The "Help me find a known PRE-EXISTING asset" topic (II)
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- jdee/barc
- 1st Lieutenant
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Don't give up yet, I'm gonna test it with the BF2 animation i ported from my mod (a two-handed gripped pistol animation by DarthD.O.C.K)
Another idea, have you tried scaling the model?
Another idea, have you tried scaling the model?
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- Gametoast Staff
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Keyword is released. If it was released, then I would have linked it to you, as mentioned earlier. And you are only citing one mod: a mod developed by a well-versed person who is very much capable of fixing such an alignment error. Why don't you cite the other mods and maps you claimed to have to seen it in?Ty294 wrote:Mav's Dark Times mod features it and it is aligned.AQT wrote:Because you seem to be under some kind of delusion that this model should be offset perfectly, that it is better than what was actually released.
Well, it's a whole lot less noticeable compared to the marksman screenshot you posted some posts ago.Ty294 wrote:Not really, no. It still floats outside of the unit's hand.AQT wrote:It's not the unit model but rather the skeleton. But the way the gun is held now looks better using the default skeleton than before, right? Please keep in mind that this model isn't positioned perfectly to begin with.
- Maveritchell
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Guys, please - this is about a five-minute fix. There's no reason to jump over anyone for this.Ty294 wrote:Mav's Dark Times mod features it and it is aligned.
Forget about guys, I'll find an alternative model to use.
And Ty - this is about a five-minute fix. There's no reason you couldn't simply make the adjustment in XSI yourself.
Ballyhoo aside, if it's that big a deal, you could just ask for the fix. It's a Pandemic asset, I only made a small fix to it, and I don't have a problem sharing tiny fixes:
http://www.mediafire.com/?u2jk600i3m2w31b
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- Sergeant Major
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Was a proper lightsaber model for Darth Sidious ever released? I could have sworn I saw one someplace, but I can't find it. Thanks in advance.
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- General
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
The DL for alternate LAAT wrecks is broke, if anybody wants has some.
http://www.gametoast.com/forums/viewtop ... 64&t=18370
http://www.gametoast.com/forums/viewtop ... 64&t=18370
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- Sith
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
There are some in Sky's first model pack: http://starwarsbattlefront.filefront.co ... k_1;106813
If these aren't the ones you are searching, I think I've got the other ones, I have to search.
If these aren't the ones you are searching, I think I've got the other ones, I have to search.
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- Captain
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Naru 1305 has done one, you can always ask him.THEWULFMAN wrote:Was a proper lightsaber model for Darth Sidious ever released? I could have sworn I saw one someplace, but I can't find it. Thanks in advance.
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- Space Ranger
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Yes, AQT showed me Naru's old untextured model, I haven't gotten a chance to talk to Naru about it.Lephenix wrote:Naru 1305 has done one, you can always ask him.THEWULFMAN wrote:Was a proper lightsaber model for Darth Sidious ever released? I could have sworn I saw one someplace, but I can't find it. Thanks in advance.
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- AceMastermind
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
The best Darth Sidious saber hilt i've seen was released HERE by Revan Dark for Jedi Knight 3: Jedi Academy about 7 years ago.
2085 triangles is a bit much for a SWBF2 weapon model since such detail will not be seen, you could retopo this weapon and cut the triangles by two thirds though.
Noesis can convert *.glm to a common exchange format like *.obj and it should only take 5 minutes to convert that to a game-ready *.msh file using Softimage Mod Tool 7.5 with XSI ZETools, but you'll need to adhere to our copyright policy if you intend to use it publicly.
Hidden/Spoiler:
Noesis can convert *.glm to a common exchange format like *.obj and it should only take 5 minutes to convert that to a game-ready *.msh file using Softimage Mod Tool 7.5 with XSI ZETools, but you'll need to adhere to our copyright policy if you intend to use it publicly.
- Cerfon Rournes
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Whoa...that guy made a excellent model..
- willinator
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Does anyone have the scaled SBD that AQT made, the link is dead.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
AceMastermind wrote:The best Darth Sidious saber hilt i've seen was released HERE by Revan Dark for Jedi Knight 3: Jedi Academy about 7 years ago.
2085 triangles is a bit much for a SWBF2 weapon model since such detail will not be seen, you could retopo this weapon and cut the triangles by two thirds though.Hidden/Spoiler:
Noesis can convert *.glm to a common exchange format like *.obj and it should only take 5 minutes to convert that to a game-ready *.msh file using Softimage Mod Tool 7.5 with XSI ZETools, but you'll need to adhere to our copyright policy if you intend to use it publicly.
I'll definitely look into that, thanks a ton Ace. 2000 tri is low enough in my book, I'm pretty lax when it comes to lightsaber hilts. Most of the ones I use are in the 1200-2000 tri range anyway. And as always I'll follow the copyright rules.
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- Sith
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
http://www.gamefront.com/files/21183849 ... e+Droid.7zwillinator wrote:Does anyone have the scaled SBD that AQT made, the link is dead.
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- Recruit Womprat Killer
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Does anyone have the assets for the kit fisto model with the shirt on
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- Gametoast Staff
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
This is one:
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- Recruit Womprat Killer
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
AQT wrote:This is one:
Yeah I already tried those the links aren't working says file doesn't exist.
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- Gametoast Staff
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
You should have mentioned all of that in the first place, then. The links are fixed now.
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- 1st Lieutenant
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Does anyone have the Jedi Interceptor from this thread: http://www.gametoast.com/forums/viewtop ... 64&t=18390 or any other version of this model? Thanks
- willinator
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Does anyone have the convopack gametoast side, since megaupload has been annihilated? Also, does anyone know which of the assets has the jedi with two lightsabers (not a double-saber) from the order 66 mode? It looks like Aayla's combo, but it's a little different. Thanks!