Making a Custom Ingame.lvl (FAQ)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Making a Custom Ingame.lvl

Post by FragMe! »

Thanks Caleb they are pretty easy to do. Oh and I am having just way too much fun experimenting now.

Image

This seem to be a global though meaning it is affects the selection for all the maps even though it is just called for in one. These are put in via the common.req and dc:common.lvl call.
mutedrancor
Master Sergeant
Master Sergeant
Posts: 177
Joined: Fri Dec 07, 2007 8:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: HMMM.......

Re: Making a Custom Ingame.lvl

Post by mutedrancor »

cool fragme! :thumbs:
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Making a Custom Ingame.lvl

Post by Ace_Azzameen_5 »

Yeah, nice. If you're feeling ambitious, how about an entirely new theme for swbf2? It doesn't have to be great, just throw one together! I am SICK of Mustafar.

Might have to package that in shell.lvl, though.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Making a Custom Ingame.lvl

Post by Teancum »

Yep, that's a shell thing. Once Zerted and I get the shell done I want to make a 'submit your images' setup so you can just submit the images to me and I'll build a new shell for you.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Making a Custom Ingame.lvl

Post by Caleb1117 »

So is editing the point gain lua necessary to get a custom ingame lvl?

How more specifically would I change the icons?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Making a Custom Ingame.lvl

Post by FragMe! »

@Caleb
No the part Zerted first mentioned is not required to change the in game team icon. You just need to follow the steps in the txt included with the customicon.zip file in the release map and mods thing.


I also appolgized to Zerted for sort of hijacking this topic with the icon thing as that was not his original intent.
User avatar
G.o.d.W.a.n.A.
Recruit Womprat Killer
Posts: 7
Joined: Mon Dec 29, 2008 10:38 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Xfire (godwana2)
Contact:

Re: Making a Custom Ingame.lvl (FAQ)

Post by G.o.d.W.a.n.A. »

im working on a complete hui for swb2, the common.lvl and the shell.lvl are done and now i tryed to edit ingame.lvl. when i munge and copy ingame.lvl to my addon folder then tha game crashes.

has anyone any idea whats the problem?
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Making a Custom Ingame.lvl (FAQ)

Post by Loopy53 »

can you post the contents of your LUA and ingame.req as well as an error log?
User avatar
G.o.d.W.a.n.A.
Recruit Womprat Killer
Posts: 7
Joined: Mon Dec 29, 2008 10:38 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Xfire (godwana2)
Contact:

Re: Making a Custom Ingame.lvl (FAQ)

Post by G.o.d.W.a.n.A. »

Loopy53 wrote:can you post the contents of your LUA and ingame.req as well as an error log?
lua:
Hidden/Spoiler:
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end



ReadDataFile("..\\..\\addon\\G0D\\data\\_LVL_PC\\shell.lvl")
ReadDataFile("..\\..\\addon\\G0D\\data\\_LVL_PC\\common.lvl")
ReadDataFile("dc:common.lvl")
ReadDataFile("dc:ingame.lvl")
ReadDataFile("ingame.lvl")

AddDownloadableContent("G0D","G0Dg_con",4)
AddDownloadableContent("G0D","G0Dc_con",4)


newEntry = nil
n = nil


ReadDataFile("..\\..\\addon\\G0D\\data\\_LVL_PC\\core.lvl")
ingame.req
Hidden/Spoiler:
ucft
{
REQN
{
"texture"
"walker_icon"
"weapon_scope"
"weapon_scope2"
"weapon_scope3"
"weapon_scope4"
}
}
log:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\cor_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\cw_music.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\dea_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\des_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\fel_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\gam_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\gcw_music.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\geo_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\global_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\global_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\gun_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\hot_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\kam_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\KAS_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\mus_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\myg_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\nab_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\pol_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\spa1_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\tan_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\uta_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\wok_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\wok_vo_quick.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging D:\BF2_ModTools\data_G0D\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\global\yav_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\shell\shell_music.stm - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\shell\shell_vo.stm - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\shell\shell_ui.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_JediCouncil01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_JediCouncil01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\cor\cor1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_DagobahMain01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_DagobahMain01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dag\dag1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_DthStrHangar01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_DthStrHangar01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\dea\dea1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.sfx
soundflmunge.exe : Error : Unable to open file Streams\amb_endorForest_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.st4
soundflmunge.exe : Error : Unable to open file Streams\amb_endorForest_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw.st4
soundflmunge.exe : Error : Unable to open file streams\sfx_amb_ewokHorn_01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw_emt.st4
soundflmunge.exe : Error : Unable to open file streams\sfx_amb_ewokHorn_01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw_emt.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw_emt.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\end\end1gcw_emt.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_Felucia01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_Felucia01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\fel\fel1.st4
soundflmunge.exe : Error : Unable to open file ..\..\cw\Streams\mxRepFel01_Act02_lp.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_music.stm
soundflmunge.exe : Error : Unable to open file ..\..\cw\Streams\mxRepFel01_Act02_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_music.stm - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_music.stm
soundflmunge.exe : Error : Unable to open file streams\metagame_vo\AOCOM0195.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\metagame_vo\AOCOM0195.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_vo_slow.stm - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\GAL\gal_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\tat\streams\amb_canyonWind_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.st4
soundflmunge.exe : Error : Unable to open file ..\tat\streams\amb_canyonWind_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\geo\geo1cw.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\amb_hothExterior_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.st4
soundflmunge.exe : Error : Unable to open file streams\amb_hothExterior_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\hot\hot1gcw.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\amb_kaminoInterior_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1.st4
soundflmunge.exe : Error : Unable to open file streams\amb_kaminoInterior_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kam\kam1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas2gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\amb_kasshykForest_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas.st4
soundflmunge.exe : Error : Unable to open file streams\amb_kasshykForest_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\kas\kas.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_MustafarMain01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_MustafarMain01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\mus\mus1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\tat\streams\amb_canyonWind_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1.st4
soundflmunge.exe : Error : Unable to open file ..\tat\streams\amb_canyonWind_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\myg\myg1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\streams\emt_waterfall_lp.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2_emt.stm
soundflmunge.exe : Error : Unable to open file ..\..\global\streams\emt_waterfall_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2_emt.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2_emt.stm - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2_emt.stm
soundflmunge.exe : Error : Unable to open file streams\amb_nabooCity_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2.st4
soundflmunge.exe : Error : Unable to open file streams\amb_nabooCity_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\nab\nab2.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1gcw.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_PolMs_HallMn01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_PolMs_HallMn01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\pol\pol1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa2cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa2cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa3ci.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\ifc_NoAmmo.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa3ci.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa3ci.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa3ci.sfx
soundflmunge.exe : Error : Unable to open file streams\Amb_SpaceRebHngr01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa.st4
soundflmunge.exe : Error : Unable to open file streams\Amb_SpaceRebHngr01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\spa\spa.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\tan\streams\Amb_TanIVGenHlls01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1.st4
soundflmunge.exe : Error : Unable to open file ..\tan\streams\Amb_TanIVGenHlls01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tan\tan1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3gcw.sfx
soundflmunge.exe : Error : Unable to open file effects\crtr_rancor_chew_01.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3_emt.stm
soundflmunge.exe : Error : Unable to open file effects\crtr_rancor_chew_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3_emt.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3_emt.stm - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3_emt.stm
soundflmunge.exe : Error : Unable to open file streams\amb_cantina_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2.st4
soundflmunge.exe : Error : Unable to open file streams\amb_cantina_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat2.st4
soundflmunge.exe : Error : Unable to open file streams\sfx_amb_drip_echo_lp_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3.st4
soundflmunge.exe : Error : Unable to open file streams\sfx_amb_drip_echo_lp_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\tat\tat3.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\uta\streams\Amb_UtapauExt01_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1.st4
soundflmunge.exe : Error : Unable to open file ..\uta\streams\Amb_UtapauExt01_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\uta\uta1.st4
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1cw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1cw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\explo_electric_sparks.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1gcw.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1gcw.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\streams\emt_waterfall_lp.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1_emt.stm
soundflmunge.exe : Error : Unable to open file ..\..\global\streams\emt_waterfall_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1_emt.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1_emt.stm - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1_emt.stm
soundflmunge.exe : Error : Unable to open file streams\amb_yavinForest_fnt.wav - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1.st4
soundflmunge.exe : Error : Unable to open file streams\amb_yavinForest_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1.st4 - while munging D:\BF2_ModTools\data_G0D\Sound\worlds\yav\yav1.st4
Unable to munge D:\BF2_ModTools\data_G0D\sound\worlds\hero as it doesn't exist
soundflmunge.exe : Error : Unable to open file D:\BF2_ModTools\data_G0D\Sound\shell\effects\whooshl3.wav - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file D:\BF2_ModTools\data_G0D\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx - while munging D:\BF2_ModTools\data_G0D\Sound\shell\shell.sfx
User avatar
Nedarb7
Lieutenant General
Lieutenant General
Posts: 676
Joined: Sat Sep 22, 2012 3:41 pm

Re: Making a Custom Ingame.lvl (FAQ)

Post by Nedarb7 »

Hmmm, I'm not positive about this but try removing the:
ReadDataFile("ingame.lvl")
line, just leave your custom one. As seen by the rest of your Addme you haven't tried loading stock except for that one. Also, I have a question: Does it only crash when you try to load ingame.lvl? What I mean by this is if the other .lvls crashed the game.

Last of all why did you post the munge log? I'm pretty sure loopy asked for the error log (the thing that plays a mini battlefront). All the munge log was telling you was that the sound files are missing (and they are), to fix that simply don't munge the sound.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Making a Custom Ingame.lvl (FAQ)

Post by Loopy53 »

Agh, that is the addme.lua. This loads shell and is used for era mods. I need you conquest lua located in C:\BF2_ModTools\data_GOD\Common\scripts\GOD\godg_con.lua and godc_con.lua. Do you have a backup addme.lua? If not change it back the default addme.lua using this code:
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "GOD%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("GOD","GODg_con",4)
AddDownloadableContent("GOD","GODc_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\GOD\\data\\_LVL_PC\\core.lvl")
you can simply copy and paste that into the addme.lua located in data_GOD\addme

Next, your conquest LUA should look something like this:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveConquest")

-- Empire Attacking (attacker is always #1)
local ALL = 2
local IMP = 1
-- These variables do not change
local ATT = 1
local DEF = 2

function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()

ReadDataFile("ingame.lvl")
ReadDataFile("dc:ingame.lvl")



SetMaxFlyHeight(40)
SetMaxPlayerFlyHeight(40)


SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo


ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_rifleman")

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome" )


SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_rifleman",9, 25},
--assault = { "all_inf_rocketeer",1,4},
--engineer = { "all_inf_engineer",1,4},
--sniper = { "all_inf_sniper",1,4},
--officer = { "all_inf_officer",1,4},
--special = { "all_inf_wookiee",1,4},

},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1,4},
engineer = { "imp_inf_engineer",1,4},
sniper = { "imp_inf_sniper",1,4},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
},
}

SetHeroClass(ALL, "all_hero_hansolo_tat")
SetHeroClass(IMP, "imp_hero_bobafett")

-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)

local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:POS\\POS.lvl", "POS_conquest")
SetDenseEnvironment("false")


-- Sound Stats

voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "des_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")

SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(2, "Allleaving")
SetOutOfBoundsVoiceOver(1, "Impleaving")

SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)

SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
AddCameraShot(0.390197, -0.089729, -0.893040, -0.205362, 23.563562, 12.914885, -101.465561);
AddCameraShot(0.169759, 0.002225, -0.985398, 0.012916, 126.972809, 4.039628, -22.020613);
AddCameraShot(0.677453, -0.041535, 0.733016, 0.044942, 97.517807, 4.039628, 36.853477);
AddCameraShot(0.866029, -0.156506, 0.467299, 0.084449, 7.685640, 7.130688, -10.895234);
end


add the line in orange to your conquest.lua where I have that line. If that does not work, add it above the stock ingame.lvl line.

Finally, I was requesting an error log which is different from a munge log. The error log can be generated by follow question 4 in the FAQ/everything you need to know thread. Lastly, follow THIS (click me!) tutorial to make an ingame.lvl, but keep your ingame.req the way it is as that is not the issue. Good luck!
Post Reply