1st person model for dual DC17 pistol

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1st person model for dual DC17 pistol

Postby kinetosimpetus » Sat Aug 15, 2009 5:51 pm

Download

This goes with my earlier DC17 model release.
http://www.gametoast.com/forums/viewtopic.php?f=64&t=18542&start=0

Hidden/Spoiler:
Image

image of slightly older version of what i uploaded


Image
video also

download is lined up better

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Re: 1st person model for dual DC17 pistol

Postby kooster » Sat Aug 15, 2009 6:51 pm

you seem to like the dc-17 hehe
very nice model though!
honestly i dont like the back/butt of the gun... the round part.
but thats the way its supposed to be, so i guess its good

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you should still change it! lol :yes:

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Re: 1st person model for dual DC17 pistol

Postby CodaRez » Sat Aug 15, 2009 8:33 pm

Lol mind sharing tips on how u achieved first person dual views?

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Re: 1st person model for dual DC17 pistol

Postby kinetosimpetus » Sat Aug 15, 2009 8:41 pm

import a 1st person msh for a unit (the troopers arms) and a weapon into xsi using meshtool
fix any textures
copy the weapon and translate left
position the left arm so it is holding the left blaster
delete the right arm
export through mshex
experiment with position
use as the 1st person msh in the dual weapon odf

it will look funny when you roll or jump, and probably if you fall really far, too

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Re: 1st person model for dual DC17 pistol

Postby DarthD.U.C.K. » Sun Aug 16, 2009 4:39 am

a good idea :thumbs:

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Re: 1st person model for dual DC17 pistol

Postby CodaRez » Sun Aug 16, 2009 4:41 am

(FAQ)?

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Re: 1st person model for dual DC17 pistol

Postby DarthD.U.C.K. » Sun Aug 16, 2009 4:42 am

why?
its the idea thats special the other steps are selfexplaining then

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Re: 1st person model for dual DC17 pistol

Postby Delta-1035 » Sun Aug 16, 2009 5:25 am

Very good job!

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 8:59 am

how do i create a new animation set? or a better question would be how do i get these to work

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 9:06 am

darthkibbles wrote:how do i create a new animation set? or a better question would be how do i get these to work

i added this in first person line of the weapon:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "cannon"
GeometryName = "rep_weap_dc17pistol.msh"

[Properties]
GeometryName = "rep_weap_dc17pistol"
HighResGeometry = "rep_1st_weap_inf_pistol_mini"
OrdnanceName = "rep_weap_inf_commando_pistol_ord"

AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"

MinRange = "0"
OptimalRange = "40"
MaxRange = "80"

LockOnRange = "40.0"
LockTime = "0.4"
LockOnAngle = "1.0"

SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "3.0"
ZoomMax = "3.0"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

SpreadPerShot = "0.0"
SpreadRecoverRate = "0.0"
SpreadThreshold = "0.0"
SpreadLimit = "0.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

HeatPerShot = "0.0"
HeatRecoverRate = "0.3"
HeatThreshold = "0.25"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "0"
ReloadTime = "0.0"
ShotDelay = "0.05"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

ShotsPerSalvo = "1"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.65"
ShotPatternPitchYaw = "0.0 0.65"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "no_muzzle_flash"
FlashColor = "0 0 0 0"
FlashLength = 0.0
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "dc17pistol_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"

but the pistols when i shoot move the same, no first one and then the other :(

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 9:20 am

so is that the odf or something?

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 9:27 am

darthkibbles wrote:so is that the odf or something?

well this is my odf and work fine ingame lol

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 9:32 am

so i just delete the odf that came with the gun and replace it with yours?

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 9:41 am

darthkibbles wrote:so i just delete the odf that came with the gun and replace it with yours?

yeah but i where say rep_weap_dc17pistol you must put your dc17pistol .msh name :wink:, also you need the ordenance file

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 9:43 am

but the odf says rep_weap_inf_double_pistol

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 9:46 am

darthkibbles wrote:but the odf says rep_weap_inf_double_pistol

yeah i don't know why, becase that msh file don't exist into pack, surely is an example

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 9:47 am

so i make a new odf?

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 9:53 am

darthkibbles wrote:so i make a new odf?

do you prefer i send you my odf's??

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Re: 1st person model for dual DC17 pistol

Postby darthkibbles » Sun Aug 16, 2009 9:56 am

yes please :D

and also any other nessisary files that didnt come with the pistols if possible

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Re: 1st person model for dual DC17 pistol

Postby Deviss » Sun Aug 16, 2009 10:12 am

darthkibbles wrote:yes please :D

and also any other nessisary files that didnt come with the pistols if possible

yeah no problem i uploaded the files here
Image

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