Remember you must set the chaingun to use the rifle Animation in the ODF with this line:In the Properties section.Code: Select all
AnimationBank = "rifle"
Caleb's Model Release Thread (Updated 8/03/08)
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Re: Caleb's Random-ish Model Release Thread
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Re: Caleb's Random-ish Model Release Thread
The mesh in the download has a different name, make sure you change the msh thats called in the ODF.
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Re: Caleb's Random-ish Model Release Thread
[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"
[Properties]
GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
AnimationBank = "rifle"
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"
[Properties]
GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
AnimationBank = "rifle"
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
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Re: Caleb's Random-ish Model Release Thread
Grev wrote:[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"
[Properties]
GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
AnimationBank = "rifle"
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
Gotta change those too.
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Re: Caleb's Random-ish Model Release Thread
do you have the mesh in rep/msh
and rep/msh/PC?
worked for me
and rep/msh/PC?
worked for me
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Re: Caleb's Random-ish Model Release Thread
The time has come again!
This pack is a collection of models that include:
A Raxus Prime style junk bunker
A KotOR Czerka Sandcrawler
Helms Deep wall section (old model, low quality)
Helms Deep keep (old model, Low quality)
A KotOR Jedi chair (ported from JKA custom model with permission)
A Bench of the same style
Machinist Table
Pressure tank
3 Sets of Shelving units
A Small building (low quality)
Jedi Statue
Spider Web
KotOR Hammer Head ship
Under Handed Chaingun (Clone Wars style, Previously released on GT)
Comes with improved animations, by Syth, just put the zaabin, zafbin, and anims files in your side's Munged folder,
and add the line: AnimationName = "gunner" to the unit's ODF.
Thanks (from me) goes to:
FragMe! & Manderek I'm exceedingly Grateful, I'm literally nothing without handy exporters
Syth Making the improved chaingun anims
WHO YOU SHOULD CREDIT:
Caleb1117 Models
Syth Imporoved chaingun animations for the Under Handed Chaingun
Expect to see this pack on SWBFfiles Soon.
DOWNLOAD LINK
http://files.filefront.com/Calebs+model ... einfo.html
PICTURES
And many more.
Thank You, and enjoy!
[GT]Caleb1117
This pack is a collection of models that include:
A Raxus Prime style junk bunker
A KotOR Czerka Sandcrawler
Helms Deep wall section (old model, low quality)
Helms Deep keep (old model, Low quality)
A KotOR Jedi chair (ported from JKA custom model with permission)
A Bench of the same style
Machinist Table
Pressure tank
3 Sets of Shelving units
A Small building (low quality)
Jedi Statue
Spider Web
KotOR Hammer Head ship
Under Handed Chaingun (Clone Wars style, Previously released on GT)
Comes with improved animations, by Syth, just put the zaabin, zafbin, and anims files in your side's Munged folder,
and add the line: AnimationName = "gunner" to the unit's ODF.
Thanks (from me) goes to:
FragMe! & Manderek I'm exceedingly Grateful, I'm literally nothing without handy exporters
Syth Making the improved chaingun anims
WHO YOU SHOULD CREDIT:
Caleb1117 Models
Syth Imporoved chaingun animations for the Under Handed Chaingun
Expect to see this pack on SWBFfiles Soon.
DOWNLOAD LINK
http://files.filefront.com/Calebs+model ... einfo.html
PICTURES
And many more.
Thank You, and enjoy!
[GT]Caleb1117
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Re: Caleb's Random-ish Model Release Thread
Thanks a lot caleb! Your the man!
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Re: Caleb's Model Release Thread (Updated 5/01/08)
SWEEEEET :Q_________________________________
Start making a map with your AWESOME KotOR models NOW!
Well done man!
Start making a map with your AWESOME KotOR models NOW!
Well done man!
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Re: Caleb's Model Release Thread (Updated 5/01/08)
Love it. Are you still working on Dantooine?
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Re: Caleb's Random-ish Model Release Thread
I always grin when I see that one, because it looks so cool.Caleb1117 wrote:
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Re: Caleb's Model Release Thread (Updated 5/01/08)
Wow, your models keep getting better . Thank's !!!
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Re: Caleb's Model Release Thread (Updated 5/01/08)
can you add some lowrez to the Hammerhead class ship? It would be much appreciated.
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Re: Caleb's Model Release Thread (Updated 5/01/08)
Sorry for the bump, but there is no .odf for the Hammer Head ship
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Re: Caleb's Model Release Thread (Updated 5/01/08)
Hidden/Spoiler:
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Re: Caleb's Model Release Thread (Updated 5/01/08)
Ok here we go now, KotOR player models.
Carth Onasi
Canderous Ordo
KotOR Era Mandalorian
*Note* They aren't perfect, theres a slight problem with the way Carth and Canderous wrists' where rendered. I hope to fix it, at some point but it's not a huge priority.
Who I would like to thank:
Gogie - Galactic Marine Mando texture
*Unknown* - Whoever made the original storm trooper Han solo mando texture. (Vyse?)
FragMe! - Exporting, Advise, and teaching me "The thing wot needed to be done by me to defeet da enimies!" *grumble*pelvis*grumble*
MandeRek - Helping me through a few beta stages of the models, Advise, and exporting.
Pandemic - Han Solo & Stormtrooper & Galactic Marine models
RepSharpShooter - Mesh Importer Program
Whew.
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.
Download Link:
MediaFire
Carth Onasi
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Who I would like to thank:
Gogie - Galactic Marine Mando texture
*Unknown* - Whoever made the original storm trooper Han solo mando texture. (Vyse?)
FragMe! - Exporting, Advise, and teaching me "The thing wot needed to be done by me to defeet da enimies!" *grumble*pelvis*grumble*
MandeRek - Helping me through a few beta stages of the models, Advise, and exporting.
Pandemic - Han Solo & Stormtrooper & Galactic Marine models
RepSharpShooter - Mesh Importer Program
Whew.
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.
Download Link:
MediaFire
Re: Caleb's Model Release Thread (Updated 8/03/08)
That Mandalorian skin is ∞ times better than my Neo-Crusader skin.
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Re: Caleb's Model Release Thread (Updated 8/03/08)
Sweet man, very sweet! These models should have been made much earlier, you've done an amazing job!! Off they go in the KotOR sides!!
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Re: Caleb's Model Release Thread (Updated 8/03/08)
i love that mandalorian. i think ill be using him. so...who exactly do i credit caleb?
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Re: Caleb's Model Release Thread (Updated 5/01/08)
I'm 99% sure that Vyse made that one texture, so: myself, Gogie, and Vyse.Caleb1117 wrote:
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.