1st person model for dual DC17 pistol

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kinetosimpetus
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1st person model for dual DC17 pistol

Post by kinetosimpetus »

Download

This goes with my earlier DC17 model release.
http://www.gametoast.com/forums/viewtop ... 42&start=0
Hidden/Spoiler:
Image
image of slightly older version of what i uploaded


Image
video also

download is lined up better
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Re: 1st person model for dual DC17 pistol

Post by kooster »

you seem to like the dc-17 hehe
very nice model though!
honestly i dont like the back/butt of the gun... the round part.
but thats the way its supposed to be, so i guess its good
Hidden/Spoiler:
you should still change it! lol :yes:
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Re: 1st person model for dual DC17 pistol

Post by CodaRez »

Lol mind sharing tips on how u achieved first person dual views?
kinetosimpetus
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Re: 1st person model for dual DC17 pistol

Post by kinetosimpetus »

import a 1st person msh for a unit (the troopers arms) and a weapon into xsi using meshtool
fix any textures
copy the weapon and translate left
position the left arm so it is holding the left blaster
delete the right arm
export through mshex
experiment with position
use as the 1st person msh in the dual weapon odf

it will look funny when you roll or jump, and probably if you fall really far, too
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Re: 1st person model for dual DC17 pistol

Post by DarthD.U.C.K. »

a good idea :thumbs:
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Re: 1st person model for dual DC17 pistol

Post by CodaRez »

(FAQ)?
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Re: 1st person model for dual DC17 pistol

Post by DarthD.U.C.K. »

why?
its the idea thats special the other steps are selfexplaining then
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Re: 1st person model for dual DC17 pistol

Post by Delta-1035 »

Very good job!
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

how do i create a new animation set? or a better question would be how do i get these to work
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:how do i create a new animation set? or a better question would be how do i get these to work
i added this in first person line of the weapon:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "cannon"
GeometryName = "rep_weap_dc17pistol.msh"

[Properties]
GeometryName = "rep_weap_dc17pistol"
HighResGeometry = "rep_1st_weap_inf_pistol_mini"
OrdnanceName = "rep_weap_inf_commando_pistol_ord"

AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"

MinRange = "0"
OptimalRange = "40"
MaxRange = "80"

LockOnRange = "40.0"
LockTime = "0.4"
LockOnAngle = "1.0"

SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "3.0"
ZoomMax = "3.0"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

SpreadPerShot = "0.0"
SpreadRecoverRate = "0.0"
SpreadThreshold = "0.0"
SpreadLimit = "0.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

HeatPerShot = "0.0"
HeatRecoverRate = "0.3"
HeatThreshold = "0.25"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "0"
ReloadTime = "0.0"
ShotDelay = "0.05"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

ShotsPerSalvo = "1"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.65"
ShotPatternPitchYaw = "0.0 0.65"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "no_muzzle_flash"
FlashColor = "0 0 0 0"
FlashLength = 0.0
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "dc17pistol_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
but the pistols when i shoot move the same, no first one and then the other :(
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

so is that the odf or something?
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:so is that the odf or something?
well this is my odf and work fine ingame lol
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

so i just delete the odf that came with the gun and replace it with yours?
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:so i just delete the odf that came with the gun and replace it with yours?
yeah but i where say rep_weap_dc17pistol you must put your dc17pistol .msh name :wink:, also you need the ordenance file
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

but the odf says rep_weap_inf_double_pistol
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:but the odf says rep_weap_inf_double_pistol
yeah i don't know why, becase that msh file don't exist into pack, surely is an example
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

so i make a new odf?
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:so i make a new odf?
do you prefer i send you my odf's??
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Re: 1st person model for dual DC17 pistol

Post by darthkibbles »

yes please :D

and also any other nessisary files that didnt come with the pistols if possible
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Re: 1st person model for dual DC17 pistol

Post by Deviss »

darthkibbles wrote:yes please :D

and also any other nessisary files that didnt come with the pistols if possible
yeah no problem i uploaded the files here
Image
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