Lotashi Z: X Province *Released!*

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Lance Corporal
User avatar
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Lotashi Z: X Province *Released!*

Postby a_speck_of_dust » Sun Dec 13, 2009 12:59 am

Lotashi Z: X Province by a_speck_of_dust has finally been released!

Image

Image

Image

Image

Image

Download link:

MediaFire

ENJOY!

Space Ranger
User avatar
Posts: 2559
Joined: Sat Nov 22, 2008 1:50 pm
Location: Washington, US
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set

Re: Lotashi Z: X Province *Released!*

Postby RogueKnight » Sun Dec 13, 2009 1:01 am

Woah, epic screenshots! D/Ling nao!

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Lotashi Z: X Province *Released!*

Postby Nova Hawk » Sun Dec 13, 2009 2:34 am

I remember beta testing for this map and found it quite enjoyable to play.

Does this mean your back in action, Speck?

Rebel Sergeant
User avatar
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Location: Imperial Center, Coruscant

Re: Lotashi Z: X Province *Released!*

Postby [Skirata]Darman[M] » Sun Dec 13, 2009 4:59 am

Actually very good mapped, guy, I like those inside machine rooms. :thumbs:
Also the skins are very nice, but here is an advice from me:

When I started your map and saw the skins, I thought: Hey, nice, looks like a cool legion.
Then I saw there weapons and that there're only those six standart troopers.
That could be changed. Just give them new, more weapons or change the clonecommander model (I always get sick when I see this marine in a legion of normal troopers).
You could also reskin those cyan-blue kristals, because it's a huge contrast to the ground
(perhaps it should be a contrast, then forget this line) or add some hoth-clouds and dust into the canyons, this makes a lot of athmosphere.


One thing to add: It's not much fun to play with such a little number of KIs, I would advice you to make a ubermode and add some more :D
-(this is an edit)Now I played with 32 KIs, then it's ok, but in the canyons are only a few guys that don't know where to go. Is this street/bridge the only battle place?

-Thanks for reading my comment

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Lotashi Z: X Province *Released!*

Postby DarthD.U.C.K. » Sun Dec 13, 2009 5:15 am

finally!
i always wanted to play this map since i saw the first screens

Sith Master
User avatar
Posts: 2579
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: Lotashi Z: X Province *Released!*

Postby Delta-1035 » Sun Dec 13, 2009 6:16 am

Looks very good, d/ling now. :thumbs:

Master of the Force
User avatar
Posts: 3768
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Lotashi Z: X Province *Released!*

Postby Deviss » Sun Dec 13, 2009 10:30 am

wow epic map and snow downloading now :thumbs:

Lance Corporal
User avatar
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Re: Lotashi Z: X Province *Released!*

Postby a_speck_of_dust » Sun Dec 13, 2009 11:29 am

(@all)
Thanks all!

(@Nova hawk)
I'm not 'back in action'... sorry :{
I have 2 more maps that are unreleased.. I barely work on SWB2 anymore for various reasons, but I do plan on releasing at least one of the remaining maps, Nyith:

http://www.gametoast.com/forums/viewtopic.php?f=29&t=18979&p=328740#p328740

the other map is only halfway done at the moment, and I rarely ever work on it.. but it may get finished eventually.

([Skirata]Darman[M])
thank you for your input :)
• I like keeping the original BF2 sides [with few exceptions]. I try to make my maps feeling like shipped maps.
• I tried re-skinning the ice crystals, but for some reason, the texture never changed. I think it looks fine anyway though because it casts a nice blue light in the canyon.
• I believe there are Hoth dust clouds in the canyon.. +too many of them slows down the computer.
• I am very happy with the not-too-high unit count. Looking back, my previous maps have had way too many units, so I think this a good change, since you can walk onto a street without getting killed right away.

Master Bounty Hunter
User avatar
Posts: 1666
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Lotashi Z: X Province *Released!*

Postby Ping » Sun Dec 13, 2009 1:43 pm

Wow, glad to see you're releasing maps again. Too bad you're not going to mod after you release the other maps, though. Best of luck. :thumbs:

Rebel Warrant Officer
User avatar
Posts: 302
Joined: Wed Nov 18, 2009 9:09 pm
Location: Orlando, Florida

Re: Lotashi Z: X Province *Released!*

Postby DarthHamster » Sun Dec 13, 2009 9:46 pm

It looks like a good map but from the second I start playing it lags really bad. :( I have a really powerful computer so its weird for something to lag.

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Lotashi Z: X Province *Released!*

Postby Nova Hawk » Sun Dec 13, 2009 11:23 pm

DarthHamster wrote:It looks like a good map but from the second I start playing it lags really bad. :( I have a really powerful computer so its weird for something to lag.
I get no lag whatsoever and I have all my graphics on high.

Hmm... you know, this map would be great for Dark Space.

Sith Lord
User avatar
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Location: Building a railway to Coruscant

Re: Lotashi Z: X Province *Released!*

Postby trainmaster611 » Sun Dec 13, 2009 11:25 pm

Very good map speck_of_dust, even by your standards. I was astonished how well you pulled off the environment and the atmosphere on this scale without fudging it up (which is often the case with maps this size). My only complaint is that the map lagged really bad for me -- I'm talking 6fps here. While the environment is fantastic, you might want to tone the special effects down a bit to make it more playable.

Lance Corporal
User avatar
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Re: Lotashi Z: X Province *Released!*

Postby a_speck_of_dust » Sun Dec 13, 2009 11:32 pm

a reason this map may lag is shadows. Try putting shadows on medium/low and see if that makes a difference. The Rhen Var objects cast shadows, and since there are so many of them, it may slow down the game for some of you.

Thanks for the feedback!

Master of the Force
User avatar
Posts: 4756
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Lotashi Z: X Province *Released!*

Postby Anakin » Mon Dec 14, 2009 10:19 am

*downloading
:thumbs:

Private Third Class
User avatar
Posts: 50
Joined: Sat Oct 18, 2008 3:29 pm

Re: Lotashi Z: X Province *Released!*

Postby RC-1207_Sev » Mon Dec 14, 2009 10:38 am

Downloading now! I've been waiting for this for a while.

Command Sergeant Major
Posts: 299
Joined: Thu Nov 26, 2009 9:10 pm
Location: location, location
Projects :: No Mod project currently.

Re: Lotashi Z: X Province *Released!*

Postby Blade117 » Mon Dec 14, 2009 12:41 pm

Most Impressive :vader2: I only hope my comp can handle its awesomeness

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Lotashi Z: X Province *Released!*

Postby DarthD.U.C.K. » Mon Dec 14, 2009 12:55 pm

i dont have any lag on my "lowgrade" computer
the map is excellent, they gameplay is extremely good (ever got headshoted by the last enemy(sniper) from the floor above when capturing a the last commandopost? :P )
and the atmoshere is even better
especially the small controlcenters look like actual controlcenters, so much better than pandemics "echo-base"

only the mountainroute looks a bit bland but except for that tiny "flaw" :thumbs:

Sith Master
User avatar
Posts: 2728
Joined: Fri Mar 27, 2009 10:23 am
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup

Re: Lotashi Z: X Province *Released!*

Postby Darth_Spiderpig » Mon Dec 14, 2009 1:08 pm

DarthD.U.C.K. wrote:i dont have any lag on my "lowgrade" computer
the map is excellent, they gameplay is extremely good (ever got headshoted by the last enemy(sniper) from the floor above when capturing a the last commandopost? :P )
and the atmoshere is even better
especially the small controlcenters look like actual controlcenters, so much better than pandemics "echo-base"

only the mountainroute looks a bit bland but except for that tiny "flaw" :thumbs:


totally agreeing. :P

I love that map, excellent work, speck. :thumbs:

Lance Corporal
User avatar
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Re: Lotashi Z: X Province *Released!*

Postby a_speck_of_dust » Mon Dec 14, 2009 9:13 pm

Thanks guys! It's truly awesome to hear feedback like that! :)

Lieutenant General
User avatar
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Location: All Along The Watchtower

Re: Lotashi Z: X Province *Released!*

Postby jangoisbaddest » Tue Dec 15, 2009 9:32 pm

Wow. I mean, aside from the obviously breathtaking environmental effects, the ruins were just beautifully constructed. Well done.

I do recall, though, not being able to climb up one of the staircases without jumping (like there was some odd collision bug going on). It was on the right side if you are facing the ruins from the republic's caves.

Next

Return to SWBF2 Released Maps & Mods

Who is online

Users browsing this forum: No registered users and 0 guests