these assets, there was no need to release them since we don't have access to them(yet).DarthD.U.C.K. wrote:... all the unitmshs have the extension "_anims" which makes it look like they are stored directly in the unitmsh, i couldnt see anything of that kind in the msh though ( i didnt really knew for wat to search so i might be wrong) is there anything in the odfs about animations?
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Re: Star Wars: The Clone Wars assets
Cool, but this means no new characters or anything animated for that game since we have no way to reproduce this method of storing animations.
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Re: Star Wars: The Clone Wars assets
Yep, and I'd wager I can't just hex-replace the model inside the msh file if it's not already enveloped to the correct bones. Meh, no big loss I guess.
On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.
And here's a wookie skin not in SWBF1/2
On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.
Hidden/Spoiler:
Hidden/Spoiler:
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Re: Star Wars: The Clone Wars assets
Strange that it was intended as a tank. I would make it a flyer in a heartbeat.Teancum wrote: On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.Hidden/Spoiler:
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Re: Star Wars: The Clone Wars assets
with unwrap 3d you can convert the bones to a format importable into xsi and then envelope a new model to it but im not sure if its possible to swap the models via hexediting.Teancum wrote:Yep, and I'd wager I can't just hex-replace the model inside the msh file if it's not already enveloped to the correct bones. Meh, no big loss I guess.
thank you verx much for the list! do you make these with a batchfile?
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Re: Star Wars: The Clone Wars assets
sim-al2 wrote:Strange that it was intended as a tank. I would make it a flyer in a heartbeat.Teancum wrote: On a plus note there's a hidden tank in the assets, some sort of Republic Scout Tank. Looks like it was a new design that got dropped.Hidden/Spoiler:
If you have seen all the concept art, you would know why you would think that. The first design for the Fightertank we are all so familiar with looked like a Delta Jedistarfighter with a cannon on its nose. That simple, I swear.
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Re: Star Wars: The Clone Wars assets
I have one thing to say about these: WOW.
Some of the models, it's hard to believe they didn't recycle in Battlefront (although I would retexture the Clone Trooper). And I think I can see where they got the Obi-Wan model from in the Squadron games now. I'd love to take a look at the ODF files of The Clone Wars, see if there's anything else that can be used in BF1/2 from there (since ODF is not dictated via the EXE in the same way as LUA is, where there is an actual list of useable LUA commands in the exe, there might be hidden ODF commands).
It'll be cool when these units are all properly rigged.
Some of the models, it's hard to believe they didn't recycle in Battlefront (although I would retexture the Clone Trooper). And I think I can see where they got the Obi-Wan model from in the Squadron games now. I'd love to take a look at the ODF files of The Clone Wars, see if there's anything else that can be used in BF1/2 from there (since ODF is not dictated via the EXE in the same way as LUA is, where there is an actual list of useable LUA commands in the exe, there might be hidden ODF commands).
It'll be cool when these units are all properly rigged.
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Re: Star Wars: The Clone Wars assets
The odfs use the same style, but things were completely revamped for SWBF. They can't be reused.
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Re: Star Wars: The Clone Wars assets
Geez, these models are HUGE!
Still awesome!

Still awesome!



- giftheck
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Re: Star Wars: The Clone Wars assets
Eh, I guessed as much, I hoped it wasn't the case thoughTeancum wrote:The odfs use the same style, but things were completely revamped for SWBF. They can't be reused.

I'm just nosy. I like seeing how things worked.
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Re: Star Wars: The Clone Wars assets
Yep, I used this to get the list:DarthD.U.C.K. wrote:...
thank you verx much for the list! do you make these with a batchfile?
GetFileList.bat
Code: Select all
dir /s /b c:\StarWars_TheClonewars\*.msh > Filelist.txt
Sources used:
http://www.ericphelps.com/batch/lists/filelist.htm
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Re: Star Wars: The Clone Wars assets
Repbulic Barracks - rep_bldg_barracks.msh

Sith Enforcer tank - cis_boss_dapprentice.msh

Republic Turret - rep_bldg_turret.msh

Ice cave (roughly big enough to be a SWBF map on its own) - OSS_bldg_icecave.msh


Sith Enforcer tank - cis_boss_dapprentice.msh

Republic Turret - rep_bldg_turret.msh

Ice cave (roughly big enough to be a SWBF map on its own) - OSS_bldg_icecave.msh

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Re: Star Wars: The Clone Wars assets
Thanks for pointing that model out it I think I will use it in a map at some pointTeancum wrote: Ice cave (roughly big enough to be a SWBF map on its own) - OSS_bldg_icecave.mshHidden/Spoiler:

Also do you have access to the odfs I know you said you could not re-use them I just want to see them to see how the games odfs worked.
Ps. Anyone know how to make the AT-XT shield from these the droideka shield?