AQT's Random Release Thread

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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AQT
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AQT's Random Release Thread

Post by AQT »

EDIT: I've decided to make this topic into a random release thread. Just informing.

I know I already posted this in the Glamour Skins thread but I'm releasing it now. Here's my main reference:

Image

And the result:
Hidden/Spoiler:
Image
Model's not very accurate but I think it looks okay.

[Click to Download this Non-cartoonish Durge]

A somewhat custom jetpack effect is included. If used for its intended purpose (as Durge), I recommend using the Wookiee skeleton. Feel free to do whatever with this asset but please give credit where it is due. :)

Special thanks to Deviss and Repsharpshooter for their hex editing tutorials and credits to NeoMarz for the pistol holsters featured on the model.

--------------------

[Click to Download the "Energized" Stun Baton]
[Click to Download TEV effects]
[Click to Download the Militia Elite]
[Click to Download the DLT-19 All-In-One]
[Click to Download shipped Republic Pistol without Folding Stock]
[Click to Download the Rebel SpecForce Marine]
[Click to Download TOR-style Republic Trooper]
[Click to Download Trandoshan VO's]
[Click to Download New SWBF2 Launcher]
[Click to Download New SWBF2 Launcher DVD Patch]
New_SWBF2_Launcher_2.zip
New_SWBF2_Launcher_2_DVD_Patch.zip
[Click to Download the Imperial Jumptrooper]
[Click to Download Qdin's "Improved" DC-17m ICWS]
[Click to Download the Rebel Honor Guard]
Republic_Clone_Commandos_zip


Google Drive
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Re: Non-cartoonish Durge

Post by Freestalker.fr »

I think phase 1 clone is better to do this.
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Re: Non-cartoonish Durge

Post by MrCrayon »

Well seeing as Durge IS just a cartoon, this doesn't need to look like anything at all. It could be a jawa, and it still would somehow end up bieng durge. I think it looks good however. Just scale him larger!
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Re: AQT's Random Release Thread

Post by AQT »

Next item up is an "energized" stun baton:
Hidden/Spoiler:
Image
[Click to Download the "Energized" Stun Baton]

It's basically the force pike Taivyx released HERE, except one of the textures is now correctly in RGB format and mainly I took the liberty to fix the hp_fire so that the texture effect would line up with the blade instead of going out at an angle. So credits to Taivyx for the original force pike.
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Re: AQT's Random Release Thread

Post by Sky_216 »

AQT wrote:Next item up is an "energized" stun baton:
Hidden/Spoiler:
Image
[Click to Download the "Energized" Stun Baton]

It's basically the force pike Taivyx released HERE, except one of the textures is now correctly in RGB format and mainly I took the liberty to fix the hp_fire so that the texture effect would line up with the blade instead of going out at an angle. So credits to Taivyx for the original force pike.
Always wondered why it was at an angle. Thanks, that'll be very useful.
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Re: AQT's Random Release Thread

Post by lucasfart »

Awesome to have you making all these releases AQT. It'd probably be a little bit easier if you put your releases, or at least made a copy of them, in the first post...
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Re: AQT's Random Release Thread

Post by Lagomorphia »

This looks very promising. :D

Any chance of the Phase 3 Dark Trooper?
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Re: AQT's Random Release Thread

Post by AQT »

@lucasfart: I thought about it but I don't want to bog the first post. I suppose I could just post the individual links then.

@Lagomorphia: Maybe. You'll just have to wait and see. :wink:

Next item up is a pack of effects I used in The Exile's Voyage. I only included the ones I made/edited [with Notepad]. Screenshots:
Hidden/Spoiler:
Image
Image
Image
][Click to Download TEV effects]

Included, in order of the screenshots shown, are:
  • somewhat new Dark Trooper jetpack effect
  • force wave effect
  • concussive blast explosion
  • EMP trail ordnance
  • pulse cannon impact effect
  • concussion rifle trail
  • concussion rifle explosion
  • assault cannon trail
  • energy blade texture
  • arc caster charge-up effect
  • greenish charge-up effect
  • greenish impact effect
  • stun shot
So 13 effects total. Credits to Sky_216 for his blue rocket trail and "blue nova" explosion effects which I used as bases.

EDIT: Militia Elite
Hidden/Spoiler:
Image
[Click to Download the Militia Elite]

The kitbash was originally by Deviss. All I did was (aside from the new textures) remove the knee pads and the belt/holsters; and gave it the backpack from the Rebel Engineer, the cape from the Clone Commander, and the visor from icemember's Militia Saboteur model. So credits to Deviss for his original Militia kitbash and to icemember for the visor.
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Re: AQT's Random Release Thread

Post by lucasfart »

I like the look of that militia, thanks for releasing these AQT.
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Re: AQT's Random Release Thread

Post by AQT »

No problem, lucasfart, and thank you for your comment.

Next up is a weapon, the GCW equivalent of the DC-17m ICWS without the hassle of changing out attachments, the DLT-19 all-in-one weapon system or whatever you want to call it.
Hidden/Spoiler:
Image
[Click to Download the DLT-19 All-In-One]

Basically this is Syth's DLT-19 with the Imperial sniper scope reattached to both the normal and first person model. And the first person model has been specular/bump mapped with Repsharpshooter's meshtool.
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Re: AQT's Random Release Thread

Post by MrCrayon »

whoa. Maybe you should pack this in a nice and neat folder and send it off to filefront. These are impressive.
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Re: AQT's Random Release Thread

Post by RC-1192 »

looks very nice AQT :thumbs:
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Re: AQT's Random Release Thread

Post by AQT »

Thank Syth for most of the work. Attaching the scope was merely a simple hex edit job.
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Re: AQT's Random Release Thread

Post by Anakin »

AQT wrote:
Hidden/Spoiler:
Image
Image
Image
you are an visual effect fan aren't you??

very nice work.

and your
AQT wrote: Non-cartoonish Durge
is much better than the original. Why don't you work for lucas arts?? :lol:
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Re: AQT's Random Release Thread

Post by AQT »

ModTester wrote:how do you hex edit a scope on a gun?
These two topics should explain it well.

http://www.gametoast.com/forums/viewtop ... 27&t=11141
http://www.gametoast.com/forums/viewtop ... 27&t=21955
i wonder if it works in swbf1
edit: it works in my mod map
Of course it works, models used in both games are in the MSH format.
Anakin wrote:you are an visual effect fan aren't you??
Nope, just showing members what they're downloading.

EDIT: I removed the unnecessary folding stock from the shipped Republic pistol. Here's what it looks like:
Hidden/Spoiler:
Image
[Click to Download shipped Republic Pistol without Folding Stock]
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Re: AQT's Random Release Thread

Post by genaral_mitch »

Nice. Looks like a whole new weapon!
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Re: AQT's Random Release Thread

Post by lucasfart »

I can see an awesome unit coming from all these release. Keep it up AQT! :thumbs:
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Re: AQT's Random Release Thread

Post by RC-1192 »

WOW :thumbs: thats going to be very useful :D nice work
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Re: AQT's Random Release Thread

Post by AQT »

Thanks, guys.

Skelltor asked for the following in the request thread so here it is, the Rebel SpecForce Marine:
Hidden/Spoiler:
Image
[Click to Download the Rebel SpecForce Marine]

I originally made this skin for The Exile Voyage and impspy used it in his mod. The skin uses the storm-clone kitbash model by Deviss, which I enabled specular on to contrast against the darkness on the stock Naboo map.
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Re: AQT's Random Release Thread

Post by CommanderFixer »

Your Spec Force skin is great! I'm going to put it to good use. :D Keep it up!
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