UnOfficial v1.3 Patch (r129 - Latest Version)
Moderator: Moderators
- [RDH]Zerted
-
- Posts: 2977
- Joined: Sun Feb 26, 2006 7:36 am
- Location: USA
- Projects :: Bos Wars AI - a RTS game
- Games I'm Playing :: SWBF2 and Bos Wars
- xbox live or psn: No gamertag set
UnOfficial v1.3 Patch (r129 - Latest Version)
The r130 update thread and its download links can be found here: http://gametoast.com/viewtopic.php?f=35&t=33251
---------- Original post follows below ----------
The Unofficial v1.3 Path revision 129:
SWBF2-v1.3patch r129.exe Primary Download Link (5.55MB, Mediafire)
Known Bugs:
1) Missing "tag" parameter in cGC scripts which prevents multiple, non-fixed cGCs from working at the same time. See page 29: viewtopic.php?f=35&t=14483&start=560#p512264
v1.3 r129 Details
Start on page 22: http://www.gametoast.com/viewtopic.php? ... 81#p375981 or read this copy of that post:
Hidden/Spoiler:
---------- Older and Outdated info ----------
Old v129 link from Filefront: SWBF2-v1.3patch r129.exe (5.55MB)
v1.3 r117 Patch Readme:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Last edited by Penguin on Thu Aug 15, 2019 10:14 am, edited 1 time in total.
Reason: Added a link to Spiret's r130 update thread.
Reason: Added a link to Spiret's r130 update thread.
- Delta 47
-
- Posts: 1130
- Joined: Sun Dec 23, 2007 12:07 am
- Location: MI, USA
- Games I'm Playing :: BioShock
- xbox live or psn: Delta811
Re: Custom Era Shell
P - Battlefront Project Clone Wars
Q - Battlefront Project Galactic Civil War?
Q - Battlefront Project Galactic Civil War?

- Fluffy_the_ic
-
- Posts: 3352
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
Re: Custom Era Shell
When you say displeyed, do you mean created, because what about a legacy era?
- [RDH]Zerted
-
- Posts: 2977
- Joined: Sun Feb 26, 2006 7:36 am
- Location: USA
- Projects :: Bos Wars AI - a RTS game
- Games I'm Playing :: SWBF2 and Bos Wars
- xbox live or psn: No gamertag set
Re: Custom Era Shell
I updated the era list for P and Q but if you want those locked in, make their era icons and get them to me.
'Displayed' meaning you will only see 5 era checkboxes in the map selection screens. A map could have 28 eras, but theres no room to display all those. If it goes over five, you will not be able to check the other era boxes. It is way too much effort to put those checkboxes into lists. There is some old source code left in from era and game mode lists, but it looks ugly when re-enabled.
'Displayed' meaning you will only see 5 era checkboxes in the map selection screens. A map could have 28 eras, but theres no room to display all those. If it goes over five, you will not be able to check the other era boxes. It is way too much effort to put those checkboxes into lists. There is some old source code left in from era and game mode lists, but it looks ugly when re-enabled.
- Fluffy_the_ic
-
- Posts: 3352
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
Re: Custom Era Shell
How do you make the icon? Just make it in GIMP with an Alpha channel background?
- Fingerfood
- Posts: 1323
- Joined: Fri Nov 30, 2007 9:40 pm
Re: Custom Era Shell
Fluffy_the_ic wrote:How do you make the icon? Just make it in GIMP with an Alpha channel background?
I believe I remember hearing you need to model the icon.
Looks good. Also, are the preview videos like the ones in BF1? I think I may be able to make some.
- Teancum
-
- Posts: 11087
- Joined: Wed Sep 07, 2005 11:42 pm
- Location: Indiana
- Projects :: No Mod project currently.
- Games I'm Playing :: Destiny
- xbox live or psn: No gamertag set
Re: Custom Era Shell
-Which game modes were forgotten?
Team Dogfight - tdf
Survival - surv (support only - I haven't actually coded it)
RPG - rpg (probably smart for the future)
Also, it's my personal opinion only, but I'd like to keep Uber called Uber instead of Conquest XL. Uber is what people know.
- Delta 47
-
- Posts: 1130
- Joined: Sun Dec 23, 2007 12:07 am
- Location: MI, USA
- Games I'm Playing :: BioShock
- xbox live or psn: Delta811
Re: Custom Era Shell
I don't have time to make any icons for them nor do I know how. I was just giving some ideas if someone else could make some icons than that would be great.[RDH]Zerted wrote:I updated the era list for P and Q but if you want those locked in, make their era icons and get them to me.
- Teancum
-
- Posts: 11087
- Joined: Wed Sep 07, 2005 11:42 pm
- Location: Indiana
- Projects :: No Mod project currently.
- Games I'm Playing :: Destiny
- xbox live or psn: No gamertag set
Re: Custom Era Shell
I will create / take care these icons
Someone will need to provide me with some sort of reference pictures for these, then I'll turn them into icons
Objective - obj
Space - space
Custom Mode 1 - c1
Custom Mode 2 - c2
Custom Mode 3 - c3
Custom Mode 4 - c4
Hero CTF - hctf
Vehicle Conquest - vhcon
Vehicle Team Deathmatch - vhtdm
Vehicle CTF - vhctf
AI vs Human - avh
Last Man Standing - lms
Vehicle Mode - vh
Race - race
Expected Era Support
M - Movie CW and GCW
R - Red vs Blue
1 - +123 Clone Wars
2 - +123 Galactic Civil War
Someone will need to provide me with some sort of reference pictures for these, then I'll turn them into icons
A - BFX Clone Wars
B - BFX Galactic Civil War
E - Earth
O - Old Sith War
P - Battlefront Project - Clone War
Q - Battlefront Project - Galactic Civil War
Re: Custom Era Shell
-Should the shell include munged sides for the new main eras or should each map manage its own sides?
I would love some "standard" sides for KOTOR and Yuuzhan Vong eras set up just like the shipped sides. That way junior modders could easily throw in a KOTOR or Yuuzhan Vong era into their map without having to do a whole lot of sides work. It would also provide a standard for consistency just like the shipped sides do for GCW and CW eras.
-Which eras were forgotten?
Possibly Zann Consortium (Z), although technically that took place during the GCW era, so that one's debatable. It also might be worth setting aside an era for intentionally wacky maps ('W' for 'Wacky'?)
EDIT: Whoops--It looks like I didn't do my research. As it turns out, the Old Sith Wars are actually just the official name for the events that transpired during the KOTOR games (plus a few things that happened before the first game.) In other words, it seems that having both a "KOTOR" and an "Old Sith War" era would be redundant.
Sorry about that.
I would love some "standard" sides for KOTOR and Yuuzhan Vong eras set up just like the shipped sides. That way junior modders could easily throw in a KOTOR or Yuuzhan Vong era into their map without having to do a whole lot of sides work. It would also provide a standard for consistency just like the shipped sides do for GCW and CW eras.
-Which eras were forgotten?
Possibly Zann Consortium (Z), although technically that took place during the GCW era, so that one's debatable. It also might be worth setting aside an era for intentionally wacky maps ('W' for 'Wacky'?)
EDIT: Whoops--It looks like I didn't do my research. As it turns out, the Old Sith Wars are actually just the official name for the events that transpired during the KOTOR games (plus a few things that happened before the first game.) In other words, it seems that having both a "KOTOR" and an "Old Sith War" era would be redundant.

Last edited by authraw on Wed Jun 25, 2008 11:16 pm, edited 1 time in total.
- Fluffy_the_ic
-
- Posts: 3352
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
Re: Custom Era Shell
Here's the simplest one I found for he Earth era.
http://upload.wikimedia.org/wikipedia/c ... th.svg.png
Yes, I know it's upside-down.
http://upload.wikimedia.org/wikipedia/c ... th.svg.png
Yes, I know it's upside-down.
- Teancum
-
- Posts: 11087
- Joined: Wed Sep 07, 2005 11:42 pm
- Location: Indiana
- Projects :: No Mod project currently.
- Games I'm Playing :: Destiny
- xbox live or psn: No gamertag set
Re: Custom Era Shell
I forgot one era:
N - New Jedi Order
N - New Jedi Order
- [RDH]Zerted
-
- Posts: 2977
- Joined: Sun Feb 26, 2006 7:36 am
- Location: USA
- Projects :: Bos Wars AI - a RTS game
- Games I'm Playing :: SWBF2 and Bos Wars
- xbox live or psn: No gamertag set
Re: Custom Era Shell
"make it in GIMP with an Alpha channel background" Think so, but I can't say for sure. I've never made one.
The models are only needed for the side icons. I don't think I will be including all that too. It would easily add another months development time to try to figure out exactly how the game automatically loads the correct side icons and stuff. The era icons shown in the shell are just imgaes.
The W era was something in the old era topic. Can't remember what...
I removed Old Sith War, unless someone wants it back. Teancum, you don't need to do an icon for that one.
About adding the preview movies, its basically just adding 'movieFile' and 'movieName' to that table in addme.lua. You could even reference other movies from different maps or folders. Once you have a video, munging it is simple. The whole process is easier then adding a loadscreen image or another game mode. I forgot to do a write up on adding new eras. Its basically the same as adding new game modes.
The models are only needed for the side icons. I don't think I will be including all that too. It would easily add another months development time to try to figure out exactly how the game automatically loads the correct side icons and stuff. The era icons shown in the shell are just imgaes.
The W era was something in the old era topic. Can't remember what...
I removed Old Sith War, unless someone wants it back. Teancum, you don't need to do an icon for that one.
About adding the preview movies, its basically just adding 'movieFile' and 'movieName' to that table in addme.lua. You could even reference other movies from different maps or folders. Once you have a video, munging it is simple. The whole process is easier then adding a loadscreen image or another game mode. I forgot to do a write up on adding new eras. Its basically the same as adding new game modes.
- Maveritchell
-
- Posts: 7421
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Custom Era Shell
Great work, Zerted - this'll let me test all the new .luas for the KotOR era rather than just viewing them for errors. Thanks!
I'll release full documentation on how to call out the Conversion Pack's KotOR sides from the premunged .lvl files as soon as they're finished, which should make it just as easy to use as the stock sides.
authraw wrote:I would love some "standard" sides for KOTOR and Yuuzhan Vong eras set up just like the shipped sides. That way junior modders could easily throw in a KOTOR or Yuuzhan Vong era into their map without having to do a whole lot of sides work. It would also provide a standard for consistency just like the shipped sides do for GCW and CW eras.
I'll release full documentation on how to call out the Conversion Pack's KotOR sides from the premunged .lvl files as soon as they're finished, which should make it just as easy to use as the stock sides.
Re: Custom Era Shell
Maveritchell wrote:I'll release full documentation on how to call out the Conversion Pack's KotOR sides from the premunged .lvl files as soon as they're finished, which should make it just as easy to use as the stock sides.
That's awesome. It would be nice if they were packaged along with this Shell so that anyone who wanted to incorporate the KOTOR sides in his or her map could just point to this one mod and say "Download the Custom Era Shell to access the KOTOR era."
Additionally, it would be cool if we could do the same for the Yuuzhan Vong and New Jedi Order eras. I think I remember reading somewhere that MandeRek was working on a complete Vong side. Could that be incorporated as well?
- Aman/Pinguin
-
- Posts: 1105
- Joined: Tue Jan 30, 2007 6:04 am
- Location: Germany
- Projects :: Inactive
Re: Custom Era Shell
[RDH]Zerted wrote:
Supported Game Modes:Hidden/Spoiler:
!

- [RDH]Zerted
-
- Posts: 2977
- Joined: Sun Feb 26, 2006 7:36 am
- Location: USA
- Projects :: Bos Wars AI - a RTS game
- Games I'm Playing :: SWBF2 and Bos Wars
- xbox live or psn: No gamertag set
Re: Custom Era Shell
I really don't know if the sides should be included or not. It would greatly increase the size of the download and the sides wouldn't be able to change once they were released with the shell.
Sadly, the era icons go in common.lvl. The FC mod also replaces this file. Do you guys care if the era shell gets turned into a massive collection of all the lvl mods? I didn't want to do that, but may not have a choice.
Sadly, the era icons go in common.lvl. The FC mod also replaces this file. Do you guys care if the era shell gets turned into a massive collection of all the lvl mods? I didn't want to do that, but may not have a choice.
- Maveritchell
-
- Posts: 7421
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Custom Era Shell
[RDH]Zerted wrote:I really don't know if the sides should be included or not. It would greatly increase the size of the download and the sides wouldn't be able to change once they were released with the shell.
I wouldn't want to force my work on yours, either - you should definitely be able to download this separately. On the other hand, the inverse makes much more sense - I would hope to have it be ok with you for me to pack your shell with any sort of sides integration I'd do later on, as it would make much more sense, seeing as my era is reliant on your shell, but not the other way around.
Do you guys care if the era shell gets turned into a massive collection of all the lvl mods?
Not quite sure what you're asking here.
- [RDH]Zerted
-
- Posts: 2977
- Joined: Sun Feb 26, 2006 7:36 am
- Location: USA
- Projects :: Bos Wars AI - a RTS game
- Games I'm Playing :: SWBF2 and Bos Wars
- xbox live or psn: No gamertag set
Re: Custom Era Shell
The massive collection of the lvl mods means the custom era shell mod, FakeConsole mod, FreeCam mod, v1.2 patch, and the pack shell changes. Then there would have to be versions without the hud changes and without the pack changes. You wold no longer b.e able to use just one of those mods.
If you want to repackage any of my stuff up go ahead. In fact, I'm setting up my server again (zerted.getmyip.com) right now and am planning on putting everything under a public subversion account (or maybe trying out one of the distributed version control systems).
If you want to repackage any of my stuff up go ahead. In fact, I'm setting up my server again (zerted.getmyip.com) right now and am planning on putting everything under a public subversion account (or maybe trying out one of the distributed version control systems).
- Maveritchell
-
- Posts: 7421
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Custom Era Shell
Other than making sure there are two distinct versions (HUD and no-HUD), I don't see packing them as a problem. I personally like all the shell mods, but even looking at it objectively I don't see any contention (except in the case of HUDs, as mentioned above). You're really only adding content with the others, not removing or changing anything (or the change is negligible, like yellow->orange for modmaps on the selection screen).
Return to SWBF2 Released Maps & Mods
Who is online
Users browsing this forum: No registered users and 1 guest