.TGA

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

.TGA

Post by Ironmachine »

hi, I imported the .MSH file into Softimage thanks to ZEtools, but I don't know how to apply the texture.
User avatar
Needo62
Private Third Class
Posts: 49
Joined: Fri Jan 12, 2018 12:26 am
Projects :: is a secret owo
Games I'm Playing :: SWBF2
Location: STRAYA MATE
Contact:

Re: .TGA

Post by Needo62 »

go to the top right of the viewport where it says "wireframe" and change it to "textured decal"
textures can be applied via the ZE Tools tab in manage materials
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Needo62 wrote:
Fri Oct 29, 2021 4:17 am
go to the top right of the viewport where it says "wireframe" and change it to "textured decal"
textures can be applied via the ZE Tools tab in manage materials
I went to the "material manage" screen and uploaded the tga file, then clicked on "assign" and nothing happens
User avatar
Needo62
Private Third Class
Posts: 49
Joined: Fri Jan 12, 2018 12:26 am
Projects :: is a secret owo
Games I'm Playing :: SWBF2
Location: STRAYA MATE
Contact:

Re: .TGA

Post by Needo62 »

thats is pretty much as far as i can help, i prefer to not use softimage for model editing and stuff so im not well versed on using it outside of basics like importing/exporting and setting up cloth physics
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Needo62 wrote:
Mon Nov 01, 2021 5:15 am
thats is pretty much as far as i can help, i prefer to not use softimage for model editing and stuff so im not well versed on using it outside of basics like importing/exporting and setting up cloth physics
could you tell me what program you use? thanks friend!
User avatar
Needo62
Private Third Class
Posts: 49
Joined: Fri Jan 12, 2018 12:26 am
Projects :: is a secret owo
Games I'm Playing :: SWBF2
Location: STRAYA MATE
Contact:

Re: .TGA

Post by Needo62 »

i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
kiprobin
First Lance Corporal
First Lance Corporal
Posts: 120
Joined: Wed Dec 11, 2019 3:52 pm
Projects :: Trench War
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: .TGA

Post by kiprobin »

To add a texture in XSI 7.5, you go (under model tab) to get, material, and click the plug icon on the right. Select image, then select new, then select new from file. Then select the tga file you want
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Needo62 wrote:
Fri Nov 05, 2021 4:45 am
i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
ok. how do i import the .msh file? I went up
file \ open new project, it tells me "unknow the format"
User avatar
Needo62
Private Third Class
Posts: 49
Joined: Fri Jan 12, 2018 12:26 am
Projects :: is a secret owo
Games I'm Playing :: SWBF2
Location: STRAYA MATE
Contact:

Re: .TGA

Post by Needo62 »

Ironmachine wrote:
Sat Nov 06, 2021 1:52 pm
Needo62 wrote:
Fri Nov 05, 2021 4:45 am
i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
ok. how do i import the .msh file? I went up
file \ open new project, it tells me "unknow the format"
u need to use the plugin bruh, xsizetools, when u install it a new tab should appear called ZE Tools which allows u to import/export msh files

i seriously recommend joining the gametoast discord server, u will get answers much faster and more efficiently, and from more people that are more experienced than i am in modding
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Needo62 wrote:
Sun Nov 07, 2021 6:08 am
Ironmachine wrote:
Sat Nov 06, 2021 1:52 pm
Needo62 wrote:
Fri Nov 05, 2021 4:45 am
i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
ok. how do i import the .msh file? I went up
file \ open new project, it tells me "unknow the format"
u need to use the plugin bruh, xsizetools, when u install it a new tab should appear called ZE Tools which allows u to import/export msh files

i seriously recommend joining the gametoast discord server, u will get answers much faster and more efficiently, and from more people that are more experienced than i am in modding

could you explain me how to add ZEtools on cinema 4d?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: .TGA

Post by Marth8880 »

Ironmachine wrote:
Tue Nov 09, 2021 3:56 pm
could you explain me how to add ZEtools on cinema 4d?
XSI ZETools exists for Softimage/XSI only.
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Marth8880 wrote:
Tue Nov 09, 2021 6:57 pm
Ironmachine wrote:
Tue Nov 09, 2021 3:56 pm
could you explain me how to add ZEtools on cinema 4d?
XSI ZETools exists for Softimage/XSI only.
then how do i load the msh on 4d cinema?
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Marth8880 wrote:
Tue Nov 09, 2021 6:57 pm
Ironmachine wrote:
Tue Nov 09, 2021 3:56 pm
could you explain me how to add ZEtools on cinema 4d?
XSI ZETools exists for Softimage/XSI only.
then how do i load the msh on cinema 4d ?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: .TGA

Post by Marth8880 »

Ironmachine wrote:
Wed Nov 10, 2021 10:19 am
then how do i load the msh on cinema 4d ?
Needo62 wrote:
Fri Nov 05, 2021 4:45 am
i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
This, but the reverse. In Softimage, import the MSH, then export as FBX, then in C4D import as FBX.

Or just do everything in Softimage and don't use C4D.
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

Marth8880 wrote:
Wed Nov 10, 2021 1:55 pm
Ironmachine wrote:
Wed Nov 10, 2021 10:19 am
then how do i load the msh on cinema 4d ?
Needo62 wrote:
Fri Nov 05, 2021 4:45 am
i use cinema 4d, theres no plugin for bf2 models for c4d so i do most of the work in there, then export it as .fbx so i can import it into softimage to put on the finishing touches
This, but the reverse. In Softimage, import the MSH, then export as FBX, then in C4D import as FBX.

Or just do everything in Softimage and don't use C4D.
if anyone can do a video tutorial on how to apply texture to .MSH file in Softimege i would be eternally grateful
kiprobin
First Lance Corporal
First Lance Corporal
Posts: 120
Joined: Wed Dec 11, 2019 3:52 pm
Projects :: Trench War
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: .TGA

Post by kiprobin »

viewtopic.php?f=36&t=13539

Not a vid, but it's the best resource I could find
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

kiprobin wrote:
Thu Nov 11, 2021 9:56 am
viewtopic.php?f=36&t=13539

Not a vid, but it's the best resource I could find
Thanks! one last thing, the plot looks like this, how do I adapt it to the character?


https://drive.google.com/file/d/1K1zOJd ... sp=sharing
kiprobin
First Lance Corporal
First Lance Corporal
Posts: 120
Joined: Wed Dec 11, 2019 3:52 pm
Projects :: Trench War
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: .TGA

Post by kiprobin »

I've never been any good at uv mapping, so my ability to assist runs out here unfortunately
Ironmachine
Private
Posts: 37
Joined: Wed Sep 08, 2021 9:47 am
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront
xbox live or psn: No gamertag set

Re: .TGA

Post by Ironmachine »

kiprobin wrote:
Tue Nov 16, 2021 10:41 pm
I've never been any good at uv mapping, so my ability to assist runs out here unfortunately
at least do you know how I can color it bilaterally?
Post Reply