Taris: Outcast Village

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Post Reply
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Taris: Outcast Village

Post by Eggman »

An updated version of my SWBFFiles Summer Contest map I've had sitting on my computer for a couple of months. See the readme file for details.

Screenshots:
Hidden/Spoiler:
Image

Image

Image

Image
Readme:
Hidden/Spoiler:
-------------------------------------------------------------------
Taris: Outcast Village
-------------------------------------------------------------------
Updates from SWBFFiles contest release:

-Fixed bug that caused sky to appear white for some users
-Added 2-flag CTF mode
-Added KotOR* and Dark Times** support
-Minor gameplay tweaks

*Must have Conversion Pack 2.0 installed (http://www.gametoast.com/forums/viewtop ... 39&t=15588)
**Must have The Dark Times mod installed (http://www.gametoast.com/forums/viewtop ... dark+times)
-------------------------------------------------------------------
Installation Instructions
-------------------------------------------------------------------

1.) Extract the downloaded files to an easy-to-find location such as the desktop.

2.) Place the folder "TOV" in your addon folder (usually "C:Program FilesLucasArtsStar Wars Battlefront IIGameDataAddon").

3.) Run Battlefron II. The map will be listed in the Instant Action menu as "Taris."

-------------------------------------------------------------------
Credits
-------------------------------------------------------------------

Squipple/Eddie - assets from "SqueddiesSourceModels"
Archer01 - hero support script
Teancum/Pandemic - assets from "Star Wars: Clone Wars"
Maveritchell - KotOR/Dark Times support
Download link:
http://www.filefront.com/14695743/Taris ... llage.exe/

Will be submitted to SWBFFiles later for review (I had submitted it shortly after the contest ended, but I must have messed something up in the submission process because it never showed up on the site :? ).
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: Taris: Outcast Village

Post by Labj »

It looks well, but much diferent to the cannon village
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Taris: Outcast Village

Post by Maveritchell »

I really liked this map when it was in the contest; it was definitely underappreciated in the voting but it was probably either my favorite or second-favorite entry. Glad to see you added the extra eras to it!
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Taris: Outcast Village

Post by obiboba3po »

woah i totally had a map idea in mind like this one! (and just realized its like underground taris) but i lost it and this looks really nice :)
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Taris: Outcast Village

Post by Eggman »

Maveritchell wrote:I really liked this map when it was in the contest; it was definitely underappreciated in the voting but it was probably either my favorite or second-favorite entry. Glad to see you added the extra eras to it!
I have the feeling my careless oversight of the issue with the sky is to blame for that. I remember looking at the .sky file before submitting it, noticing that it didn't call for a texture, and thinking "hm, maybe I should give it a black texture just to be thorough...nah, it looks fine the way it is." :P

As you can imagine, I soon had a palm -> face moment.
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Taris: Outcast Village

Post by AlexSecura »

@ Eggman:
I also liked this Map from the Contest much but now with DT/KotOR Era its way better and i agree with
Maveritchell wrote:it was definitely underappreciated in the voting
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Taris: Outcast Village

Post by Teancum »

Okay, now that's cool. It actually looks like something you might see in the undercity of Taris. I'll have to try it out tonight.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Taris: Outcast Village

Post by Darth_Squoobus »

Where are the "outcasts"?
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Taris: Outcast Village

Post by Eggman »

Darth_Squoobus wrote:Where are the "outcasts"?
Not present. I chose not to include them for a few reasons - partially because I was short on time, mostly because they wouldn't benefit gameplay; in fact, they would have detracted from it. The map is so small that they would be spawning right on top of enemies, and even a few local units would easily tip the battle in favor of their friendly side (in this case, the Republic and Rebels). Same story for rakghouls - they'd be more of a nuisance than a feature.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Taris: Outcast Village

Post by Fiodis »

A mix of Bespin and....

I like it. I'm afraid I never got to the contest maps, but this one does look good.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Taris: Outcast Village

Post by RogueKnight »

Just did a quick playthrough on my laptop, and I must say....

Wow.

This map definitely has a place in my addon folder, even with just a quick playthrough, I believed that the main idea of the map was strongly defined!

Strong points:
Gameplay
Visual Accuracy

I'll post a more in-depth view when I get caught up on all the schoolwork and have access to my laptop again to play through it a few more times.

:thumbs:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Taris: Outcast Village

Post by StarkillerMarek »

Looks very good. May DL sometime this week.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Taris: Outcast Village

Post by Darth_Squoobus »

What model was used for the ceiling?
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Taris: Outcast Village

Post by Eggman »

They're objects from the Raxus Prime assets out of the Clone Wars video game, courtesy of Pandemic/Teancum.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Taris: Outcast Village

Post by Sky_216 »

Yo Egg, I can't add LD era to this seperately, so if you upload the actual addme file for it I can add it in and release a LD enabled version in the DS forum.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Taris: Outcast Village

Post by Eggman »

Skyhammer_216 wrote:Yo Egg, I can't add LD era to this seperately, so if you upload the actual addme file for it I can add it in and release a LD enabled version in the DS forum.
Yeah, I guess just the conquest/ctf .luas alone wouldn't have done you much good, would they? :roll:

I'll upload the addme for you as soon as I can, although that might be a while since I don't have access to the files right now.
Post Reply