Battlefront 2 Ultimate Pack
Moderator: Moderators
24 posts
• Page 2 of 2 • 1, 2
- Twilight_Warrior
-
- Posts: 2306
- Joined: Sat Nov 15, 2008 1:57 pm
- Projects :: I should probably start one...
- Games I'm Playing :: TOR AC
- xbox live or psn: ShadowScorch88
Re: Battlefront 2 Ultimate Pack
Maveritchell wrote:Twilight_Warrior wrote:For the real kicker, just straight up copy everything from the Ultimate Pack, custom modifications and all, but redistribute it through this new installer. Do not credit the guy until he says something.
You don't wanna do that, dude. That doesn't benefit anybody to fight fire with fire.
This was a joke. Btw. I forgot I need to specify that here...
- Anakin
-
- Posts: 4776
- Joined: Sat Sep 19, 2009 11:37 am
- Location: Mos Espa (germany)
- Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy
Re: Battlefront 2 Ultimate Pack
Marth8880 wrote:My biggest problem with the Ultimate Pack is the fact that they didn't include MEU in it.
(Though the reason could easily be because of its sheer complexity installation-wise and/or its size.)
You have too much install option. They only took maps/mods they could easily put in the folder and that's it. Your mod came with an installer. They'd need to look into it to find the right files and place for a "default" installation.
I said that i'm fine with it, as long as he'll add the option to install my patched, too (english soundstreams and the original RCs). Since now he did not. When i'm done with my exams and he still did not add this option i'll report.
- thelegend
-
- Posts: 1449
- Joined: Thu Jan 23, 2014 6:01 am
- Location: Right behind you :)
- Projects :: Star Wars - Battlefront III Legacy
- Games I'm Playing :: Swbf GTA CoD LoL KH
- xbox live or psn: El_Fabricio#
Re: Battlefront 2 Ultimate Pack
This might be the most dumbest suggestions you every heard (besides the fact I am not a PC geek or have any experience with that...) but isn't it possible to create something to "protect" files from being copied somewhere else? Here's my calrified version of my idea:
-The newly created mod comes with an installer.
-The installer installs (lol) the mod into your Addon folder.
-The installer/program creates some kind of a "shield" which protects the folder and files from being copied or packaged into a WinZip or Rar file.
-The only way to get tid of the mod would be to completely remove it.
-End of the story.
Is something like that be possible? Probably not but I am not sure.
-The newly created mod comes with an installer.
-The installer installs (lol) the mod into your Addon folder.
-The installer/program creates some kind of a "shield" which protects the folder and files from being copied or packaged into a WinZip or Rar file.
-The only way to get tid of the mod would be to completely remove it.
-End of the story.
Is something like that be possible? Probably not but I am not sure.
- Anakin
-
- Posts: 4776
- Joined: Sat Sep 19, 2009 11:37 am
- Location: Mos Espa (germany)
- Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy
Re: Battlefront 2 Ultimate Pack
no.
the best way would be to write something in the registry, but therefore the lua or addme script need to support registry reading
the best way would be to write something in the registry, but therefore the lua or addme script need to support registry reading
24 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest