After over a year of hard work and development, DarthD.U.C.K., ANDEWEGET, and I are proud to present the release of RAS Prosecutor: Hangars. There's not much else to say, as the screenshots and readme below explain just about everything, so please download and enjoy!
Overview screenshots:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
RAS PROSECUTOR: HANGARS - by DarthD.U.C.K., AQT, & ANDEWEGET
What it is:
----------------------------------------
This is a mod map based on the game "Star Wars: Republic Commando" and designed for those who enjoy:
- the feeling of being the last player left on their team during Conquest matches
- the feeling of cornering the enemy to their last CP during Conquest matches and blasting them without mercy
- mindless shooting with some strategy
- fighting while under overwhelming odds
- playing 2-Flag CTF, Hunt, Hero CTF, Hero Assault, and/or Team Deathmatch
The design of the map itself is loosely based on the multiplayer map of a similar name.
Information:
----------------------------------------
This map takes place aboard the derelict Republic Acclamator-class assault ship "Prosecutor" while in the Chaykin cluster.
Read more about it here: http://starwars.wikia.com/wiki/Prosecutor
Extraction (the main feature mode of this map) is based on a twisted verison of the actual canon story.
Available modes are:
- 2 Flag CTF (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units
- Hunt (stock mode):
* CW: Republic Clone Troopers vs. Trandoshans
* GCW: Rebel Wookiee Warriors vs. Imperial Dark Troopers (Phase 2)
* Dark Times: Bothan Spys vs. Navy Commandos
- Hero Assault (stock mode):
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians
- Hero CTF:
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians
- Team Deathmatch (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units
- Extraction:
* CW: Play as a Republic Clone Commando and protect the designated command post (the Extraction Point) from being overrun by CIS forces.
The CIS wins if they take the command post. The Commandos win (after completing a couple of objectives) if they manage to kill all of the CIS units.
The CIS loses if their reinforcement points are completely depleted. The Commandos lose if the CIS takes control of the command post for 19 seconds.
Single player is exceptionally easier than multiplayer online.
Total number of missions: 16
All modes are playable online. You must have the "Dark Times 2: Rising Son" mod by Maveritchell installed in order for the Dark Times era and modes to work.
The map will show up in the Instant Action list as "RAS Prosecutor" in grey colored text.
Features:
----------------------------------------
- Units, weapons, and high quality models and map based on the "Star Wars: Republic Commando" game
- Accurate weapon sounds
- Custom music from the "Star Wars: Republic Commando" soundtrack
- 2 Flag CTF, Hunt, Hero CTF, Hero Assault, Team DM, and Extraction modes
- New 3D Clone Commando "HUD," animations, & models
- Support for "Dark Times 2: Rising Son" mod by Maveritchell
And many, many more!
Installation:
----------------------------------------
Extract the RPH folder from the self-extracting archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.
Note:
----------------------------------------
You must have the Unofficial 1.3 patch installed (r129 is the latest version) in order for this map to work properly.
Credits:
----------------------------------------
Alpha Testers: Cerfon Rournes, Fiodis, Jaspo, kinetosimpetus, Lephenix, Lagomorphia, MetalcoreRancor, Twilight_Warrior, VF501, Xavious
Beta Testers: agentsmith38, Cerfon Rournes, kinetosimpetus, Lephenix, Marth8880, Maveritchell, naru1305, Null_1138, RevanSithLord, The Nasal Abyss, THEWULFMAN
[RDH]Zerted - the Unofficial 1.3 Patch & features
Arc_Commander - "concussion grenade" texture, disruptor explosion ODF
Cerfon Rournes - Tantive 4 helmet & Scout Trooper visor addons
CodaRez - DC-15s side arm, Wookiee bowcaster, & E-11 blaster rifle models
Deviss - first person model for DC-15s side arm MSH, Assault Cannon MSH
Fragme! - floating icons fix/tutorial, HD Phase I Clone Trooper MSH
icemember - Stormtrooper/Shock Trooper player models, Phase I Dark Trooper
kinetosimpetus - A280 rifle & DH-17 pistol models, random ATT/DEF script
Maveritchell - The Dark Times mod & support
MetalcoreRancor - help & advice with combo & animations
naru1305 - Improved LAAT/i co-development, EWHB-12 model collision
Maxloef - DC-15A rifle MSH
Neomarz - visor addon MSH, original Asajj Ventress model
OOM-9 - DC-15s carbine MSH
Pandemic - SWBF2 & mod tools/assets
psych0fred - Republic Command Shuttle prop
RepSharpShooter - ACP array gun MSH, DLT-19 sniper rifle model, E-11b MSH, HD Phase I Clone Trooper MSH, Meshtool
Sky_216 - red & blue laser impact effects, disk weapon ODF reference, blue rocket trail effect
Syth - "concussion grenade" MSH, CR-24 model
t551 - original Ryyk blade model
VF501 - underhand chaingun MSH, DC-17m ICWS MSHs
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
What it is:
----------------------------------------
This is a mod map based on the game "Star Wars: Republic Commando" and designed for those who enjoy:
- the feeling of being the last player left on their team during Conquest matches
- the feeling of cornering the enemy to their last CP during Conquest matches and blasting them without mercy
- mindless shooting with some strategy
- fighting while under overwhelming odds
- playing 2-Flag CTF, Hunt, Hero CTF, Hero Assault, and/or Team Deathmatch
The design of the map itself is loosely based on the multiplayer map of a similar name.
Information:
----------------------------------------
This map takes place aboard the derelict Republic Acclamator-class assault ship "Prosecutor" while in the Chaykin cluster.
Read more about it here: http://starwars.wikia.com/wiki/Prosecutor
Extraction (the main feature mode of this map) is based on a twisted verison of the actual canon story.
Available modes are:
- 2 Flag CTF (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units
- Hunt (stock mode):
* CW: Republic Clone Troopers vs. Trandoshans
* GCW: Rebel Wookiee Warriors vs. Imperial Dark Troopers (Phase 2)
* Dark Times: Bothan Spys vs. Navy Commandos
- Hero Assault (stock mode):
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians
- Hero CTF:
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians
- Team Deathmatch (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units
- Extraction:
* CW: Play as a Republic Clone Commando and protect the designated command post (the Extraction Point) from being overrun by CIS forces.
The CIS wins if they take the command post. The Commandos win (after completing a couple of objectives) if they manage to kill all of the CIS units.
The CIS loses if their reinforcement points are completely depleted. The Commandos lose if the CIS takes control of the command post for 19 seconds.
Single player is exceptionally easier than multiplayer online.
Total number of missions: 16
All modes are playable online. You must have the "Dark Times 2: Rising Son" mod by Maveritchell installed in order for the Dark Times era and modes to work.
The map will show up in the Instant Action list as "RAS Prosecutor" in grey colored text.
Features:
----------------------------------------
- Units, weapons, and high quality models and map based on the "Star Wars: Republic Commando" game
- Accurate weapon sounds
- Custom music from the "Star Wars: Republic Commando" soundtrack
- 2 Flag CTF, Hunt, Hero CTF, Hero Assault, Team DM, and Extraction modes
- New 3D Clone Commando "HUD," animations, & models
- Support for "Dark Times 2: Rising Son" mod by Maveritchell
And many, many more!
Installation:
----------------------------------------
Extract the RPH folder from the self-extracting archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.
Note:
----------------------------------------
You must have the Unofficial 1.3 patch installed (r129 is the latest version) in order for this map to work properly.
Credits:
----------------------------------------
Alpha Testers: Cerfon Rournes, Fiodis, Jaspo, kinetosimpetus, Lephenix, Lagomorphia, MetalcoreRancor, Twilight_Warrior, VF501, Xavious
Beta Testers: agentsmith38, Cerfon Rournes, kinetosimpetus, Lephenix, Marth8880, Maveritchell, naru1305, Null_1138, RevanSithLord, The Nasal Abyss, THEWULFMAN
[RDH]Zerted - the Unofficial 1.3 Patch & features
Arc_Commander - "concussion grenade" texture, disruptor explosion ODF
Cerfon Rournes - Tantive 4 helmet & Scout Trooper visor addons
CodaRez - DC-15s side arm, Wookiee bowcaster, & E-11 blaster rifle models
Deviss - first person model for DC-15s side arm MSH, Assault Cannon MSH
Fragme! - floating icons fix/tutorial, HD Phase I Clone Trooper MSH
icemember - Stormtrooper/Shock Trooper player models, Phase I Dark Trooper
kinetosimpetus - A280 rifle & DH-17 pistol models, random ATT/DEF script
Maveritchell - The Dark Times mod & support
MetalcoreRancor - help & advice with combo & animations
naru1305 - Improved LAAT/i co-development, EWHB-12 model collision
Maxloef - DC-15A rifle MSH
Neomarz - visor addon MSH, original Asajj Ventress model
OOM-9 - DC-15s carbine MSH
Pandemic - SWBF2 & mod tools/assets
psych0fred - Republic Command Shuttle prop
RepSharpShooter - ACP array gun MSH, DLT-19 sniper rifle model, E-11b MSH, HD Phase I Clone Trooper MSH, Meshtool
Sky_216 - red & blue laser impact effects, disk weapon ODF reference, blue rocket trail effect
Syth - "concussion grenade" MSH, CR-24 model
t551 - original Ryyk blade model
VF501 - underhand chaingun MSH, DC-17m ICWS MSHs
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Hidden/Spoiler:
[list][*]Weapon icons are invisible in the clone commando first person view: Icon coordinates are stored in the global ingame.lvl, which we won't replace.
[*]On widescreen monitors some weapons stick into the screen in first person view: This is the result of the wider field of view.
[*]HUD icons of mine and health/ammo item are "incorrectly" positioned: The new models replace the stock ones and thus get the original icon coordinates.
[*]Small polygon of hallway sticks out of wall panel on platform: Fixing that would affect the panel/hallway sides drastically.
[*]Flickering lights on floor of tunnel entrys: SWBF2's lighting system is totally unstable.
[*]Flickering objects: Result of many polygons at once on the screen; decreasing them would result in less details and worse lighting.[/list]
[*]On widescreen monitors some weapons stick into the screen in first person view: This is the result of the wider field of view.
[*]HUD icons of mine and health/ammo item are "incorrectly" positioned: The new models replace the stock ones and thus get the original icon coordinates.
[*]Small polygon of hallway sticks out of wall panel on platform: Fixing that would affect the panel/hallway sides drastically.
[*]Flickering lights on floor of tunnel entrys: SWBF2's lighting system is totally unstable.
[*]Flickering objects: Result of many polygons at once on the screen; decreasing them would result in less details and worse lighting.[/list]
Mirror links:
MediaFire
MegaUpload
SWBF Files