my addme
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[code]--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes(sp_missionselect_listbox_contents,
"cor1%s_%s",
{era_l = 1, mode_con_l = 1, change = {
era_l = { name="Empire Era", icon2="exGCW_icon" },
},})
-- MULTIPLAYER
AddNewGameModes(mp_missionselect_listbox_contents,
"cor1%s_%s",
{era_l = 1, mode_con_l = 1, change = {
era_l = { name="Empire Era", icon2="exGCW_icon" },
},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("COR1","cor1l_con",4)
AddDownloadableContent("DAG1","dag1l_con",4)
AddDownloadableContent("DEA1","dea1l_con",4)
AddDownloadableContent("END1","end1l_con",4)
AddDownloadableContent("FEL1","fel1l_con",4)
AddDownloadableContent("GEO1","geo1l_con",4)
AddDownloadableContent("HOT1","hot1l_con",4)
AddDownloadableContent("KAM1","kam1l_con",4)
AddDownloadableContent("KAS2","kas2l_con",4)
AddDownloadableContent("MUS1","mus1l_con",4)
AddDownloadableContent("MYG1","myg1l_con",4)
AddDownloadableContent("NAB2","nab2l_con",4)
AddDownloadableContent("POL1","pol1l_con",4)
AddDownloadableContent("TAN1","tan1l_con",4)
AddDownloadableContent("TAT2","tat2l_con",4)
AddDownloadableContent("TAT3","tat3l_con",4)
AddDownloadableContent("UTA1","uta1l_con",4)
AddDownloadableContent("YAV1","yav1l_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
-ReadDataFile("..\\..\\addon\\p4i\\data\\_LVL_PC\\core.lvl")[/code]
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes(sp_missionselect_listbox_contents,
"cor1%s_%s",
{era_l = 1, mode_con_l = 1, change = {
era_l = { name="Empire Era", icon2="exGCW_icon" },
},})
-- MULTIPLAYER
AddNewGameModes(mp_missionselect_listbox_contents,
"cor1%s_%s",
{era_l = 1, mode_con_l = 1, change = {
era_l = { name="Empire Era", icon2="exGCW_icon" },
},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("COR1","cor1l_con",4)
AddDownloadableContent("DAG1","dag1l_con",4)
AddDownloadableContent("DEA1","dea1l_con",4)
AddDownloadableContent("END1","end1l_con",4)
AddDownloadableContent("FEL1","fel1l_con",4)
AddDownloadableContent("GEO1","geo1l_con",4)
AddDownloadableContent("HOT1","hot1l_con",4)
AddDownloadableContent("KAM1","kam1l_con",4)
AddDownloadableContent("KAS2","kas2l_con",4)
AddDownloadableContent("MUS1","mus1l_con",4)
AddDownloadableContent("MYG1","myg1l_con",4)
AddDownloadableContent("NAB2","nab2l_con",4)
AddDownloadableContent("POL1","pol1l_con",4)
AddDownloadableContent("TAN1","tan1l_con",4)
AddDownloadableContent("TAT2","tat2l_con",4)
AddDownloadableContent("TAT3","tat3l_con",4)
AddDownloadableContent("UTA1","uta1l_con",4)
AddDownloadableContent("YAV1","yav1l_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
-ReadDataFile("..\\..\\addon\\p4i\\data\\_LVL_PC\\core.lvl")[/code]