New pistol animations released! (gripped with both hands)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: New pistolanimations released! (gripped with both hands)

Postby obiboba3po » Tue Sep 01, 2009 11:31 pm

wow. epic win duck! ;D

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Re: New pistolanimations released! (gripped with both hands)

Postby DarthD.U.C.K. » Wed Sep 02, 2009 12:45 am

impspy wrote:not that I had any trouble adding them, but why do you ship them unmunged?


why not? :P
(because everybody can modfiy which anims are used (/for which action) this way)

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Re: New pistolanimations released! (gripped with both hands)

Postby yukisuna » Wed Sep 02, 2009 2:50 am

omygodYESSS!!!!!!! Finaly!!! it was you who told me someone would likely make some animations like this,and now YOU made them! youre the best animator ive Seen! Downloading at once


this is greater than bfx

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Re: New pistolanimations released! (gripped with both hands)

Postby ANDEWEGET » Wed Sep 02, 2009 6:42 am

the new version with the recoil of the upperarms looks a lot better :wink:

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Re: New pistolanimations released! (gripped with both hands)

Postby CodaRez » Fri Sep 04, 2009 9:02 am

I just realized, I got one more tip to maybe make it more realistic.

You should add recoil to the hand-bones.

I was playing RC and I noticed the hand and gun recoil along with the arms when firing the pistol.

If you look at the default BF2 anim the hand/wrist also recoils.

I believe if you add that to the anims it would be much better(cus now the wrists are static)

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Re: New pistolanimations released! (gripped with both hands)

Postby Syth » Mon Sep 07, 2009 1:33 am

Nice..

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Re: New pistolanimations released! (gripped with both hands)

Postby Havoc 526 » Sun Sep 13, 2009 10:52 pm

These have proven to be quite useful. Very impressive. Very.

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Re: New pistolanimations released! (gripped with both hands)

Postby Recon Trooper » Wed Sep 30, 2009 6:30 pm

perfection!

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Re: New pistolanimations released! (gripped with both hands)

Postby ayodon » Sun Oct 04, 2009 11:31 am

Can you release some already munged anims Darth Duck, Im using vista and files dont munge very well on vista.

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Re: New pistolanimations released! (gripped with both hands)

Postby RogueKnight » Sun Oct 04, 2009 11:38 am

ayodon wrote:Can you release some already munged anims Darth Duck, Im using vista and files dont munge very well on vista.

they munge perfectly, if its not working, then you're doing it wrong.

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Re: New pistolanimations released! (gripped with both hands)

Postby mswf » Sun Oct 04, 2009 11:39 am

How would you want to make a map with the munged animations if you can't use visualmunge?

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Re: New pistolanimations released! (gripped with both hands)

Postby ayodon » Sun Oct 04, 2009 12:08 pm

I've Installed a Vista munge fix so visual munge works fine for me.

I thought it might be the munger because when I launch the "munge.bat" a blank debug window flashes on screen for a second.

I'll mess with it somemore and see If I cant figure out what Im doing wrong.

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Re: New pistolanimations released! (gripped with both hands)

Postby DarthD.U.C.K. » Sun Oct 04, 2009 12:20 pm

thats a good idea

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Re: New pistolanimations released! (gripped with both hands)

Postby ayodon » Sun Oct 04, 2009 1:32 pm

The only thing I cant figure out is what to delete from the "munge.bat"

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Re: New pistolanimations released! (gripped with both hands)

Postby DarthD.U.C.K. » Sun Oct 04, 2009 1:36 pm

just follow the tutorial and the anims will work

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Re: New pistolanimations released! (gripped with both hands)

Postby ayodon » Wed Oct 07, 2009 10:17 pm

YES YES! I got em!

Nice anim's DarthD.U.C.K.

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Re: New pistolanimations released! (gripped with both hands)

Postby theultimat » Sun Oct 11, 2009 6:39 am

*whistles*
I don't know how I missed this. :o Amazing work as per usual, DarthD.U.C.K.

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Re: New pistolanimations released! (gripped with both hands)

Postby Tygr » Tue Oct 13, 2009 2:59 am

I've noticed a lot of people asking for munged animations, and I'd just like to also state that I'm glad they're avaliable as unmunged files. The closer to the source we get them, the better!

Also, I'm setting up a massive set of custom anims, so if they were munged, I couldn't use them in my WIP mod.

On-topic: AWESOME! :yes: I'm using this anim for most of my pistol weapons, at least for commando-type units and heroes. Thanks for these!

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Re: New pistolanimations released! (gripped with both hands)

Postby droid commando » Fri Oct 16, 2009 8:30 pm

great job :wink: this is more canon :wink: .

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Re: New pistolanimations released! (gripped with both hands)

Postby Master of Stickmen » Thu Oct 29, 2009 3:57 pm

could you please make this into a .zip? vista can only open .zip, and I don't have WinZip.

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