Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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MileHighGuy
Jedi
Posts: 1194 Joined: Fri Dec 19, 2008 7:58 pm
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by MileHighGuy » Sun Aug 02, 2015 12:09 am
This is a "quick" change to the fambaa removing its shield generator and associated collision. I also clone-stamped the skin to its all scales now. It will make a nice decoration for your map. It has surprisingly few bones so it would not make a good unit. I included all the normal fambaa stuff too in the download, the munged animations are for swbf2. This can be simply placed in Zeroeditor.
http://www.mediafire.com/download/1tmxu ... erator.zip
MissingTexture
2nd Lieutenant
Posts: 380 Joined: Sat Jun 13, 2015 10:51 am
Projects :: SW Resistance Rising
Location: Toronto, ON
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by MissingTexture » Sun Aug 02, 2015 1:14 am
Awesome! Adds variety to a little more variety Naboo swamp map or something
thelegend
Sith
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by thelegend » Sun Aug 02, 2015 5:17 am
Maybe At-At Animations?
MissingTexture
2nd Lieutenant
Posts: 380 Joined: Sat Jun 13, 2015 10:51 am
Projects :: SW Resistance Rising
Location: Toronto, ON
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by MissingTexture » Sun Aug 02, 2015 1:35 pm
I was thinking about that before, but I just don't know how to implement the animation !
MileHighGuy
Jedi
Posts: 1194 Joined: Fri Dec 19, 2008 7:58 pm
Post
by MileHighGuy » Sun Aug 02, 2015 2:06 pm
The fambaa is kinda begging for ATAT animations. I would have to re-bone it and that would take a while. Maybe.