I just got tired of the Super Battledroid's chunks were the normal Battledroid, so I decided to fix it
all in all (+ munge etc.) it took me about 5 minutes, because it's so simple (I'd wonder why it hasn't been fixed...

in the Side Folder, cis, you copy the cis_inf_default.odf and rename it to cis_inf_default_sbd.odf
you now scroll down to the Chunks Section which is just below it -
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1"
ChunkNodeName = "bone_neck"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"ChunkSpeed = 8.0
you see the green line? make it call for sbdroid_chunk1 so it'll be like this: ChunkGeometryName = "sbdroid_chunk1"
in other words, you just add an 's' in front of it then you save it, and we're almost done!
now you save that .odf and open cis_inf_default_rifleman.odf
ClassParent = "cis_inf_default"
should be:
ClassParent = "cis_inf_default_sbd"
you save and munge.
so all in all, this won't take much longer than 5 minutes to do it and munge
here's the proof:

I hope you'll all enjoy it

and you're welcome

- Qdin