argibaymiguel98 wrote:Hi, thelegend, I guess you managed to apply the lowrez properties of space maps to this one of Coruscant so that buildings and vehicles are seen from far above instead of fading away like they usually do in ground maps. Could you please explain how to do so or which property files you modified? Thank you very much.
You can do that from the .sky file located in your world1 folder.If you want everything to be seen from far away i highly suggest you first make a backup copy of your original sky file and then you can copy some parameters from the stock space sky file located in:
Your Mod_Tools\space_template\Worlds\@#$\world1 and open the @#$.sky
This are the parameters you are probably looking:
{
Enable(1);
VisibilityRange(1000);
and this:
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
I still dont know what softness really do:
DomeInfo()
{
Softness(1);
SoftnessParam(30);
}