The DMI Showcase Thread

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

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Fluffy_the_ic
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Re: The DMI Showcase Thread

Post by Fluffy_the_ic »

RepSharpshooter wrote:Remember height of upper streets is EXACTLY 175 units tall
I was just gonna ask that. BTW, if I were to make a second lot, just for the heck of it, would you put that into DMI if there's extra space?
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Re: The DMI Showcase Thread

Post by RepSharpshooter »

IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
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Re: The DMI Showcase Thread

Post by Fluffy_the_ic »

RepSharpshooter wrote:IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
Yeah, my first one's model is just about done anyways, which was why I asked.
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Re: The DMI Showcase Thread

Post by CressAlbane »

Part 2 of NHQ:
Hidden/Spoiler:
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Yay for the garish maroon colour scheme!
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Re: The DMI Showcase Thread

Post by AQT »

All right, here's my new and greatly improved, texture and object count friendly lot after four days of hard work. :D
Hidden/Spoiler:
Overview:
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Through the front door:
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From another angle:
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One of the two hangout rooms:
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Closer overview shot showing off a line of civilian AAC-1 tanks:
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Just for fun, tanks are armed with nonlethal concussion missiles:
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Re: The DMI Showcase Thread

Post by General_Nate »

:o That's awesome! Nice use of the stock models!

I'm going to try and show off my lot today, although it needs a tad more work.
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Re: The DMI Showcase Thread

Post by kinetosimpetus »

Image

This is inside my base, in an armory, there is a workbench, an old set of armor (might reskin for damage, and add cobwebs), some CW era weapons (custom) some GCW era weapons (also custom) a few fusion cutters, a rare pistol. I think I will add some droids, destroyed ammo and health on the bench, an astromech to the right side on the floor. and racks and racks of Imperial Heavy Repeaters on the walls. :D

Still working on it.
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Re: The DMI Showcase Thread

Post by RepSharpshooter »

@AQT Holy cow that looks amazing! Can't wait to drop it in the world.


@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.
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Re: The DMI Showcase Thread

Post by kinetosimpetus »

Added a few more pieces, Altered the texture.

Image

I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?

EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.

Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.
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Re: The DMI Showcase Thread

Post by Xavious »

I made my building a little bigger.
Hidden/Spoiler:
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This is just the building itself. I haven't gotten to details yet (and I still have some changes to make to the building model).

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To say it's a long way up is an understatement. I should probably make an elevator.

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Hooray, I finally made it!

...and there's nothing up here yet.

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Pretty nice view, though. Hopefully the sky dome will be fixed so I won't be able to see the edge of the map.
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Re: The DMI Showcase Thread

Post by myers73 »

a building im working on

click image to see vid

Image
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Re: The DMI Showcase Thread

Post by RepSharpshooter »

Those look really nice guys, :) but remember the deadline is this weekend!
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Re: The DMI Showcase Thread

Post by computergeek »

Here's my hastily put together lot (all the models had been done, I just textured some that needed it)
Hidden/Spoiler:
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Image
Image
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Re: The DMI Showcase Thread

Post by CressAlbane »

Wow. These all put my lot to shame.
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Re: The DMI Showcase Thread

Post by Culvar »

lol My lot is pathetic compared to these. I think I made it right after my first(crappy) map. Love the lighting/environment. Kinda reminds me of Dantooine.
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