whic one of these lines references the imp[solved]

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wsa30h
Rebel Sergeant
Rebel Sergeant
Posts: 208
Joined: Thu Jul 26, 2018 12:22 pm
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whic one of these lines references the imp[solved]

Post by wsa30h »

Hidden/Spoiler:
[code]///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons

// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav -resample pc 22050
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav -resample pc 22050
..\..\global\effects\mineactivate2.wav -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav
..\..\global\effects\com_blg_commandpost_charge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------

// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav -resample pc 22050
..\..\global\effects\droid_gonk_02.wav -resample pc 22050
..\..\global\effects\droid_gonk_03.wav -resample pc 22050
..\..\global\effects\droid_gonk_04.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav -resample pc 22050
#endifplatform pc

// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav -resample pc 16000
//..\..\global\effects\droid_fx7death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav -resample pc 22050
//..\..\global\effects\droid_r5_death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav -resample pc 22050
#endifplatform pc

// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav -resample pc 22050
#endifplatform pc


// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav -resample pc 22050
#endifplatform pc

// -----------------------------------------------------------------------------------------------------------------------

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------

// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav -resample pc 22050
..\..\global\effects\wpn_throw02.wav -resample pc 22050
..\..\global\effects\wpn_throw03.wav -resample pc 22050
..\..\global\effects\wpn_throw04.wav -resample pc 22050
..\..\global\effects\wpn_throw05.wav -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------

// Grenade Bounce --------------------------------------------------------------------------------------------------------

..\..\global\effects\imp_grenade_stone_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------

// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav
..\..\global\effects\rep_weap_jetpack_turnon.wav
..\..\global\effects\rep_weap_jetpack_turnoff.wav
//-----------------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------------


/////// Common to Planet /////// ---------------------------------------------------------------------------------------

/////// Common to Map /////// -----------------------------------------------------------------------------------


/////// Common to Era ///////// -------------------------------------------------------------------------------------------

// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav -resample pc 22050
..\..\global\effects\exp_sub02.wav -resample pc 22050
..\..\global\effects\exp_sub03.wav -resample pc 22050
#endifplatform pc

// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav -resample pc 22050
#endifplatform pc

// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav -resample pc 22050
..\..\global\effects\exp_sub06.wav -resample pc 22050
..\..\global\effects\exp_sub07.wav -resample pc 22050
..\..\global\effects\exp_sub08.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------


// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav -resample pc 44100
#endifplatform pc

// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav -resample pc 44100
#endifplatform pc

// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav -resample pc 22050
#endifplatform pc

// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav -resample pc 22050
#endifplatform pc

// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------

// Unit Pain Chatter VO -----------------------------------------------------------------------------------------

// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050

// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample pc 22050
#endifplatform pc

/////// Common to Units --------------------------------------------------------------------------------------------------


/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050

/////// Map Specific ///////// --------------------------------------------------------------------------------------------


// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav -resample pc 22050
//effects\emt_lg_active_river_lp.wav -resample pc 22050
//effects\emt_river_lp.wav -resample pc 22050
#endifplatform pc

// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav -resample pc 22050
#endifplatform pc


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav -resample pc 22050
#endifplatform pc


//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav -resample pc 22050
#endifplatform pc


// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav -resample pc 22050
#endifplatform

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav -resample pc 22050
#endifplatform pc

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample pc 44100
#endifplatform pc
// ------------------------------------------------------------------------------------------------------------[/code]
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