64 Bit munge [Solved]
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- bamdur123
- Sergeant Major
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64 Bit munge [Solved]
After expierementing for quite a while i came up with a solution
While bfbuilder pro.hta or bfbuilder is open. Press the munge button.
a black cmd window will open and nothing will happen
now type:
@set path=C:/windows/system32
then type:
munge
works.
If all fails make a user PATH (envirment variable) that leads to C:/Windows/system32 and in turn yoru mod tool location. (untested)
While bfbuilder pro.hta or bfbuilder is open. Press the munge button.
a black cmd window will open and nothing will happen
now type:
@set path=C:/windows/system32
then type:
munge
works.
If all fails make a user PATH (envirment variable) that leads to C:/Windows/system32 and in turn yoru mod tool location. (untested)
Last edited by bamdur123 on Sat Jun 11, 2011 8:01 pm, edited 1 time in total.
-
- Sergeant Major
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Re: 64 Bit munge Solved
My friend, you are freakin'
AWESOME!!!
You don't know how much trouble this saves me! No more moving files back and forth between computers... This needs to be linked to on the "everything you need" thread
AWESOME!!!
You don't know how much trouble this saves me! No more moving files back and forth between computers... This needs to be linked to on the "everything you need" thread
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: 64 Bit munge Solved
Thx i have been expierementing for a while it saved a ton of trouble for me too. i used to have to copy xcopy.exe from C:/windows/system32 and make 2 batch files to get it to munge properly and the core still didnt work then so this is a solution
- Herrmann
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Re: 64 Bit munge [Solved]
I have Win7 and when I want to munge a map I can't bacause in BFBuilder I can't open an already existing project, theres just a blank bar when I click on open. Anyone got a solution?
- bamdur123
- Sergeant Major
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Re: 64 Bit munge [Solved]
if you have bfbuilder in correct location, then it should work, you should also either use bfbuilder pro or you can use my updated one with new colors 
http://www.gamefront.com/files/20007686 ... ro_2_0_rar
if you put those in your bfbuilder directoy (bfbuilder and the one you downloaded) it should work correctly.

http://www.gamefront.com/files/20007686 ... ro_2_0_rar
if you put those in your bfbuilder directoy (bfbuilder and the one you downloaded) it should work correctly.
- Herrmann
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Re: 64 Bit munge [Solved]
No, the same problem occurs with ur BFBuilder, too. Once it asked me if it should continue to run scripts on "this site", u probably know this message, well i pressed yes but I dunno wether sth would have changed if I have pressed no, so anyway it doesn't show up any of my projects, theres just a blank bar popping up.
- bamdur123
- Sergeant Major
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Re: 64 Bit munge [Solved]
where do you keep both bfbuilders and your mod tools.
- Herrmann
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Re: 64 Bit munge [Solved]
In my LucasArts dircetory, where all the other Star Wars games are installed. I have Windows 7 so the path looks kinda like that: C:\Program Files (x86)\LucasArts\BFBuilder
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- Jedi
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Re: 64 Bit munge [Solved]
there cant be any spaces in the bfbuilder directory
- bamdur123
- Sergeant Major
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Re: 64 Bit munge [Solved]
The modtools tell you to keep everything in C:/lucasarts/bfbuilder
meaning id put all your modtools there including your normal bfbuidler.hta and the other oneyou downloaded
meaning id put all your modtools there including your normal bfbuidler.hta and the other oneyou downloaded
- Herrmann
- Private Third Class
- Posts: 49
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Re: 64 Bit munge [Solved]
Yeah that's where my MODTools already are, but it still wont show anythin up
EDIT:
Instead of moving the files to the path u told me, which doesn't work anyway, can I also write that "@ set path=..." into the munge.bat file? If yes how does it have exactly to look like ?
EDIT:
Instead of moving the files to the path u told me, which doesn't work anyway, can I also write that "@ set path=..." into the munge.bat file? If yes how does it have exactly to look like ?