I don't know if this has been asked before (searched but no results apparently), when and how do I make the models "compatible" with OverrideTexture property? that would sabe a lot of work and space whenever I or any other model wants to resking without HexEditing, is it in XSI or MeshEx/PandemicTool only?
Thanks.
Model Texture Question - Override Texture
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Make your new unit capable of using OverrideTexture property
The character geometry in XSI is named override_texture before exporting.

You need a msh.option file with -keepmaterial override_texture to tell VM to keep the material from being merged with the geometry.
This allows you to use the OverrideTexture property in the unit's ODF.
Example:

You need a msh.option file with -keepmaterial override_texture to tell VM to keep the material from being merged with the geometry.
Code: Select all
-keepmaterial override_texture
Example:
Code: Select all
OverrideTexture = "rep_inf_sharpshooter" //texture name without tga appended
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Re: Model Texture Question - Override Texture
Thanks, this would need to be a FAQ if not already... SOLVED!