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Mos Eisley: Urban Assault - Bug Issues & Questions

Posted: Sat May 05, 2007 3:07 pm
by CarbineImpulse
Post any download issues that you have or any bugs you see. This feedback will help the maker with any potential further developement of the map.

If you have questions with regards to this particular competion map then you can ask them here.

RE: Mos Eisley: Urban Assault - Bug Issues & Questions

Posted: Sun May 06, 2007 2:33 pm
by Xavious
1. Don't know what I can do about that. I have hubs, connectors, and barriers yet the AI refuse to move.
2. You can block by holding the fire button. Should I change that?

Posted: Sun May 06, 2007 2:44 pm
by authraw
Yeah, the AI standing around is kind of a really big deal. It's just not that fun without a little competition. I'd start asking around and trying to find a solution, because you have a nice map design there. Keep working on it!

Posted: Sun May 06, 2007 3:38 pm
by DS_jawathehutt
It would be a great map if it was more than just me fighting one or 2 ai and then me throwing nades into clusters of the rest and watching them look at the grenade.

Posted: Sun May 06, 2007 6:08 pm
by Xavious
I've fixed the lack of AI movement. All I had to do was get rid of the center Command Post in the Cantina, and put two new Command Posts where the CTF bases are in CTF. Now all the AI move.