How to add "Rising Son" to your mod
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- CommanderFixer
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Re: How to add "Rising Son" to your mod
Um, I did what you said, Mav, but when I went to data_***/Common/Scripts/GJP and I didn't find the ***1_con. Am I supposed to make the REQ file, or is it supposed to be there? And how DO I make a file? 

Re: How to add "Rising Son" to your mod
Just copy an already existing req file into your req folder, i normally use the conquest mode of the same map (GJPc_con.req), and change the c to 1, then open the file and change the c to 1 in there as well. For your lua, just copy the GJPg_con.lua and rename it to GJP1_con.lua.
I think i should say this though, if you're struggling to create a req and lua, I highly doubt you'll be able to add Rising Son without a LOT of help.
I think i should say this though, if you're struggling to create a req and lua, I highly doubt you'll be able to add Rising Son without a LOT of help.
- CommanderFixer
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Re: How to add "Rising Son" to your mod
Well, I know a lot about changing, but making the actual file can be tough since notepad does not like to save where it is supposed to. thanks anyways, because I'm getting rid of the Clone Wars era, since my map takes place during the Dark Times/ Great Jedi Purge.
Thanks.

- EraOfDesann
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Re: How to add "Rising Son" to your mod
I've added Rising Son to a mod map that I've been working on and DT Conquest crashes as soon as it starts to load. Here's my...
BF2Log:
LUA:
AddMe:
Mission REQ:
I followed the instructions pretty carefully and I didn't really struggle with anything so I'm not sure what the problem is. The BF2Log didn't help me much since I couldn't find any issues with CP1 in the lua or ZE.
BF2Log:
Hidden/Spoiler:
LUA:
Hidden/Spoiler:
AddMe:
Hidden/Spoiler:
Mission REQ:
Hidden/Spoiler:
I followed the instructions pretty carefully and I didn't really struggle with anything so I'm not sure what the problem is. The BF2Log didn't help me much since I couldn't find any issues with CP1 in the lua or ZE.
- Maveritchell
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Re: How to add "Rising Son" to your mod
All your error means is that the lua wasn't able to read far enough to load your world. Your problem is that all the random unit stuff is outside ScriptInit (it should be inside).
- EraOfDesann
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Re: How to add "Rising Son" to your mod
Oh, I guess I saw this:
And just automatically pasted the material below that instead of reading down further.
I've edited the lua accordingly. Right now it's munging so I'll post an update in a bit.
EDIT: No success. Here's the edited lua.
What should it look like?
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
And just automatically pasted the material below that instead of reading down further.
I've edited the lua accordingly. Right now it's munging so I'll post an update in a bit.
EDIT: No success. Here's the edited lua.
Hidden/Spoiler:
What should it look like?
- EraOfDesann
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Re: How to add "Rising Son" to your mod
My MungeLog told me that I needed an end at that line, but I tried removing it anyway and it still crashes.
My BF2Log is the same.
- Maveritchell
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Re: How to add "Rising Son" to your mod
EraOfDesann wrote:My MungeLog told me that I needed an end at that line, but I tried removing it anyway and it still crashes.
What your mungelog told you is that you needed to end the statement started at that line, not that you needed to end it there. You are still missing an "end" at the end of ScriptPostLoad (the end that's currently down there is just the "end" to an if statement).
- EraOfDesann
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Re: How to add "Rising Son" to your mod
Okay, that fixed it. Thanks for all the help!
- yuke5
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Re: How to add "Rising Son" to your mod
Hey Mav, do you still have your TFURandom and HeroSupport scripts. The gamefront link is dead.
- Maveritchell
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Re: How to add "Rising Son" to your mod
Here's the link, and it's been updated in the first post.
http://www.mediafire.com/?jdyp2m9tj5qpam3
Remember that the HeroSupport script isn't mine, it's Archer01's.
http://www.mediafire.com/?jdyp2m9tj5qpam3
Remember that the HeroSupport script isn't mine, it's Archer01's.
- yuke5
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Re: How to add "Rising Son" to your mod
Will do. I guess I mistakenly thought that you had edited Archer's original scripts. Thanks for re-uploading.
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