FragMe!'s ATAP

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

FragMe!'s ATAP

Post by FragMe! »

This is my version of the Republic ATAP.
With the exception of a couple of bits (the top gun) the model
is made from scratch. The animations as well are a totally new
set and while not totally perfect they are quite realistic.
It took a long time to learn the walk cycle and get it to a point
where I was happy with it.
The front stablizer leg is also animated to come down when the
walker has stopped.

Included in the ZIP are the already munged WRK.lvl ATAP side file
and AN2.lvl sound file required for sounds to function correctly
for any map the ATAP is used in.

As well as the unmunged side folder should you choose to change the
texture or weapon ammo.

I ask that you do not alter the msh file in any way.
A lot of hours went into making the way I want and I'd like
to have it kept that way.

To add the ATAP to your map and have it work correctly with sounds
you will need to add the following lines to your LUA in the appropriate places.

ReadDataFile("dc:soundan2.lvl;an2cw") --- placed above the normal ReadDataFile (sound line

ReadDataFile("dc:SIDEwkr.lvl",
"rep_walk_atap")


As well you need to change second number in this line to the
number of walkers you intend to have in your map

AddWalkerType(1, 3) -- 1x2 (1 pair of legs)


Of course you will need to add the appropriate vehicle spawns in Zero Editor.


In game shot is taken from a map from my good friend MandeRek's Battlefront Zer0 series.

Image

Click to see the walker in action on a test map
Image


Enjoy
FragMe!

ATAP Download

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: FragMe!'s ATAP

Post by [Padawan]Helkaan »

Good. DLing now.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: FragMe!'s ATAP

Post by THEWULFMAN »

:eek: downloading now, and definatly going in my TCW mod
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: FragMe!'s ATAP

Post by Eggman »

Nice. :thumbs:

I wasn't expecting to ever see this released. I may not have any immediate use for the vehicle, but now I kind of want to go make a map just so I can play around with it.
Hidden/Spoiler:
Regarding the screenshot, wasn't that specific map for BF0 made by YaNkFaN?
User avatar
Jendo7
Sith
Sith
Posts: 1303
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: FragMe!'s ATAP

Post by Jendo7 »

That's amazing work! The animations are impressive.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: FragMe!'s ATAP

Post by FragMe! »

Eggman wrote:
Regarding the screenshot, wasn't that specific map for BF0 made by YaNkFaN?
You are most likely correct on that. I just put MandeRek in there as he headed up the mod but cudos to YaNkFaN for making the map.
User avatar
Ginev
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Thu Apr 02, 2009 7:02 am
Projects :: Remaking FR Battlefront 3 Tatooine map.
Games I'm Playing :: nothing for now
xbox live or psn: No gamertag set
Location: Bulgaria

Re: FragMe!'s ATAP

Post by Ginev »

Fragme this vehichle is really amazing!Thank you so much. :)
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: FragMe!'s ATAP

Post by DarthD.U.C.K. »

wow, youve finally finished it! congratulations :D
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: FragMe!'s ATAP

Post by Teancum »

Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: FragMe!'s ATAP

Post by Sky_216 »

Brilliant work! Always wanted one of these. :)
Amzing job on the anims btw.
User avatar
GreenDent
Private
Posts: 35
Joined: Sat Oct 23, 2010 6:59 pm
Projects :: Sleep before end of holidays
Games I'm Playing :: COD6 and ZT2
Location: France

Re: FragMe!'s ATAP

Post by GreenDent »

:eek:

Amazing, wonderful, magnificent : 21/20 :runaway:
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: FragMe!'s ATAP

Post by Delta-1035 »

Well, that's incredible! Thanks FragMe!
Too bad that my mod tools dosent work anymore.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: FragMe!'s ATAP

Post by THEWULFMAN »

Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.
I second that :plokoon:
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: FragMe!'s ATAP

Post by commander501stappo »

THEWULFMAN wrote:
Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.
I second that :plokoon:
And I third that :yes:
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: FragMe!'s ATAP

Post by Lozza »

Wow.
CT-26-6958_Hevy
Rebel Sergeant
Rebel Sergeant
Posts: 193
Joined: Sat Jul 10, 2010 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind enemy lines

Re: FragMe!'s ATAP

Post by CT-26-6958_Hevy »

Awesome
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: FragMe!'s ATAP

Post by Lagomorphia »

commander501stappo wrote:
THEWULFMAN wrote:
Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.
I second that :plokoon:
And I third that :yes:
I fourth and fifth that.

Amazing model. Bigger than I thought AT-APs were, but I suppose I've been playing too much EAW.
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: FragMe!'s ATAP

Post by Firefang »

Awesome definitely using this.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: FragMe!'s ATAP

Post by FragMe! »

Teancum wrote:Great Googly Moogly! Nice work! :eek: Now if we can only get a public AT-PT.
No promises, but which ATPT are you refering to the one on Fred's site
Image
or the one as it is shown on Wookiepedia
Image

Both are referred to as being ATPTs Freds I believe was a BF1 beta vehicle.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: FragMe!'s ATAP

Post by THEWULFMAN »

the one on wookiepedia is accurate, i have no idea what fred was looking at when he made it, i mean he did great work, but i am a major geek and i have no idea what fred made.
we want an accurate atpt, like the one you have in that pic. Mav has one in his DT2 mod. but he will not ever release his dark times assets, or at least thats what he told me
Post Reply