First Person Envelope [Solved]
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- Master of the Force
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First Person Envelope [Solved]
hello to all, bothering again here , i wanted made one new first person model but when i put it ingame this appear up and no move, surely i need envelope it the same than on unit , so my question is, how i envelope first person? the same way than unit, in this case enveloping only to forearm and hands??
thanks in advance
thanks in advance
- Maveritchell
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Re: First Person Envelope
i must extract bones from unit template beta? so how i got bone_r_wrist XD?Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 36&t=11296
- AceMastermind
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First Person Model template
I can send you a first person model XSI scene if you want it, you can use it as a template.
EDIT
Ingame test with additional geometry (cone)
Test scene setup (*no enveloping required)
Export options selected:
Export Selected Models Only
As you can see in the screenshots, this template works fine.
This was a direct conversion of Pandemic's rep_1st_trooper.msh. Everything came through the conversion correctly except for the keyframes (which is to be expected). Without the keyed bones (pos & rot) the geometry was invisible ingame, but with the keyed bones, animations and all worked fine.
Here's the 1st person template if anyone is interested in making a custom FPM:
rep_1st_trooper.zip
Quick instructions (revised):
1. Download the 1st person template above and import into XSI
2. Place your new arm/hand geometry in the hierarchy (no enveloping required*)
3a. Branch select dummyroot and export (if using Pandemic Tools)
3b. Select dummyroot then export with 'Export Animation' ticked (if using ZE Tools)
*You should be able to use the single/multi object envelope method setup also, it shouldn't really matter since animations feed off the bone hierarchy and not the geometry.
EDIT
Ingame test with additional geometry (cone)
Hidden/Spoiler:
Hidden/Spoiler:
Export Selected Models Only
As you can see in the screenshots, this template works fine.
This was a direct conversion of Pandemic's rep_1st_trooper.msh. Everything came through the conversion correctly except for the keyframes (which is to be expected). Without the keyed bones (pos & rot) the geometry was invisible ingame, but with the keyed bones, animations and all worked fine.
Here's the 1st person template if anyone is interested in making a custom FPM:
rep_1st_trooper.zip
Quick instructions (revised):
1. Download the 1st person template above and import into XSI
2. Place your new arm/hand geometry in the hierarchy (no enveloping required*)
3a. Branch select dummyroot and export (if using Pandemic Tools)
3b. Select dummyroot then export with 'Export Animation' ticked (if using ZE Tools)
*You should be able to use the single/multi object envelope method setup also, it shouldn't really matter since animations feed off the bone hierarchy and not the geometry.
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- Master of the Force
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Re: First Person Envelope [Solved]
Solved thanks to:
DarthD.U.C.K. - exported first model
FragMe! - made the perect template, and very useful help teaching me how to
many thanks Ace for you effort, anyway many thanks because you helped me many times also
ADMINS: could please post this topic on XSI tutorials for the next person can have the template ??
DarthD.U.C.K. - exported first model
FragMe! - made the perect template, and very useful help teaching me how to
many thanks Ace for you effort, anyway many thanks because you helped me many times also
ADMINS: could please post this topic on XSI tutorials for the next person can have the template ??
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Re: First Person Envelope [Solved]
For those who are curious, what I sent wasn't that special, basically it was this.DEVISS-REX wrote: FragMe! - made the perect template, and very useful help teaching me how to
The square is the DummyRoot location, the diamond is the hp_camera and the pyramid is the hp_weapons. The rest of the bones you can determine by color. The mesh parts are enveloped in a very basic manner.
This would work very well with what Ace posted (actually haven't D/L it because FF is taking way to long to get to the part to D/L) but knowing Ace it is probably very close to the picture anyway.
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Re: First Person Envelope [Solved]
@FragMe!: many thanks for the explain picture keep it now
- DarthD.U.C.K.
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Re: First Person Envelope [Solved]
BUMP!
after three days i figured out where the 1stpersoncamera is (the position is not 100% correct but pretty close)
ive added a pyramid indicating the players FOV to the firstpersontemplate (i dont know if its FragMe!s or AceMasterminds).
you can download it here, you should use it if you vant to put some kind of visor in the first person. i hope somebody finds this helpfull
offtopic: i scanned the faqthread for this thread, but i couldnt find it. it would be probably better to find if it was labeled "first person model" instead of fpm (just my humble opinion)
after three days i figured out where the 1stpersoncamera is (the position is not 100% correct but pretty close)
ive added a pyramid indicating the players FOV to the firstpersontemplate (i dont know if its FragMe!s or AceMasterminds).
Hidden/Spoiler:
offtopic: i scanned the faqthread for this thread, but i couldnt find it. it would be probably better to find if it was labeled "first person model" instead of fpm (just my humble opinion)
Last edited by DarthD.U.C.K. on Mon Oct 18, 2010 4:15 pm, edited 1 time in total.
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Re: First Person Envelope [Solved]
downloading now , this will be very useful for help to icemember in his custom FPMcommando , thanks again DarthDUCK!!
- AceMastermind
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Re: First Person Envelope [Solved]
It took you 3 days to find hp_camera?DarthD.U.C.K. wrote:... after three days i figured out where the 1stpersoncamera is ...
Your download link is broken already, don't use Filefront.
It looks to me like you found it!DarthD.U.C.K. wrote:... i scanned the faqthread for this thread, but i couldnt find it ...
- DarthD.U.C.K.
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Re: First Person Envelope [Solved]
finding hp_camera took me less then a second but finding out where the camera really is and how its rotated took me 3 days. hp_camera points straight ahead but the actualy 1stperson-camera is rotated along all axes ingame. (you can see that a bit on the screenshot i posted)AceMastermind wrote:It took you 3 days to find hp_camera?
really? what the...? can you give ma an advice for a better uploadingsite?AceMastermind wrote:Your download link is broken already, don't use Filefront.
EDIT: REFERENCE FOR COCKPITVIEWS
ive made a reference for cockipitviews/vehiclefirstpersons. is basically the gunturret firstperson. i added a plane called "screen" which marks the area that will be seen in firstperson. the middle of the plane is where the reticule will be. the plane is in the position of the camera ingame so anything behind it wont be visible. i know, its nothing special and really easy to do but i hope it can be handy for someone who makes a new cockpitview and doesnt want to figure around first.
so...after this rambling you can download the .emdl file here from mediafire