UnOfficial v1.3 Patch (r129 - Latest Version)

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Caleb1117
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Re: UnOfficial v1.3 Patch - revision 41

Post by Caleb1117 »

I don't know if this is about the conversion pack, or the 1.3 patch, but suddenly, I'm getting Fatal Mission errors, when I try to play maps that worked before, like Nelvaan Village, and Operation Ferret Master. Is this happening to anyone else?
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Re: UnOfficial v1.3 Patch - revision 41

Post by Hebes24 »

I think these might be the issue:

Code: Select all

ifs_sideselect_fnEnter(): Map does not support custom era teams
fakeconsole_functions: AddCommand: Not adding command:     Unlock Vehicles
fakeconsole_functions: AddCommand: Not adding command:     Force No Views
fakeconsole_functions: AddCommand: Not adding command:     Allow CP Capture
fakeconsole_functions: AddCommand: Not adding command:     Not Immune To Mines
fakeconsole_functions: AddCommand: Not adding command:     Disable Tumble Recovery
fakeconsole_functions: AddCommand: Not adding command:     Allow AI Spawn 1
fakeconsole_functions: AddCommand: Not adding command:     Allow AI Spawn 2
fakeconsole_functions: AddCommand: Not adding command:     Team Auto-assign On
fakeconsole_functions: AddCommand: Not adding command:     Heros SP Rules Off
fakeconsole_functions: AddCommand: Not adding command:     Heros SP Scripted Off
fakeconsole_functions: AddCommand: Not adding command:     Menu Sounds On
fakeconsole_functions: AddCommand: Not adding command:     No Flee Just Die
fakeconsole_functions: AddCommand: Not adding command:     Restore Award Effects
fakeconsole_functions: AddCommand: Not adding command:     AI AutoBalance Off
fakeconsole_functions: AddCommand: Not adding command:     AI BlindJetJumps Off
fakeconsole_functions: AddCommand: Not adding command:     Hide Team Points
fakeconsole_functions: AddCommand: Not adding command:     Remove JetPacks
ifs_fakeconsole: Is runnable:    Add JetPacks    function: 03E43390

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to call global `uf_removeFromServerName' (a nil value)
stack traceback:
	(none): in function `ff_serverClearFCCmd'
	(none): in function `ff_serverDidFCCmd'
	(none): in function <(none):1935>

That's what happened when I tried to use the "Add Jet Packs" Command in a Conversion pack map. (The command didn't work)

I'll post the rest of the log if you need me to, Zerted.
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Re: UnOfficial v1.3 Patch - revision 41

Post by [RDH]Zerted »

Thanks, I figured it out. I extracted the pack's mission.lvl into its seperate files and found that it contains a utility_functions.lua. The v1.3 patch also contains a utility_functions.lua (hence the uf_removeFromServerName). The game can't process both of them and read's the one from mission.lvl first. I will rename the v1.3's lua to something else. That should fix the problem. In about an hour or so I'll make another release. It has some good features in it...
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Re: UnOfficial v1.3 Patch - revision 41

Post by ARC_Commander »

I don't know if this is about the conversion pack, or the 1.3 patch, but suddenly, I'm getting Fatal Mission errors, when I try to play maps that worked before, like Nelvaan Village, and Operation Ferret Master. Is this happening to anyone else?
Ditto.
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Re: UnOfficial v1.3 Patch - revision 50

Post by [RDH]Zerted »

Revision 50:
  • Fixed the issues with the SWBF1 pack (hopefully)
  • Disables award effects if the following file exists: GameData\DATA\_LVL_PC\disable-awards.txt
  • Fixed the FC command: AI Damage Threshold
  • Named assault mode: Space Assault
  • Named eli mode: Hero Assault
  • Added game mode: seige
  • Added AI and Human health regen FC commands
  • Errored FakeConsole commands turn pink
  • Sucessful FakeConsole commands turn light blue
I'm going to be gone for almost a week, so don't expect any quick updates (yes, another super long train ride). I don't have time to update the online source code right now. Will do that on the next release. However, I did update the source for the localization files. If you want to add translations, download those. There is one more major feature I want to add (code console), then the only main things left are the localizations and the icons. So whenever you guys decide to make them...

Argh, I keep forgetting to remove 'Player 1' as the default string for the Popup_Prompt. This will remind me...

I don't have those maps, so I can't test it. Does the error log have any useful info? The v1.3 patch doesn't touch mission.lvl, so I don't know how it could cause those problems...
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Re: UnOfficial v1.3 Patch - revision 50

Post by Maveritchell »

Looks really nice, I'll be sure to use it and check its compatibility and its interaction between the latest version of the Conversion Pack and some of the modmaps mentioned before.

Just a couple notes: Don't forget "assault," not "assualt." It's still misspelled in the mode select box. Also, it's still localized as "space assault" in the actual loading screen. More to come.
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Re: UnOfficial v1.3 Patch - revision 50

Post by [RDH]Zerted »

Maveritchell wrote:Also, it's still localized as "space assault" in the actual loading screen.
It makes finding the problem much easier if people post exact things, such as the map/era/game mode combination where they noticed the problem. Isn't it supposed to be Space Assault?
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Re: UnOfficial v1.3 Patch - revision 50

Post by Maveritchell »

Noticed the issue on Alderaan hero assault (KotOR era, but I'm willing to bet that this is a universal bug). I'll be happy to get a sampling of different modes and eras to confirm that.

Edit: Just checked a few random modes/eras/maps, and I'm fairly sure that's still universal.
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Re: UnOfficial v1.3 Patch - revision 50

Post by [RDH]Zerted »

No, one is fine. Just need some place I can check to see when its fixed.

Edit: I should mention that the disable award effects thing only disables them for the stock units. It removes the effects by automatically calling the corresponding FakeConsole command when you enter the side selection screen.
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Re: UnOfficial v1.3 Patch - revision 50

Post by Hebes24 »

It looks like the compatability issues have been fixed. Thanks Zerted!
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Re: UnOfficial v1.3 Patch - revision 50

Post by Maveritchell »

Oh, I know your todo list shows "doublecheck localization strings," but I can save you some time and let you know that the mode description for Classic Conquest is still localized as "TODO."
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Re: UnOfficial v1.3 Patch - revision 50

Post by Aman/Pinguin »

Maveritchell wrote:Oh, I know your todo list shows "doublecheck localization strings," but I can save you some time and let you know that the mode description for Classic Conquest is still localized as "TODO."
He knows that already, I asked him about it when I made the german localization...
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Re: UnOfficial v1.3 Patch - revision 50

Post by Caleb1117 »

I still get alot of "Can't find MISSION/ABCg_con.lvl" fatal crashes, on random mod maps.
Hidden/Spoiler:
Opened logfile BFront2.log 2008-08-31 0922
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Generated era button: c Known eras buttons: 1
custom_EraButtonList(): Generated era button: g Known eras buttons: 2
custom_EraButtonList(): Generated era button: k Known eras buttons: 3
custom_EraButtonList(): Generated era button: n Known eras buttons: 4
custom_EraButtonList(): Generated era button: y Known eras buttons: 5
custom_EraButtonList(): Generated era button: a Known eras buttons: 6
custom_EraButtonList(): Generated era button: b Known eras buttons: 7
custom_EraButtonList(): Generated era button: d Known eras buttons: 8
custom_EraButtonList(): Generated era button: e Known eras buttons: 9
custom_EraButtonList(): Generated era button: f Known eras buttons: 10
custom_EraButtonList(): Generated era button: h Known eras buttons: 11
custom_EraButtonList(): Generated era button: i Known eras buttons: 12
custom_EraButtonList(): Generated era button: j Known eras buttons: 13
custom_EraButtonList(): Generated era button: l Known eras buttons: 14
custom_EraButtonList(): Generated era button: m Known eras buttons: 15
custom_EraButtonList(): Generated era button: o Known eras buttons: 16
custom_EraButtonList(): Generated era button: p Known eras buttons: 17
custom_EraButtonList(): Generated era button: q Known eras buttons: 18
custom_EraButtonList(): Generated era button: r Known eras buttons: 19
custom_EraButtonList(): Generated era button: s Known eras buttons: 20
custom_EraButtonList(): Generated era button: t Known eras buttons: 21
custom_EraButtonList(): Generated era button: u Known eras buttons: 22
custom_EraButtonList(): Generated era button: v Known eras buttons: 23
custom_EraButtonList(): Generated era button: w Known eras buttons: 24
custom_EraButtonList(): Generated era button: x Known eras buttons: 25
custom_EraButtonList(): Generated era button: z Known eras buttons: 26
custom_EraButtonList(): Generated era button: 1 Known eras buttons: 27
custom_EraButtonList(): Generated era button: 2 Known eras buttons: 28
custom_EraButtonList(): Finished building era button table
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Generated era: c Known eras: 1
custom_GetGMapEras(): Generated era: g Known eras: 2
custom_GetGMapEras(): Generated era: k Known eras: 3
custom_GetGMapEras(): Generated era: n Known eras: 4
custom_GetGMapEras(): Generated era: y Known eras: 5
custom_GetGMapEras(): Generated era: a Known eras: 6
custom_GetGMapEras(): Generated era: b Known eras: 7
custom_GetGMapEras(): Generated era: d Known eras: 8
custom_GetGMapEras(): Generated era: e Known eras: 9
custom_GetGMapEras(): Generated era: f Known eras: 10
custom_GetGMapEras(): Generated era: h Known eras: 11
custom_GetGMapEras(): Generated era: i Known eras: 12
custom_GetGMapEras(): Generated era: j Known eras: 13
custom_GetGMapEras(): Generated era: l Known eras: 14
custom_GetGMapEras(): Generated era: m Known eras: 15
custom_GetGMapEras(): Generated era: o Known eras: 16
custom_GetGMapEras(): Generated era: p Known eras: 17
custom_GetGMapEras(): Generated era: q Known eras: 18
custom_GetGMapEras(): Generated era: r Known eras: 19
custom_GetGMapEras(): Generated era: s Known eras: 20
custom_GetGMapEras(): Generated era: t Known eras: 21
custom_GetGMapEras(): Generated era: u Known eras: 22
custom_GetGMapEras(): Generated era: v Known eras: 23
custom_GetGMapEras(): Generated era: w Known eras: 24
custom_GetGMapEras(): Generated era: x Known eras: 25
custom_GetGMapEras(): Generated era: z Known eras: 26
custom_GetGMapEras(): Generated era: 1 Known eras: 27
custom_GetGMapEras(): Generated era: 2 Known eras: 28
custom_GetGMapEras(): Finished building era table
custom_GetGMapModes()
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Generated game mode: con Known Modes: 1
custom_GetGMapModes(): Generated game mode: ctf Known Modes: 2
custom_GetGMapModes(): Generated game mode: 1flag Known Modes: 3
custom_GetGMapModes(): Generated game mode: Diet Dr. Pepper Known Modes: 4
custom_GetGMapModes(): Generated game mode: hunt Known Modes: 5
custom_GetGMapModes(): Generated game mode: eli Known Modes: 6
custom_GetGMapModes(): Generated game mode: tdm Known Modes: 7
custom_GetGMapModes(): Generated game mode: xl Known Modes: 8
custom_GetGMapModes(): Generated game mode: obj Known Modes: 9
custom_GetGMapModes(): Generated game mode: c Known Modes: 10
custom_GetGMapModes(): Generated game mode: uber Known Modes: 11
custom_GetGMapModes(): Generated game mode: bf1 Known Modes: 12
custom_GetGMapModes(): Generated game mode: holo Known Modes: 13
custom_GetGMapModes(): Generated game mode: ord66 Known Modes: 14
custom_GetGMapModes(): Generated game mode: dm Known Modes: 15
custom_GetGMapModes(): Generated game mode: space Known Modes: 16
custom_GetGMapModes(): Generated game mode: c1 Known Modes: 17
custom_GetGMapModes(): Generated game mode: c2 Known Modes: 18
custom_GetGMapModes(): Generated game mode: c3 Known Modes: 19
custom_GetGMapModes(): Generated game mode: c4 Known Modes: 20
custom_GetGMapModes(): Generated game mode: hctf Known Modes: 21
custom_GetGMapModes(): Generated game mode: vhcon Known Modes: 22
custom_GetGMapModes(): Generated game mode: vhtdm Known Modes: 23
custom_GetGMapModes(): Generated game mode: vhctf Known Modes: 24
custom_GetGMapModes(): Generated game mode: avh Known Modes: 25
custom_GetGMapModes(): Generated game mode: lms Known Modes: 26
custom_GetGMapModes(): Generated game mode: vh Known Modes: 27
custom_GetGMapModes(): Generated game mode: race Known Modes: 28
custom_GetGMapModes(): Generated game mode: koh Known Modes: 29
custom_GetGMapModes(): Generated game mode: tdf Known Modes: 30
custom_GetGMapModes(): Generated game mode: surv Known Modes: 31
custom_GetGMapModes(): Generated game mode: rpg Known Modes: 32
custom_GetGMapModes(): Generated game mode: wav Known Modes: 33
custom_GetGMapModes(): Generated game mode: ctrl Known Modes: 34
custom_GetGMapModes(): Generated game mode: seige Known Modes: 35
custom_GetGMapModes(): Finished building game mode table
custom_GetMPGameModeList()
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Generated game mode listing for: con List Length: 1
custom_GetMPGameModeList(): Generated game mode listing for: ctf List Length: 2
custom_GetMPGameModeList(): Generated game mode listing for: 1flag List Length: 3
custom_GetMPGameModeList(): Generated game mode listing for: Diet Dr. Pepper List Length: 4
custom_GetMPGameModeList(): Generated game mode listing for: hunt List Length: 5
custom_GetMPGameModeList(): Generated game mode listing for: eli List Length: 6
custom_GetMPGameModeList(): Generated game mode listing for: tdm List Length: 7
custom_GetMPGameModeList(): Generated game mode listing for: xl List Length: 8
custom_GetMPGameModeList(): Generated game mode listing for: obj List Length: 9
custom_GetMPGameModeList(): Generated game mode listing for: c List Length: 10
custom_GetMPGameModeList(): Generated game mode listing for: uber List Length: 11
custom_GetMPGameModeList(): Generated game mode listing for: bf1 List Length: 12
custom_GetMPGameModeList(): Generated game mode listing for: holo List Length: 13
custom_GetMPGameModeList(): Generated game mode listing for: ord66 List Length: 14
custom_GetMPGameModeList(): Generated game mode listing for: dm List Length: 15
custom_GetMPGameModeList(): Generated game mode listing for: space List Length: 16
custom_GetMPGameModeList(): Generated game mode listing for: c1 List Length: 17
custom_GetMPGameModeList(): Generated game mode listing for: c2 List Length: 18
custom_GetMPGameModeList(): Generated game mode listing for: c3 List Length: 19
custom_GetMPGameModeList(): Generated game mode listing for: c4 List Length: 20
custom_GetMPGameModeList(): Generated game mode listing for: hctf List Length: 21
custom_GetMPGameModeList(): Generated game mode listing for: vhcon List Length: 22
custom_GetMPGameModeList(): Generated game mode listing for: vhtdm List Length: 23
custom_GetMPGameModeList(): Generated game mode listing for: vhctf List Length: 24
custom_GetMPGameModeList(): Generated game mode listing for: avh List Length: 25
custom_GetMPGameModeList(): Generated game mode listing for: lms List Length: 26
custom_GetMPGameModeList(): Generated game mode listing for: vh List Length: 27
custom_GetMPGameModeList(): Generated game mode listing for: race List Length: 28
custom_GetMPGameModeList(): Generated game mode listing for: koh List Length: 29
custom_GetMPGameModeList(): Generated game mode listing for: tdf List Length: 30
custom_GetMPGameModeList(): Generated game mode listing for: surv List Length: 31
custom_GetMPGameModeList(): Generated game mode listing for: rpg List Length: 32
custom_GetMPGameModeList(): Generated game mode listing for: wav List Length: 33
custom_GetMPGameModeList(): Generated game mode listing for: ctrl List Length: 34
custom_GetMPGameModeList(): Generated game mode listing for: seige List Length: 35
custom_GetMPGameModeList(): Generated game mode listing for displaying all game modes List Length: 36
custom_GetMPGameModeList(): Finished building game mode list table
custom_GetGMapModes()
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_AddEraBoxes(): Returning
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_AddEraBoxes(): Returning
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile

ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1

missionlist_fnGetMovieName(): MovieName is nil
missionlist_fnGetMovieName(): MovieFile is nil

ifs_missionselect_pcMulti_fnSetMapPreview(): Stopping movie...

ifs_missionselect_fnSetCurButton()


missionlist_fnGetMovieName(): MovieName is nil
missionlist_fnGetMovieName(): MovieFile is nil

ifs_missionselect_pcMulti_fnSetMapPreview(): Stopping movie...

custom_ClickCheckButtons()
this.CurButton = check_mode4
cur_button = nil
custom_ClickCheckButtons()
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil


missionlist_fnGetMovieName(): MovieName is nil
missionlist_fnGetMovieName(): MovieFile is nil

ifs_missionselect_pcMulti_fnSetMapPreview(): Stopping movie...

custom_ClickCheckButtons()
this.CurButton = nil
cur_button = nil
DoubleClicked
custom_AddMapNew()
custom_printTable(): table: 040A2AFC
The key, value is: mode_assault_g 1
The key, value is: era_g 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: SRP<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CE6A4C
The key, value is: key mode_assault
The key, value is: subst Diet Dr. Pepper
The key, value is: showstr modename.name.spa-assault
The key, value is: descstr modename.description.assault
The key, value is: icon mode_icon_Diet Dr. Pepper
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: SRPg_Diet Dr. Pepper idx: 1
custom_ClickCheckButtons()
this.CurButton = Launch
cur_button = nil

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(SRPg_Diet Dr. Pepper): script (ae61293b) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\SRPg_Diet Dr. Pepper.lvl
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Re: UnOfficial v1.3 Patch - revision 50

Post by [RDH]Zerted »

Argh, so people did make _Diet Dr. Pepper and _Diet Dr. Pepperault maps? :runaway:

Do you know if that map has a SRPg_assault?

None of the custom game modes have descriptions. I was hoping people who knew each mode best would write them, but it looks like I'll just do it.
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Re: UnOfficial v1.3 Patch - revision 50

Post by Maveritchell »

Zerted, Caleb's got a different problem. Your patch supports both _Diet Dr. Pepper and _assault (this is the same issue we talked about earlier with custom space maps). What he has as a problem is something specific to his machine, probably related to a mixup of mod files installed (or maybe some odd addon?).
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Re: UnOfficial v1.3 Patch - revision 50

Post by Caleb1117 »

I don't know whats wrong, but all sorts of mod maps have been crashing recently.
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Re: UnOfficial v1.3 Patch - revision 50

Post by Maveritchell »

Try a clean reinstall of the game. I can verify that it's not explicitly Zerted's patch that's causing the problems; it works without a problem for me. Also - a personal preference - when using addons, I like to move addons out of my addon folder if I'm not using them; just shifting them to another place. That minimizes the chance of conflict.

I don't suppose you have another big mod installed (like +123, specifically)? That will cause almost exactly what you've described.
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Re: UnOfficial v1.3 Patch - revision 50

Post by Caleb1117 »

Naw, I don't like big mods for the most part, I have +123, but not in addon ATM. All I have is 1.2, 1.3, and the conversion pack, I'll remove all my mod maps, but this one, and the pack and see if that helps.
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Re: UnOfficial v1.3 Patch - revision 50

Post by [RDH]Zerted »

Did it help?
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Re: UnOfficial v1.3 Patch - revision 50

Post by I,clone »

I don't understand this :runaway: I've downloaded the patch and I've putted the shell,common,ingame and 1.3 patch_strings in data_lvl_pc but I only have the 1.2 huds nothing else!!! Can somobody help me???
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