Im trying to make a map of the EmPal SurCon center, the large dome tower in which anakin gets transformed into darth vader. However the map is a two story map, with basically 2 same floors, with several varieties. Also, since I can't model, I need to scale up some assets, and I've been unsuccessful in the past with scaling up models. So, can someone explain how to scale up models, and is there a way to get around the 2 floors minimap issue?
Thanks!
2 floor minimap? & How do I scale up a msh? [Solved]
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- Hoth Battle Chief
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Re: 2 floor minimap? , How do I scale up a msh?
For scaling up mshs look in the Everything you need to know thread
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- Sith
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Re: 2 floor minimap? , How do I scale up a msh?
Or simply do this:
Get the .msh you want to scale up and create a msh.option file for it. (i.e. If you wanted to scale up a yav_tree.msh, you make a yav_tree.msh.option)
Open up the msh.option in a code editing program and add this line:
Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":
NOTE:
2.0 is twice the size
0.5 is half of the size
1.0 is default size(no change)
Possible side effects of scaling with an option file include your object disappearing at angles/distances and buggy collision ingame.
As for the minimap issue, maybe you could have a partially transparent or dotted lines showing the first floor? Or maybe you could move the first level over to the side, take a screenshot of the two levels side by side, and then add teleports to the areas moving from one level to the other.
Get the .msh you want to scale up and create a msh.option file for it. (i.e. If you wanted to scale up a yav_tree.msh, you make a yav_tree.msh.option)
Open up the msh.option in a code editing program and add this line:
Code: Select all
-scale 2.0
Code: Select all
GeometryScale = 2.0
2.0 is twice the size
0.5 is half of the size
1.0 is default size(no change)
Possible side effects of scaling with an option file include your object disappearing at angles/distances and buggy collision ingame.
As for the minimap issue, maybe you could have a partially transparent or dotted lines showing the first floor? Or maybe you could move the first level over to the side, take a screenshot of the two levels side by side, and then add teleports to the areas moving from one level to the other.
- Teancum
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Re: 2 floor minimap? , How do I scale up a msh?
There's no real way to set up a 2 story minimap. Bots can't have paths above each other or they get confused (if you watch closely in Rattatak, you'll notice they're never on the upper floors).
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- Hoth Battle Chief
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Re: 2 floor minimap? , How do I scale up a msh?
Ok, so I figure the only way around it is setting the 2 bases in the same room on opposite sides.
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- Droid Pilot Assassin
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Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Alright, sorry to bump this but what if the msh doesn't have a msh.option?
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- Gametoast Staff
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Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Make one for it. The best way is to make a copy of an existing one, rename it to the name of your MSH, and then change the content of it to whatever you need.
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- Droid Pilot Assassin
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Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Oh thanks, I'll try that.AQT wrote:Make one for it. The best way is to make a copy of an existing one, rename it to the name of your MSH, and then change the content of it to whatever you need.