[Sol Map Pack] Earth: Luna R2

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Marth8880
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[Sol Map Pack] Earth: Luna R2

Post by Marth8880 »

Image


DOWNLOAD EARTH: LUNA R2 FROM:
Mod DB | MediaFire | Dropbox


Image Image Image Image Image

Release Notes:
- The Mass Effect era will only appear in the era roster if Mass Effect: Unification R4 is installed.

DEVELOPER: Aaron Gilbert (Marth8880)
CONTACT: company@frayedwiresstudios.com
RELEASED: Monday, May 5th, 2014
RELEASE TYPE: Map



INSTALL INSTRUCTIONS:
1. Extract "SolLuna_r2_standalone.exe
2. Cut and paste "LUN" into "Star Wars Battlefront II\GameData\addon\"
3. Launch Star Wars: Battlefront II and enjoy playing the pilot map of the Sol Map Pack!
(4. Please note that maps from the Sol Map Pack will appear purple in your map list.)


THE STORY:
"Alliance/Republic forces are sent out into the dark reaches of deep space to investigate a derelict Corellian Corvette that went missing near the planet "Earth" in the Sol System.

This is the pilot map to a rather large map pack whose maps will be released one by one and are being created by myself, THEWULFMAN, and AQT. As most of you probably already know, LUNA, Earth’s one and only natural satellite, has been studied by astronomers and eventually explored by astronauts for quite a large number of years, and this map is set upon the landing site from the Apollo 17 lunar landing mission. Although the map isn't an exact copy of the landing site, it is a close representation - give or take a few Star Wars props here and there.


THIS MAP CURRENTLY FEATURES:
- Eras including the Clone Wars, Galactic Civil War, and Mass Effect,
- Modes including Conquest and XL,
- Auto-piloted bombers and assault craft,
- Visually-modified sides in the CW and GCW eras,
- Vehicles (AT-TE, Spider Walker, AT-AT, and more),
- An Apollo Lunar Lander prop,
- Realistically named geographic locations of the landing site,
- A rather eerie, yet beautiful soundscape, and
- BUT WAIT, THERE'S MORE!!!...


OTHER STUFF TO EXPECT:
- Maps from the Sol Map Pack.


UPCOMING MAPS IN THE SOL MAP PACK:
- Saturn: Titan (Xanadu)
- Venus (Research Facility)
- Jupiter (Mining Compound)
- Jupiter: Io (Geth Production Plant)
- Pluto


MAP/REAL LANDING SITE DIFFERENCES:
It is not very likely that there is a downed Corellian Corvette on our very own Luna. Not only that, but there probably aren't Star Wars factions brawling up there either...


MAP NOTES:
- The music in this map has been replaced with an eerie, yet beautiful soundscape; every map in the Sol Map Pack will have its own unique soundscape to replace the music.
- Auto-piloted flyers are only present in offline matches; this is due to a crashing issue online.
- OH BOY, an easter egg hunt?!
- Don't get scared...


KNOWN ISSUES:
- Luke Skywalker is...weird. He has the award pistol and shoots dead corpses just like the rest of the Alliance; the reason for this is because in order to have him use the Rebel "space trooper" unit mesh, I had to use the Rebel Soldier as a ClassParent, which inherited everything that the Rebel Soldier uses, including voiceovers as well as weapons


BETA TESTERS:
- Whoever decided to play any of the public betas.
- THEWULFMAN
- Redwiz


ASSETS CREDITS:
- THEWULFMAN & Redwiz: Ideas, general help, etc.
- Jaspo: Alliance "Space" troopers.
- Deviss: Conversion of Darth Vader JKA assets and Plo Koon's head.
- HapSlash: Plo Koon's body.
- MandeRek: Plo Koon's lightsaber combos.
- Sky_216: Cave assets.
- Sattis: HD Clone Trooper template.
- RepSharpshooter: Clone Commander model.
- Deviss: Clone rifle and shotgun model.
- THEWULFMAN: HD droid skins.
- ERH: Soundscape.
- Spiral Graphics: Hi-def ground texture.
- NASA/Google: Reference photographs from the moon and the Apollo 17 mission.
- NASA: Apollo Lunar Lander model reference.
- Celestia: Earth skyobject texture.
- Myself: Teleporter model, Clone textures, AT-TE textures, Hailfire/Spider Walker textures, Imperial AT-TE textures, Apollo Lunar Lander model, Earth skyobject model,
- Scott_W.Pilgrim & The Nasal Abyss: Attempts at exporting the Lunar Lander model.
- AQT: Apollo Lunar Lander gold foil texture.


COPYRIGHT NOTICE:
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.

- Plo Koon's head is copyright Raven Software and LucasArts.
- All other licensed assets are copyright Pandemic Studios and LucasArts.
Last edited by Marth8880 on Thu May 22, 2014 1:18 am, edited 6 times in total.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by THEWULFMAN »

Looks great, will download. :wink:
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by MandeRek »

Is that my sabermodel? That's a terrible low quality hehe!

Looks good, only thing I can say from the pics is the bright coloring on the vehicles isn't my thing, but I'll give it a try since the map itself looks nice :)
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

MandeRek wrote:Is that my sabermodel? That's a terrible low quality hehe!
Umm, I know it's your saber combo, I'm not sure about the model though. I'm pretty sure they're both yours, so I'll add your name to the credits list.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by MandeRek »

Oh the credits aren't the problem, as long as I'm credited.. In some sort of way ^^

Did hapslash make a Plo Koon model as well? That model looks really good!
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Gandalf »

Found the easter egg. It was exactly what I thought it was. :D
Great map, haven't tried CW yet but GCW was fun.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Jendo7 »

This looks amazing. Downloading! :)
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Cerfon Rournes »

Nice work Marth. Downloading and playing as soon as I can. :)
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

Thanks for the support, guys! I really hope you enjoy playing it as much as I enjoyed developing it! :D

Oh, and if you find the easter egg, please only talk about it in spoiler tags. :) Thanks!
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by CressAlbane »

Downloading. :D

One question: why is the spider walker pink?
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

CressAlbane wrote:why is the spider walker pink?
It isn't, it's just not a completely solid red.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Lephenix »

I just played it, and i must say it is a really nice map. My only critics would be to work more on your props textures (because even if is white, it has to look nice). To fix the CTD error. And probably add low gravity to heroes too. Nice job :thumbs: .

And i haven't problems with Luke, he works fine.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

Lephenix wrote:I just played it, and i must say it is a really nice map. My only critics would be to work more on your props textures (because even if is white, it has to look nice). To fix the CTD error. And probably add low gravity to heroes too. Nice job :thumbs: .
Thanks for the comment! :) Regarding the Lunar Lander: Yeah, that model was the one thing keeping me from releasing this map for simply the longest time; I really just wanted to get this thing out the door. I can assure you though that this map will have a good number of patches for these sorts of things. I always pay a lot of attention to detail and polish and try to make everything perfect, even if it may not always end up as so. Anyway, I'm glad you enjoyed the pilot! Keep on the lookout for the rest! :D


EDIT: RE: Luke

Yeah, I think I actually managed to fix him by giving him some more force powers. Please let me know if you catch him whipping out that dinky award pistol of his. :lol:
Last edited by Marth8880 on Fri Jan 20, 2012 6:00 pm, edited 1 time in total.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Lephenix »

Alright :thumbs: .

EDIT: Some new effects would be nice too.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Noobasaurus »

More cover. I was getting owned in seconds.

Maybe a full report later.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

Trust me, I tried - any more cover results in the vehicles not being able to navigate the map.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Noobasaurus »

Marth8880 wrote:Trust me, I tried - any more cover results in the vehicles not being able to navigate the map.
Yeah...how about some random potholes? Not too deep...not too shallow.

EDIT: Nah, that's make the map look bad. Uhhh...maybe I'll think of something later.

EDIT2: It crashed when I won on GCW XL...I won, got to the scores screen, then said OK, minimized it, and then realized that it was gone. I had nothing else on my playlist.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Lephenix »

Noobasaurus wrote:EDIT2: It crashed when I won on GCW XL...I won, got to the scores screen, then said OK, minimized it, and then realized that it was gone. I had nothing else on my playlist.
Marth8880 wrote: - When you try to load this map after the first time you have launched it after having started Star Wars Battlefront II, this map will crash; however, it does not need to be the first map played right after launching the game.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by Marth8880 »

Yeah..... That has been an issue ever since one of the first builds of the map; I have absolutely no clue what could be causing it, though I'm pretty sure it's a memory issue.
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Re: [Sol Map Pack] Sol: Luna - v1.0

Post by PizzatheHutt »

This map is very good: I like the idea of a battle set around the Apollo landing site !!! :D
Some textures are a bit strange, like the spider walker one, but it's better than no new textures at all.
I hope the other maps of this mappack will be released soon.

But, is that an easter egg ?
Hidden/Spoiler:
Beam me up, Scotty
Image


And the lunar lander lacks a bit of his collision.
Hidden/Spoiler:
Plo Koon's escape pod wasn't as high-tech as Yoda's one
Image
Anyways, it's a really great map and an awesome concept .
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