Texture Resources

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Texture Resources

Post by Taivyx »

Just thought I'd post this here, people can add on to this list, but here are some free, high-quality textures I've found while digging through the internet.

Some really good free textures:

http://www.cgtextures.com/
THE best texture resource site. Absolute best, recommended by most CG artists I've encountered.
High quality, largest selection available, and easy-to-use interface makes this the spotlight.

http://www.ozone3d.net/media/textures_2 ... /index.php
High Quality, 1024x1024 textures, although a bit limited in selection, the ones that are there are some of the best you'll find.
Just fyi, you'll have to register on the forums

http://www.michalkotek.com/download.html
You'll have to enable popups for this site.
HUGE textures, samples are at 1429x1480, really awesome stuff

http://archivetextures.net/
Very large selection, there's a filter at the top so you can switch between categories of metal, natural elements, architectural, anything you'd like.
Sizes are generally not as huge as the above texture packs, but they are certainly good enough, averaging around 512x512
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Texturing Tutorials and Sources

Post by lucasfart »

I was thinking that it might be a good idea if we went ahead and made a large collection of sites which had good textures and tutorials, to help people on this site. Go ahead and post a link to any texturing sites you use or know of.

I have a few which I've just used, which are made for photoshop, but which will probably work with GIMP:
Seamless Wooden Planks
My Attempt:
Hidden/Spoiler:
Image
Seamless Metal Surface
My Attempt:
Hidden/Spoiler:
Image
And a really good site for textures is CG Textures

Topics merged -Staff
Lephenix

Re: Texturing Tutorials and Sources

Post by Lephenix »

Really nice ! Tutos and your atempts :wink:
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Re: Texturing Tutorials and Sources

Post by Knightfire2201 »

CGTextures is definitely the best, but I've heard ImageAfter is pretty good, too.
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Re: Texture Resources

Post by AceMastermind »

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Re: Texture Resources

Post by lucasfart »

Last edited by lucasfart on Sat Aug 21, 2010 8:59 am, edited 4 times in total.
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Re: Texture Resources

Post by RogueKnight »

Here's a tutorial for Photoshop on how I do my metal textures.

http://browse.deviantart.com/?qh=&secti ... l#/d271bse
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Re: Texture Resources

Post by lucasfart »

Hmm. Looks like a good quality texture Rogue, but I'm having trouble getting it to work, in specific, getting the dodge/burn tool to work out. Its hard to make it totally even and straight. have you got any tips?

EDIT:My attempt so far:
Hidden/Spoiler:
Image
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Knightfire2201
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Re: Texture Resources

Post by Knightfire2201 »

Shift+click makes a straight line in GIMP, and i think its the same in photoshop. Personally, i think it looks better the way it is. 's more of a dented/worn look.
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Re: Texture Resources

Post by lucasfart »

lucasfart wrote:
lucasfart wrote:Ah ok. Thanks for that Knightfire. Feel free to post your own stuff on here guys.

EDIT: Just found a whole tonne of seamless textures at ShareCG. The only downside is you need a account (free) to download them all.

This guy, in particular, has released over 2000 free high res seamless textures.

EDIT2: Just found a good site for blueprints of Star Wars and Halo stuff. It's worth a look at if you plan to model a weapon.....
Blast Builders Club

EDIT3: Another awesome site called filter forge has thousands of free, high-res textures which are totally seamless. Definitely worth a look at.

Filter Forge
Just searching around and found a couple more handy looking tuts (For Gimp):

Amazing Planet's (For Your Sky :wink: )
Basic Wood, Stone or Fossil Textures
Making Realistic Cloth Banners
A GREAT Simple Stone Texture (Good for Jagged Surfaces in Particular ie. Cliff Faces, Caves etc)
Making Ripped And Torn Fabric

Most of these textures are done from scratch, but are still quite simple, and a great way to learn how to make textures.

If you have any great tutorials that you use, feel free to add them to the list here so that we can all benefit from them. :D
Just found an awesome tutorial which outlines the creation of a seamless detailed stone wall and normal map to go with it. It's useful for learning how to achieve certain effects; even if you don't want to make a stone wall, it's a useful tutorial to look at. While it is for photoshop, the same basic principles apply for most image editing applications.
Hidden/Spoiler:
Image
Phase 1 - The Preparation/Base
Phase 2 - The Texture
Phase 3 - The Details
Phase 4 - The Normal Map
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Re: Texture Resources

Post by minilogoguy18 »

I've been using the things shown in this one in all my stuff but it takes that extra personal touch to really make it pop. That base texture was even used for the Slave 1. If it's something like the hull of a ship it's best to do like that tut is showing and draw your own paneling rather than use a texture with random panels already made.
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Re: Texture Resources

Post by lucasfart »

Just found a really good site with loads of good textures, brushes and patterns for free called http://www.texturemate.com/. Worth checking out.
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Good places for sky images

Post by Loopy53 »

are there any good websites/google searches that give great sky textures/domes? We can compile a list and keep it here ffr (for future reference). Thanks!
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Re: Good places for sky images

Post by willinator »

For land maps, I always edit sky textures from CGSkies.com, it's really the only source of skies you need. They have over 350 panoramic images of Earth's sky, in categories based onc type of cloud cover and time of day. To use the full 3000-some pixel dimensioned sky, you have to purchase it, but the free sample with a little bit of editing works just fine for Battlefront 2.
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Re: Good places for sky images

Post by AceMastermind »

You can find great sky textures all day with Google searches, but if you want to make your own (like Sky_216 did) you can use Terragen or make space textures with Spacescape.

It might be best to just merge this with the Texture Resources thread here:
http://www.gametoast.com/viewtopic.php?f=36&t=13788
EDIT: Done
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Re: Good places for sky images

Post by DarthSolous »

I know this isn't what you asked for, but it can help you make awesome looking space skydomes.
http://mygimptutorial.com/the-ultimate- ... t-tutorial

An example of what you can make:
Hidden/Spoiler:
Image
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Re: Good places for sky images

Post by Loopy53 »

Doh...between 2 desktops and a laptop I found my old sky image haha lol. Thanks for the links though, I will definitely check them out as I need brick textures for my map.
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