The Convo Pack staff/contributor thread
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- Teancum
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Re: The Convo Pack staff/contributor thread
I have a copy on my hard drive. I collected about 98% of the bugs listed before the thread got axed, but most of the bugs have been updated to green status, so it's not an accurate list as to what's broken.
- SlyCoopersButt
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Re: The Convo Pack staff/contributor thread
Well that really sounds like good progress! In that case I guess it's not important until extensive testing is done of the final phoenix patch by everyone.
- Lord Bardar
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Re: The Convo Pack staff/contributor thread
where's the conv pack discussion thread thingy?
- AQT
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Re: The Convo Pack staff/contributor thread
Lord Bardar wrote:where's the conv pack discussion thread thingy?
Apparently that thread got deleted.
Teancum, thanks for putting me on the Conversion Pack credits list. I'm glad I could help with this great project.

- AlexSecura
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Re: The Convo Pack staff/contributor thread
Thanks,Tean for adding me to te Final List
I hope you will use them in the Final Version.I remember me good in spending numeorus hours in making the Descriptions.It was a pleasure for me as nonmodder to help out in this way.Think they went very good.
agreed but dont forget most of testers spended in the past some endless hours in playing through the ConversionPack 1.7 to 1.9. with all its updates,so i think the list canbe endless ,they are worth to be mentioned.
Sorry for not being a very helpfull tester the last time.
but im too busy in making Glamourshots. 
eh and you removed Loadscreens from the list.

Teancum wrote:All contributions ever, aside from beta testing. That's way too long of a list.
agreed but dont forget most of testers spended in the past some endless hours in playing through the ConversionPack 1.7 to 1.9. with all its updates,so i think the list canbe endless ,they are worth to be mentioned.
Sorry for not being a very helpfull tester the last time.


eh and you removed Loadscreens from the list.
- SlyCoopersButt
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Re: The Convo Pack staff/contributor thread
The list is already a mile long now and I personally don't think it would hurt at all if the extra quarter mile of 2 or so dozen beta testers were added on the list. After all it gives people a bit of a drive or encouragement to do their best to be recognized as someone who helped make the pack what it is!
- Teancum
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Re: The Convo Pack staff/contributor thread
Yeah, I'll be sure to get the loadscreen contributors on there, but the beta test list is too long.
Re: The Convo Pack staff/contributor thread
And for those that are wondering why I'm on the list for beta testing...
http://www.xfire.com/profile/cmdrfusion/
See how many hours I have clocked into BFII? I only played it with xfire when I was testing.
http://www.xfire.com/profile/cmdrfusion/
See how many hours I have clocked into BFII? I only played it with xfire when I was testing.

- Delta 47
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Re: The Convo Pack staff/contributor thread
I think you beat my 252 hours of total BF2
(I have played 10x more before I got XFire
)


- Teancum
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Re: The Convo Pack staff/contributor thread
@ Rekubot -- I'd love to use your pistol, but is it possible to get the offset fixed on the pistol? It seems to be a little to far forward.
Hidden/Spoiler:
- jawajuice
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Re: The Convo Pack staff/contributor thread
@ Rekubot -- I'd love to use your pistol, but is it possible to get the offset fixed on the pistol? It seems to be a little to far forward.
Yeah that's true. (Look at his right hand; his finger isn't on the trigger). Besides that, it looks awsome.

Yeah that's true. (Look at his right hand; his finger isn't on the trigger). Besides that, it looks awsome.


- Rekubot
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Re: The Convo Pack staff/contributor thread
Sorry Teancum. I've been searching around in the depths of the PC but I can't find the original scene file. I've tried downloading the model and importing it into XSI but there are way too many bad polygons and it comes out into a weird shape. Unless there's a way to hex edit the position of the null there's not much I can do, save from modeling it again.
- RepSharpshooter
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Re: The Convo Pack staff/contributor thread
Yes, it's quite easy to hex edit the position of a null. (fyi)
- DarthD.U.C.K.
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Re: The Convo Pack staff/contributor thread
you dont have to hexedit
you can easily edit the null via odf, look into the ties contrailsection for more info
you can easily edit the null via odf, look into the ties contrailsection for more info

- RepSharpshooter
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Re: The Convo Pack staff/contributor thread
Those are for contrails only
?
ContrailAttachOffset = "3.0961 5.1504 -2.2966"

ContrailAttachOffset = "3.0961 5.1504 -2.2966"
- DarthD.U.C.K.
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Re: The Convo Pack staff/contributor thread
no they are not:
from syths bountyhunter backpackrockets odf
- Code: Select all
FirePointExtraOffset = "0 0.3 2"
from syths bountyhunter backpackrockets odf
- RepSharpshooter
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Re: The Convo Pack staff/contributor thread
Yeah I know fire point offset, I didn't think that was applicable to hp_active.
- DarthD.U.C.K.
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Re: The Convo Pack staff/contributor thread
i thought you mean the firepoint offset
why doesnt someone import the pistol into xsi and reimports it with correct grippoint?

why doesnt someone import the pistol into xsi and reimports it with correct grippoint?
- RepSharpshooter
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Re: The Convo Pack staff/contributor thread
Rekubot wrote:Sorry Teancum. I've been searching around in the depths of the PC but I can't find the original scene file. I've tried downloading the model and importing it into XSI but there are way too many bad polygons and it comes out into a weird shape. Unless there's a way to hex edit the position of the null there's not much I can do, save from modeling it again.
But anyways I think this is inconsequential in the scheme of things, just wanted to point out IF a situation like this occurs, it is indeed possible to hex edit a null in the msh file (easily).
Re: The Convo Pack staff/contributor thread
does anyone has problems with space muunilist? because my game always crashes with that map
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