How do i unlock things?
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How do i unlock things?
In notepad, what lines and words do i change in order to unlock something. Like one of those shipes that you can see, but say "Not avalible in the demo"?
RE: How do i unlock things?
i've been trying to do this too (but in xml), specifically the marauder and corellian boat thing. i've run across several things which looked like they might do it, but i tried them all to no avail.
Edit: ah, figured it out. looking at other people's mod's helps
It's somewhat complicated, so i'm just gonna walk you through what you would need to do to add the corelliangunboat.
ok, first thing you need to do is find the line with:
by pressing [ctrl + f] and typing that in.
(i hope there's only one line with that)
it should be followed by some speed, fx, etc...
scroll down until you see the
it should be ~10-15 lines later
after that paste:
then, you need to do a search for, hm, i'm not really sure, try
if you're at the right place, it should be revealing the three planets in the demo campaign below that, and then looking at hoth. (note that you may need to search upwards)
anyways, once you found that line, paste this right above it:
and hopefully that'll work! one thing to note, whenver i tried to quit the campaign, it gives one of those error messages, and i cant play anymore, but it doesn't really matter cuz if you're hitting quit your done anyways
Edit: ah, figured it out. looking at other people's mod's helps

It's somewhat complicated, so i'm just gonna walk you through what you would need to do to add the corelliangunboat.
ok, first thing you need to do is find the line with:
Code: Select all
<SpaceUnit Name="Corellian_Gunboat_Death_Clone">
(i hope there's only one line with that)
it should be followed by some speed, fx, etc...
scroll down until you see the
Code: Select all
</SpaceUnit>
after that paste:
Code: Select all
<SpaceUnit Name="R_Corellian_Gunboat">
<Variant_Of_Existing_Type>Corellian_Gunboat</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
</SpaceUnit>
then, you need to do a search for, hm, i'm not really sure, try
Code: Select all
<Event Name="Demo_Campaign_Lock_Out_INVASION">
anyways, once you found that line, paste this right above it:
Code: Select all
<Event Name="Remove_Corellian_Gunboat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>R_Corellian_Gunboat</Reward_Param1>
<Reward_Param2>Corellian_Gunboat</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Unlock_Corellian_Gunboat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>RCorellian_Gunboat</Reward_Param1>
<Prereq>Universal_Story_Start</Prereq>
</Event>
and hopefully that'll work! one thing to note, whenver i tried to quit the campaign, it gives one of those error messages, and i cant play anymore, but it doesn't really matter cuz if you're hitting quit your done anyways

i dunno, got that error too, so i had to switch to xml. there was a link to a site with the config.meg file extracted into a bunch of xml files, so that's what i use.
edit: ah, here it is: http://www.understorm.net/dump/Config.rar
you'll need winrar to extract it, obviously. just put the xml folder in your eaw demo/gamedata/data folder, and you're good to go. no need to worry about filesize, either.
edit: ah, here it is: http://www.understorm.net/dump/Config.rar
you'll need winrar to extract it, obviously. just put the xml folder in your eaw demo/gamedata/data folder, and you're good to go. no need to worry about filesize, either.
uh, well, just open campaigns_singleplayer, search for "demo camp", change the rebels starting cash (you may need to go to view>source), make sure you save it, then try it out and see if the rebels have more cash.
btw, since it splits it up into many files, rather than searching, you'll need to add the first code to the spaceunitscorvettes file (right after the corelliangunboatdeathclone, not sure if location is important), and add the second set of code to story_sandbox_demo_rebel file.
btw, since it splits it up into many files, rather than searching, you'll need to add the first code to the spaceunitscorvettes file (right after the corelliangunboatdeathclone, not sure if location is important), and add the second set of code to story_sandbox_demo_rebel file.