pic:
http://www.mediafire.com/?z2h8h7bjvx59ydv
You can use it as you wish, but if you release it in your mod, you should credit me!
Credits: me, Sereja.
Moderator: Moderators
Thank's, nice suggestings, and if I cud use real XSI, and Pandemic addon, I am surely use them.Marth8880 wrote:Looks pretty good, but I'd take out the fake specular in the texture. Instead, make a normal map and give set the material flag to rendertype 28, which is render gloss + bump.
Oh, I may agree, that would be surely look cooler, with an enviromap, but I know, how to modding, for SWBF1 only, and such things, is dosen't big matter for me.Marth8880 wrote: Actually, something that would look even cooler would be to create an environment map for the thing instead!
You can actually use Rep's meshtool to add a bump or environment map.sereja2 wrote:Thank's, well, I am happy to help you,then.
Thank's, nice suggestings, and if I cud use real XSI, and Pandemic addon, I am surely use them.Marth8880 wrote:Looks pretty good, but I'd take out the fake specular in the texture. Instead, make a normal map and give set the material flag to rendertype 28, which is render gloss + bump.![]()
But I am using XSI Mod Tool, and can add specularity, with HEX editor only.Oh, I may agree, that would be surely look cooler, with an enviromap, but I know, how to modding, for SWBF1 only, and such things, is dosen't big matter for me.Marth8880 wrote: Actually, something that would look even cooler would be to create an environment map for the thing instead!
You don't need the Pandemic Tools anymore, Softimage Mod Tool 7.5 and XSI ZETools is all you need and are both free and available for everyone. Mod Tool is 'real' XSI, just labeled differently with a few limitations.sereja2 wrote:...and if I cud use real XSI, and Pandemic addon, I am surely use them.
But I am using XSI Mod Tool, and can add specularity, with HEX editor only.
Well, if I need to make some another guns for my maps, I am surely share with you...TWINKEYRUNAWAY wrote:Awesome looking model! It would be cool to see more like this from you soon.
Good idea. I forgot about this. Still, it seems, in SWBF1, is impossible to make bump and specularity for the same material texture, so, I have to choose something more "shiny"Marth8880 wrote: You can actually use Rep's meshtool to add a bump or environment map.