The "Help me find a known PRE-EXISTING asset" topic

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: The "Help me find an asset" topic

Post by -_- »

arc_la_at.tga
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Ka-Ching
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Re: The "Help me find an asset" topic

Post by Ka-Ching »

i know i looked at the texture and it was a plain one :cry:
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Re: The "Help me find an asset" topic

Post by Maveritchell »

I don't know what magically happened to your arc_la_at texture, but like everyone else said, that's definitely the right one. Here it is as a .jpg, make sure you credit at the least the Conversion Pack team for its creation:
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Ka-Ching
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Re: The "Help me find an asset" topic

Post by Ka-Ching »

thanks mav...i dont know why it was a plain gunship...
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Re: The "Help me find an asset" topic

Post by JPI Dictator4life »

Can someone give me a MUNGED DMI Prefab Pack?
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Re: The "Help me find an asset" topic

Post by Teancum »

You can't have pre-munged props. How would you place them?
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Re: The "Help me find an asset" topic

Post by JPI Dictator4life »

Oops, I meant converted DMI Prefab Pack.
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Re: The "Help me find an asset" topic

Post by The_Emperor »

Converted??! :| into what
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Re: The "Help me find an asset" topic

Post by JPI Dictator4life »

Into models or whatever so I can put them into ZE.
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Re: The "Help me find an asset" topic

Post by Caleb1117 »

They are... They're meshes already.
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Re: The "Help me find an asset" topic

Post by JPI Dictator4life »

Well mine arent working in ZE. They dont show up.
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Re: The "Help me find an asset" topic

Post by epm01 »

Are you putting in the odf's or the msh's? Because you should be placing the odf's.
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Re: The "Help me find an asset" topic

Post by obiboba3po »

Teancum wrote:You can't have pre-munged props. How would you place them?
lol qft. all u do is copy and paste the msh and odf stuff into youre world folder, and thats about it. no clean nothing. its simple really :)
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Re: The "Help me find an asset" topic

Post by Fingerfood »

Or do you mean they don't show up ingame? Well,

1) You need to make a New Layer for yourself.

2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)

All of this is assuming that this is for DMI.
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Re: The "Help me find an asset" topic

Post by ANDEWEGET »

i had this prob, too. b´but the models werent showing up because thy were under the terrain. you must place them and move them up
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Re: The "Help me find an asset" topic

Post by JPI Dictator4life »

Fingerfood wrote:Or do you mean they don't show up ingame? Well,

1) You need to make a New Layer for yourself.

2) You need to call for it to be loaded in along with Eli. (I forget how this would be done, but look in one of the Dynamic threads)

All of this is assuming that this is for DMI.
Thanks, that was the problem.
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Re: The "Help me find an asset" topic

Post by ARC_Commander »

I seem to recall that there was a level file released from the Conversion Pack which had Kit Fisto in it. (not heroes.lvl) Am I imagining this, and if not, where would I find it?
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Re: The "Help me find an asset" topic

Post by AQT »

MasterSaitek009 wrote:
Teancum wrote:-Release of ALL assets after 2.0 is released (on condition that nobody tries to continue the pack)
Not including Kit, right?
Teancum wrote:Sortof. Kit will be downloadable, but he'll be in a pre-compiled lvl file with instructions on how to install him. No source files.
It's not released yet. Hope that helps. :)
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Re: The "Help me find an asset" topic

Post by EGG_GUTS »

Has anyone released a Magna Guard with an animated cape? And the head cloth too.
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Re: The "Help me find an asset" topic

Post by Fingerfood »

I'm sure they did... perhaps RepSharpshooter or AceMastermind. Check in the Released Assets forum.
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