This is Pre Visla's Pistol, modeled by RogueKnight. You must know how to create a custom side and change weapon models to use this.
You can use this in your mod BUT YOU MUST CREDIT ME.
Credits:
Star Wars: The Clone Wars - Creating the model and providing references for the model
Deviss - Exporting
Jesus - Dying on the cross to save me from my sins.
CodaRez wrote:I was gonna say lessen the amount of white scratches, but then again not sure if anyone notices them in-game......
Likewise, nice job weaponsman!
Yup, trying out a few new styles of grunge for my textures.
lucasfart wrote:Hehe. Just what i was going to say. You love to add a tonne of scratches to your textures, don't you RK . Apart from that it looks awesome!
Not really, this is the first model where I've experimented with scratchers in this manner, usually I just put some subtle ones on the hard edges and one or two on the body.
If you think this has a lot of scratches, you should see the other guy.......
It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
Maveritchell wrote:It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
I usually texture all of my models with 2048*2048 textures, and scale them down to 1024*1024 for the release, that way if people want the large texture with more detail, they can use it, but if they want a smaller file size, they can just scale it down to 512*512 or 256*256.
I'm still working on creating better UV maps, but with Milkshape it is very hard because I can only UV one thing at a time and I can't see the UV's of what I already laid out.
Maveritchell wrote:It's good that you're working on making your own textures, but having a 1024*1024 texture for a (relatively) low-rez pistol model is pretty uncalled-for. You can be a lot more efficient with the space you have (lots of unused area on the texture itself) and there's no call for that level of detail for such a small model. You could do this with a 256*256 texture (sixteen times smaller!) without much problem.
I usually texture all of my models with 2048*2048 textures, and scale them down to 1024*1024 for the release, that way if people want the large texture with more detail, they can use it, but if they want a smaller file size, they can just scale it down to 512*512 or 256*256.
I'm still working on creating better UV maps, but with Milkshape it is very hard because I can only UV one thing at a time and I can't see the UV's of what I already laid out.
You're modeling with Milkshape?
Why?
You could replicate this pistol, or make other works of similar complexity, much easier in XSI from the sound of it.