Deformed unit MSH issue

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Red04
Private Recruit
Posts: 15
Joined: Tue Dec 26, 2017 8:17 am
Projects :: Red04 Conversion Map Pack
Games I'm Playing :: SWBF1 and SWBF2
xbox live or psn: No gamertag set

Deformed unit MSH issue

Post by Red04 »

I've modified a MSH unit model with XSI Softimage, what I have done has been to remove some parts from one of the override texture by node selection (it seems that the parts were joined together), and once this is done I have selected the DummyRoot and exported it. But testing in-game, the model appears deformed:

Image

Is there any way to correct this?
Post Reply