Phase I TCW "Cody" Visor
Moderator: Moderators
21 posts
• Page 1 of 2 • 1, 2
- CodaRez
-
- Posts: 948
- Joined: Mon May 25, 2009 6:49 am
- Location: Ride around the world! And I won't give you anything :P
- Projects :: I would like one.....
Phase I TCW "Cody" Visor
Hello again GT!
Well I have also been working on this little gadget too, cus I realized the community may need it, but no one wants to go into detail of a visor that a unit just HAS won't they? Well I did that for you guys. I present:
Cody's Phase I Visor

Kudos to B.I.G_Cookie for the Cody skin.
Comparison Pic:
Hehe, sry for humongous size
Quite accurate eh? Except maybe thickness of visor itself, but you be the judge.
The camera light apparently glows, but to see the gleam you need to look more closely, which you probably will never get the chance to
.
You CAN edit the texture, which uses a slightly basic guideline(text). This is for those who want this for other clones(i.e. Commander Fox)
But you MUST credit B.I.G_Cookie if you edit it also k.
This is an Addon .msh/hex-edit mesh, read the readme on how to apply it to a model.
And it only works for PHASE I CLONES. NO OTHER MODEL BUT THOSE, got it?
Ah well, I can't keep you long
DL LINK: ------ http://www.megaupload.com/?d=PD4GNMQ0
EDIT: Ok, for those annoyed with the hole, get THIS addon:
Hole Filler Link: http://www.filefront.com/14738675/VHF.exe
Attach it to the clone with the visor and the hole should be filled.
Its a separate addon .msh, so I advise using DEVISS_REX's visor hex-edited cody as a host(cus a model can't handle 2 addons)
CREDITS:
-Me, CodaRez, for the model itself
-B.I.G_Cookie, seriously couldn't have done it without him, for the incredible texture, also finding vital ref screenies
-Said screenies were originally from AlexSecura, kudos to him too.
-Wookiepedia, for other ref pics too
-Rep's Meshtools, for glow
-Mande and Ace, for the addon mesh tut
-DEVISS_REX for creating the hex-edited visor version, making life easier for you all
-Pandemic......period
-And the happyhappy community of GT
So, enjoy the shades
Download Link: http://www.megaupload.com/?d=PD4GNMQ0

Well I have also been working on this little gadget too, cus I realized the community may need it, but no one wants to go into detail of a visor that a unit just HAS won't they? Well I did that for you guys. I present:
Cody's Phase I Visor

Kudos to B.I.G_Cookie for the Cody skin.
Comparison Pic:
Hidden/Spoiler:
Hehe, sry for humongous size
Quite accurate eh? Except maybe thickness of visor itself, but you be the judge.
The camera light apparently glows, but to see the gleam you need to look more closely, which you probably will never get the chance to

You CAN edit the texture, which uses a slightly basic guideline(text). This is for those who want this for other clones(i.e. Commander Fox)
But you MUST credit B.I.G_Cookie if you edit it also k.
This is an Addon .msh/hex-edit mesh, read the readme on how to apply it to a model.
And it only works for PHASE I CLONES. NO OTHER MODEL BUT THOSE, got it?
Ah well, I can't keep you long
DL LINK: ------ http://www.megaupload.com/?d=PD4GNMQ0
EDIT: Ok, for those annoyed with the hole, get THIS addon:
Hole Filler Link: http://www.filefront.com/14738675/VHF.exe
Attach it to the clone with the visor and the hole should be filled.
Its a separate addon .msh, so I advise using DEVISS_REX's visor hex-edited cody as a host(cus a model can't handle 2 addons)
CREDITS:
-Me, CodaRez, for the model itself
-B.I.G_Cookie, seriously couldn't have done it without him, for the incredible texture, also finding vital ref screenies
-Said screenies were originally from AlexSecura, kudos to him too.
-Wookiepedia, for other ref pics too
-Rep's Meshtools, for glow
-Mande and Ace, for the addon mesh tut
-DEVISS_REX for creating the hex-edited visor version, making life easier for you all

-Pandemic......period
-And the happyhappy community of GT
So, enjoy the shades

Download Link: http://www.megaupload.com/?d=PD4GNMQ0
Last edited by CodaRez on Sat Oct 17, 2009 6:45 am, edited 2 times in total.
- StarkillerMarek
-
- Posts: 621
- Joined: Wed Aug 12, 2009 4:42 pm
- Location: I may be back.
Re: Phase I TCW "Cody" Visor
DLing now. I read the README, any model can be attached to any model this way, right?
- Super_Clone
-
- Posts: 803
- Joined: Sat Jul 12, 2008 7:58 am
- Location: Florida
Re: Phase I TCW "Cody" Visor
Just curious, why only Phase 1 Clones?
- StarkillerMarek
-
- Posts: 621
- Joined: Wed Aug 12, 2009 4:42 pm
- Location: I may be back.
Re: Phase I TCW "Cody" Visor
Super_Clone wrote:Just curious, why only Phase 1 Clones?
Probably with this model, the helmet has to be the right shape in order to look right.
- Deviss
-
- Posts: 3779
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
- Games I'm Playing :: BF2
Re: Phase I TCW "Cody" Visor
really great usefull model
but why this hole on visor
?




- B.I.G_Cookie
- Posts: 839
- Joined: Sun Feb 22, 2009 4:28 pm
- Location: Frankfurt am Main, Germany
- Games I'm Playing :: Battlefield 4
Re: Phase I TCW "Cody" Visor
because there is a hole. 
very nice model, CodaRez. im going to use it for sure.

Hidden/Spoiler:
very nice model, CodaRez. im going to use it for sure.

- CodaRez
-
- Posts: 948
- Joined: Mon May 25, 2009 6:49 am
- Location: Ride around the world! And I won't give you anything :P
- Projects :: I would like one.....
Re: Phase I TCW "Cody" Visor
StarkillerMarek wrote:Super_Clone wrote:Just curious, why only Phase 1 Clones?
Probably with this model, the helmet has to be the right shape in order to look right.
B.I.G_Cookie wrote:because there is a hole.Hidden/Spoiler:
very nice model, CodaRez. im going to use it for sure.
Both of those are true statements.
thnx for comments guys!
Glad it was useful

- kinetosimpetus
-
- Posts: 2493
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- Games I'm Playing :: Warframe STO
Re: Phase I TCW "Cody" Visor
doesn't look like a hole, looks like a white part of the visor. there is no depth to the yellow part there if it is a hole, you would see the inner edge, like on the outer edge.
it looks great though!
it looks great though!
- StarkillerMarek
-
- Posts: 621
- Joined: Wed Aug 12, 2009 4:42 pm
- Location: I may be back.
Re: Phase I TCW "Cody" Visor
These look great. Is it possible to have more than one animated addon mesh?
- B.I.G_Cookie
- Posts: 839
- Joined: Sun Feb 22, 2009 4:28 pm
- Location: Frankfurt am Main, Germany
- Games I'm Playing :: Battlefield 4
Re: Phase I TCW "Cody" Visor
i believe not.
you would have to hex edit the other addon meshes onto the model
you would have to hex edit the other addon meshes onto the model
- Aman/Pinguin
-
- Posts: 1105
- Joined: Tue Jan 30, 2007 6:04 am
- Location: Germany
- Projects :: Inactive
Re: Phase I TCW "Cody" Visor
kinetosimpetus wrote:doesn't look like a hole, looks like a white part of the visor. there is no depth to the yellow part there if it is a hole, you would see the inner edge, like on the outer edge.
It's definitely a hole. I just resized that part, hard to see but you can see the inner edge. LucasFilm fail.

- kinetosimpetus
-
- Posts: 2493
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- Games I'm Playing :: Warframe STO
Re: Phase I TCW "Cody" Visor
Hidden/Spoiler:
Hidden/Spoiler:
in both of these unaltered screenshots, the lighting is different on the white part on the visor, and the white part of the helmet behind it, i think it is in a depression, just not all the way through.
The new model still looks great though.

- Delta-1035
-
- Posts: 2642
- Joined: Mon Aug 04, 2008 10:32 am
- Location: Pizza Land
- Projects :: TOR GCWII GCW1035
- xbox live or psn: Johnny_Sciroppo
Re: Phase I TCW "Cody" Visor
Well, I think kinetosimpetus is right.
Anyway very good job Coda.
Anyway very good job Coda.

- Aman/Pinguin
-
- Posts: 1105
- Joined: Tue Jan 30, 2007 6:04 am
- Location: Germany
- Projects :: Inactive
Re: Phase I TCW "Cody" Visor
Oh. Okay. Nevermind.
- Fiodis
-
- Posts: 4192
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Phase I TCW "Cody" Visor
Heh, nice detective work.
The model is simple but (mostly) flawless. The in reality hole-lessness of Cody's visor has been revealed, but it's such a minor detail that it really doesn't matter, IMO.

The model is simple but (mostly) flawless. The in reality hole-lessness of Cody's visor has been revealed, but it's such a minor detail that it really doesn't matter, IMO.
- Deviss
-
- Posts: 3779
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
- Games I'm Playing :: BF2
Re: Phase I TCW "Cody" Visor
be nice 2 versions, 1 with hole and 1 without hole anyway great work
well i am ready for help you in that XD

B.I.G_Cookie wrote:i believe not.
you would have to hex edit the other addon meshes onto the model
well i am ready for help you in that XD
- MandeRek
-
- Posts: 2768
- Joined: Tue Oct 02, 2007 10:51 am
- Location: Ghosting around GT
- Projects :: Battlefront Zer0
- Games I'm Playing :: SWTOR
- xbox live or psn: No gamertag set
Re: Phase I TCW "Cody" Visor
God i always get so upset with these kindoff discussions.. Around 8 posts about a freggin hole! Do you see a difference? Below the hole is probably just white, the hole is so small, i would hardly notice it.. The model is quite simple, yet quite detailed for such an addon, it looks very good in my opinion, good job! 
This probably took a 'hole' lot of yourself?
Keep making these lovely small models Coda

This probably took a 'hole' lot of yourself?

- obiboba3po
- 2008 Most Technically Challenging Avatar
-
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Location: NJ, USA
- Projects :: No Mod project currently.
- Games I'm Playing :: League of Legends
- xbox live or psn: No gamertag set
Re: Phase I TCW "Cody" Visor
Honestly, people, who cares if it's a hole or not? get over being 500% cannon all the time and just say thank you for an excellent addon. 

- [Skirata]Darman[M]
-
- Posts: 190
- Joined: Mon Aug 10, 2009 8:47 am
- Location: Imperial Center, Coruscant
Re: Phase I TCW "Cody" Visor
Oh, yeah I was waiting for this 

- CodaRez
-
- Posts: 948
- Joined: Mon May 25, 2009 6:49 am
- Location: Ride around the world! And I won't give you anything :P
- Projects :: I would like one.....
Re: Phase I TCW "Cody" Visor
Sry for the immense bump
But:
Well, the controversy of the hole thing was small. But oh well.
Just incase for anyone(and by the sole law that I have too much free-time) I whipped up a 5-minute addon .msh that should fill the hole in the visor.
Its a separate addon because I believe some people would be just comfy with a hole in a visor
*shrugs*
(and I am lazy
)
I suggest you use it with DEV's visor hex-edited troopers.
viewtopic.php?f=64&t=20621
Kudos to you dude.
And I don't advise using it as a lone addon msh(as it is afterall, just a cube
)
Sry for interupting your modeling experience.
Move along
And we wish you a pleasant modeling

But:
Well, the controversy of the hole thing was small. But oh well.
Just incase for anyone(and by the sole law that I have too much free-time) I whipped up a 5-minute addon .msh that should fill the hole in the visor.
Its a separate addon because I believe some people would be just comfy with a hole in a visor
*shrugs*
(and I am lazy

I suggest you use it with DEV's visor hex-edited troopers.
viewtopic.php?f=64&t=20621
Kudos to you dude.
And I don't advise using it as a lone addon msh(as it is afterall, just a cube

Sry for interupting your modeling experience.
Move along
And we wish you a pleasant modeling

21 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 3 guests