GT Mappack 4 Competition

This forum is used for voting in various GT sponsored competitions or announcing upcoming events. Now open to the public. Before you ask, only Mods can create polls, but all members can vote in them.

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Postby PvtParts » Sun Mar 04, 2007 9:37 pm

Ah hell. Know the directions are clear enough but rather be sure than not.

I had released this map as a beta and its held a rather small crowd, it was quite a while ago. Its been a very, very long time, and the map is extremely different (though layout remains the same, I've redone everything and added things like new lighting, animations, extremely different sides, new vehicles and units etc etc).

Is it alright for me to submit this version? If not I have a map in mind but like I said I'd much rather send in this one..

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Postby phazon_elite » Sun Mar 04, 2007 9:51 pm

I doubt it. I had the same problem as you, and my Kamino (jeez I talk of it as it's a legend, which it's not at all) went down the drain. But if it weren't for that, I'd never get anymore prgress in my Mount Corona!

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Postby hogger » Sun Mar 04, 2007 9:54 pm

i cant wait till my map is done!


Postby CarbineImpulse » Sun Mar 04, 2007 11:21 pm

The general idea was (and is) to get some new unseen content produced, this is one of the reasons why the "previously released beta" rule came into existence. It is also why we are striving to get people to use new and different locations, not just the usual ones from the films. Where possible we also want people to make new models and textures etc...

Ultimately we hope these maps will showcase the very best of GT mappers talents, ingenuity and innovativeness. A map that differs very little from some of the shipped ones may just not "cut the mustard" but we'll see.

So now you vaguely know why the beta rule is there I should confirm that yep PvtParts your previously released beta is not able to be entered, especially if it's been a beta release for a long time. Perhaps you could quickly apply some of your changes and new content to a new map, or edit your current map files to create a different location, environment etc... not easy to make a new map from existing files but hopefully it'll give you a head start in the right direction :wink: :)

Don't forget guys, the ones you don't enter for the competition we'd still like to see! :)

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Postby Epena » Sun Mar 04, 2007 11:54 pm

Title: Thyferra- Bacta Plant
Planet: Thyferra
Location: A bacta production facility. In addition to being a very large experimental factory producing bacta, it also boasts a military base to help keep the place secure in case of an attack.

It's like 5% done...and that pretty much means I've placed a bajillion objects in ZE to see what they look like, and I know what it's gonna be like. :P

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Postby PvtParts » Sun Mar 04, 2007 11:59 pm

Well I can guarantee that nothing in my maps is anywhere at all similar to the shipped ones (save for the textures and models that are used for the worlds).

Every single effect from weapon discharge, impacts, explosions, trails, etc is redone to a new standard. Sides are totally redone, weapons are accurate (quite similar to Majin's stuff, though 99.99% of it is original work from me - I have used like the sbd odf for scaling stuff and his e5s sniper for e5s spread/accuracy setup). Vehicles work differently (boost is now a '4th' gear so to speak). And of course the maps themselves are a lot different than anything in the shipped stuff.

Anyways, I guess I'll be going with the EXP, its a fun (because of the story behind it, its a simple 3 cp deathmatch of sorts, not very complex or 'cool' when it comes to the mapping side of things) map, and like I said you get to use republic gunships and those are a blast.


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Environment: Virtual Training Habitat (VTH) - sorta geonosis now, might change
Location: Standard Clone Training Half of the VTH (other half is ARC)
Current Progress: 98% done. Tweak some things, polish up the Acclamator anims, possibly go from geo environment to a more general deserty-geo mix. Also add flyer splines Ai flyers are broken.

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Postby Jawa_Killer » Mon Mar 05, 2007 9:04 am

Name: (ML) Kashyyyk
Planet : Kashyyyk

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Postby crazytieguy » Mon Mar 05, 2007 7:55 pm

OK: I'm thinking that I'm *probably* going to do Aeten II: Battle of Dreighton. I'm not positive I'm going to have enough time to finish, but I'll try. I have some good ideas, though...

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Postby JabbaLovesLava » Mon Mar 05, 2007 11:47 pm

I'm anticipating this day ^^

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Postby Galactic_Marine » Tue Mar 06, 2007 12:07 am

Name: Mon Calamari: Battle of Dac
Planet: Mon Calamari
Location: In the seas of Dac (its an underwater battle)
Percent Complete: 75%


Re: GT Mappack 4 Competition

Postby Rik_Jinn » Tue Mar 06, 2007 8:11 am

CarbineImpulse wrote: Rik_Jinn - Ord Cestus - X'Ting City

Actualy its not Rik_Jinn who enters the map but }{mS thats the name and uhm its Ord Cestus: The Cestus Deception :lol: Please change that thank you


RE: Re: GT Mappack 4 Competition

Postby CarbineImpulse » Tue Mar 06, 2007 8:38 am

LOL, not a prob, the only info I had was what you put in you post :wink:
Rik_Jinn wrote:Name: Ord Cestus
Planet: Ord Cestus
Location: X'Ting "city" with a part of the Dashta Mountains
Status: 20% Complete

It's a map based on what I think the planet Ord Cestus is like. It's not made up by me it's from a book: The Cestus Deception. It will be awesome with cool sides and stuff


RE: Re: GT Mappack 4 Competition

Postby Rik_Jinn » Tue Mar 06, 2007 10:57 am

Oh thanks you already did it :D cool thanks mate

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Postby SBF_Dann_Boeing » Tue Mar 06, 2007 6:23 pm

SBF_Dann_Boeing wrote:Title: The Madness Factory
Planet: The Chaos Realm (same planet Realm of Chaos and Ultimate Cage Map are featured on)
Location: A Factory/Industrial Zone
Current Status: 3% (Beginning Zeroedit Work)

Map Title: "Madness Incorporated"
Planet: The Chaos Realm (same planet Realm of Chaos and Ultimate Cage Map are featured on)
Location: An Old Industrial Complex known as Madness HQ
Current Status: 4% (Beginning Zeroedit Work)
Brief Descript: This map is meant to be the prelude to the war in the Realm of Chaos map. This map is basically where all the super weapons come from. You can leave the rest up to your imagination.

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Postby MasterSkywalker » Wed Mar 07, 2007 9:52 am

Name: Geonosis: Mission Zero
Planet: Geonosis
Location: South Part of the planet, CIS outpost.
Gamemodes: Campaign (34% finished), Conquest (78% finished) and Team Deathmatch (Jedi vs CIS, 70% finished)
Status: 60% Complete

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Postby BF2-Master » Wed Mar 07, 2007 10:54 pm

Darn, I wanna help, but I have loads o' problems with my Mod tools these days.

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Postby [SBF]ATATFIGHTR » Thu Mar 08, 2007 6:51 pm

Title: Muunilinst: Banking Clan City
Planet: Muunilinst
Location: Harnaidan - (City)
Conquest - 60%,
Capture the Flag - 40%,
Jedi Assault - 40%,
Hunt - 5%.
Status: Total - 20% Complete
Last edited by [SBF]ATATFIGHTR on Fri Mar 23, 2007 6:11 pm, edited 1 time in total.

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Postby Ipodzanyman » Thu Mar 08, 2007 7:07 pm

Can you work on a map that you've shown a few pics to the public, but never released? I want to add my Geonosis map if that is okay... If it is I'll post the info later.... :wink:

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Postby Fusion » Thu Mar 08, 2007 7:09 pm

Yeah, just as long as it hasn't been released as a public beta. Gogie's using his Star Forge map, so...

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Postby EGG_GUTS » Sat Mar 10, 2007 9:35 am

I have one map I'm working on but it's just for fun. I might add it if it looks up to anything.


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