Re: NEW POLICY: Copyright Rules
Posted: Tue Mar 30, 2010 5:05 pm
Same rules apply -- take as little as possible (preferably a truncated version of a track) and keep it Star Wars. Other than that the principle is the same.
Get more from your games!
https://www.gametoast.com/
A Lord Of The Rings mod for a game that uses pretty much the same exact engine would be a subsitute for LotR: Conquest, affecting the sales of that game and it's value.http://en.wikipedia.org/wiki/Fair_use
In evaluating the fourth factor, courts often consider two kinds of harm to the potential market of the original work: First, courts consider whether the use in question acts as a direct market substitute for the original work.
If we are following the letter of our rules, it doesn't matter what he chooses to do regarding that. In terms of consistency in enforcement, he's perfectly fine using the model for something released here.AQT wrote:Barely. You would be using the entire ported model still, which is essentially the biggest part, even if you were to make the texture entirely from scratch.
I call it stealing because porting/ripping is taking something that wasn't originally intended for you to have, something that isn't yours to port in the first place, and porting it. If you didn't make it, technically you shouldn't touch it without explicit permission. Lucasarts is basically saying; "it belongs to us, we don't care, just keep them in our games."DarthNihilusGirl wrote:why do you got to say stealing when i point out that in blue and yellow colors that lucasarts has no problem with you using their models, it can also be fun to have models from other lucasarts games in swbf2 cause maybe that person doesn't have that game and always wanted to play it but couldn't and thin someone comes along and puts it in swbf2.
So.. what's the point of buying games if you can just keep ripping/porting new content to an older game?DarthNihilusGirl wrote:why do you got to say stealing when i point out that in blue and yellow colors that lucasarts has no problem with you using their models, it can also be fun to have models from other lucasarts games in swbf2 cause maybe that person doesn't have that game and always wanted to play it but couldn't and thin someone comes along and puts it in swbf2.
it's just like me with Halo Ce with halo 3 models in it i don't have halo 3 or a 360 but i love having halo 3 models in halo ce get my point?
Any and all game mods and mod elements relating to Star Wars regardless of
their source are the property of Lucasfilm LTD and can be used freely without
permission in accordance with Lucasfilm copyright guidelines as outlined in
the game's and/or mod tools EULA.
What you have right there is a justification, and it only works if you want it to work (which anyone who wants to port a model and not feel bad about it will).DarthNihilusGirl wrote:now what does that mean well right here Permission is not required to use
or create derivative works in accordance with Lucasfilm LTD copyright
guidelines. that means that i can take say republic commandos from star wars republic commandos and can port them into this game swbf2
...because I suck at making textures from scratch?mswf wrote:I don't exactly see why you'd really need to rip something from a completely different game. Why not remake those two parts if you need them?
It is against their EULA, I'm sure, and it's also against our rules. A good rule of thumb for future questions like this is this: "If you're not sure about it, don't use it." I promise you that you won't break any GT rules if you follow that simple one.Culvar wrote:Would borrowing 2 parts the armor texture(The main torso piece and that backpack thing) from the Halo CE marine be violating the terms?