IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks v1.3

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby AnthonyBF2 » Tue Oct 03, 2017 7:29 am

Anakin wrote:can't we just change the server address via hex edit, just like we did previously? Because i still have the DVD version.


No, because the new game exe works with many new dll files that would be incompatible with old game exe.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby Anakin » Tue Oct 03, 2017 8:17 am

what about an work around. Any hope we can use the old CD/DVD with the new multiplayer??

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby thelegend » Tue Oct 03, 2017 8:21 am

AnthonyBF2 wrote:No, because the new game exe works with many new dll files that would be incompatible with old game exe.


So....they have the source code for the .exe and maybe even more? Hmmm... :yes:

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby Led » Tue Oct 03, 2017 10:34 am

SkinnyODST wrote:I`m using the disk version so I can`t play multiplayer even if I wanted to. But there is a rumour of disk versions becoming compatible at some point


You can still use SWBFspy, which uses the Gameshare binaries that emulate Gamespy. I will continue to run SWBFspy, as it supports PS2 game versions as well as SWBF1. Contact me if you want more information.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby Jean » Wed Oct 04, 2017 12:29 am

Anakin wrote:can't we just change the server address via hex edit, just like we did previously? Because i still have the DVD version.


They seemed to have done other things and so I don't think that would work. Been following the hundreds of Steam forum comments that go out daily

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ggctuk » Wed Oct 04, 2017 3:31 am

Hell, they have source code? Surely that'd be the case if they were able to make the game reference new DLL files.

Wonder if that same thing could be applied to SWBF1 to make it steam-compatible.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ARC1778 » Wed Oct 04, 2017 6:48 am

ggctuk wrote:Hell, they have source code? Surely that'd be the case if they were able to make the game reference new DLL files.

Wonder if that same thing could be applied to SWBF1 to make it steam-compatible.



Why bother? We Have the maps already.

iamastupid wrote:
WARNING


Back up your modded game of BF2 before installing the latest GOG update for Steam BF2, I know it readds multiplayer but it breaks a lots of mods (1.3, Dark Times, Conv Pack, Legcay, Skin Changer, Fake Console, Custom Eras and Ultimate Pack)
Some people will just say reinstall the mods but the new multiplayer is completely broken for most players atm, meaning in the future there will be lots more updates which will continue to break them, also validating game files will now have a strong chance of breaking these mods again as well as the new master server apparently has anti-cheat which also attacks mods, or so I've been told. Basically this is a huge blow atm to bf2 modding and I cannot stress how important disc copies and back-ups are right now.

Please be aware.

Personal recommendation: Back up a copy of the Ultimate Pack version since it's the disc version and comes with lots o mods.

Pony? O.o

Was all this about us bitching to Disney? Cos I know i bitched about getting the Source Code.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby mswf » Wed Oct 04, 2017 7:15 am

I came here hoping to join the celebration of the multiplayer revival. It's a shame that some mod-compatibility issues will need to be resolved first though. But once it's fixed though, it's likely to bring some fresh new eyes to all the great work done by some of the amazing people on this forum, so I'm bringing out a toast to that hope! :D

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ggctuk » Wed Oct 04, 2017 8:25 am

ARC1778 wrote:
ggctuk wrote:Hell, they have source code? Surely that'd be the case if they were able to make the game reference new DLL files.

Wonder if that same thing could be applied to SWBF1 to make it steam-compatible.



Why bother? We Have the maps already.


Because some people still enjoy the first game?

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Re: WARNING: BACK UP GAME (Steam Update Advice)

Postby Thunder » Wed Oct 04, 2017 10:37 am

iamastupid wrote:
WARNING


Back up your modded game of BF2 before installing the latest GOG update for Steam BF2, I know it readds multiplayer but it breaks a lots of mods (1.3, Dark Times, Conv Pack, Legcay, Skin Changer, Fake Console, Custom Eras and Ultimate Pack)
Some people will just say reinstall the mods but the new multiplayer is completely broken for most players atm, meaning in the future there will be lots more updates which will continue to break them, also validating game files will now have a strong chance of breaking these mods again as well as the new master server apparently has anti-cheat which also attacks mods, or so I've been told. Basically this is a huge blow atm to bf2 modding and I cannot stress how important disc copies and back-ups are right now.

Please be aware.

Personal recommendation: Back up a copy of the Ultimate Pack version since it's the disc version and comes with lots o mods.


Glad to see the game being patched after all these years.
I could decompile the latest shell.lvl and try to implement Zerted's patch.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ARC1778 » Wed Oct 04, 2017 3:38 pm

ggctuk wrote:
ARC1778 wrote:
ggctuk wrote:Hell, they have source code? Surely that'd be the case if they were able to make the game reference new DLL files.

Wonder if that same thing could be applied to SWBF1 to make it steam-compatible.



Why bother? We Have the maps already.


Because some people still enjoy the first game?


I am not entirely sure why, I don;tr see the differance too much. XD

But fairs fair. :)

ACCORDING TO GoG Who I have emailed, You can roll back the update in galaxy.

EDIT
According to GoG's LexRust, this update was developed by Disney, not GoG, mailing GoG will have no effect.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby Chadaface » Wed Oct 04, 2017 11:36 pm

ARC1778 wrote:According to GoG's LexRust, this update was developed by Disney, not GoG, mailing GoG will have no effect.


I don't want to say that they are lying but that goes against what they've told the press.

They admitted that they have access to the source code which was the basis for the changes:


Image


https://www.gamasutra.com/view/news/306 ... e_dead.php

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ARC1778 » Thu Oct 05, 2017 12:55 am

Right every motherlover email these guys, diseny, and jim sterling, we;ll get to the bottom of this.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby Dasher » Thu Oct 05, 2017 2:14 am

mswf wrote:I came here hoping to join the celebration of the multiplayer revival. It's a shame that some mod-compatibility issues will need to be resolved first though. But once it's fixed though, it's likely to bring some fresh new eyes to all the great work done by some of the amazing people on this forum, so I'm bringing out a toast to that hope! :D


I must concur :thumbs: Also I reckon it wont be a problem for players with both the DVD version and the Steam version...

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby ARC1778 » Thu Oct 05, 2017 2:47 am

Dasher wrote:
mswf wrote:I came here hoping to join the celebration of the multiplayer revival. It's a shame that some mod-compatibility issues will need to be resolved first though. But once it's fixed though, it's likely to bring some fresh new eyes to all the great work done by some of the amazing people on this forum, so I'm bringing out a toast to that hope! :D


I must concur :thumbs: Also I reckon it wont be a problem for players with both the DVD version and the Steam version...

Or GoG, where you mcan roll back the update if you wish, which is nice, even if steam is screwing me.

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby MrMew » Sun Oct 15, 2017 1:14 am

So non-1.3 custom maps still work right?

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby commanderawesome » Sun Oct 15, 2017 1:55 pm

You're a little late to party. This issue's already been fixed: viewtopic.php?f=35&t=33251

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Re: IMPORTANT: GOG/Steam reenable SWBF2 multiplayer; breaks

Postby MrMew » Mon Oct 16, 2017 1:43 am

Looks like. Should I wait till the next patch is out to install 1.3? Just in case it breaks again?

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