Questions about effects (FAQ)
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- da_great_ghost
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Questions about effects (FAQ)
a few questions
1-how do you add the mustafar lava explosan effect ?
2-how do you add fog?
3- would it be possible to add the fog and the mustafar air(ashes) to the same map?
thanks
1-how do you add the mustafar lava explosan effect ?
2-how do you add fog?
3- would it be possible to add the fog and the mustafar air(ashes) to the same map?
thanks
- tnt_1992
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Re: i need to know
3. it is possible. i dont now how but i have seen it
EDIT
find the code from the mustafar fx file and put that in ur fx file
and just add fog if there is a code for it to ur fx to.
EDIT
find the code from the mustafar fx file and put that in ur fx file
and just add fog if there is a code for it to ur fx to.
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Re: i need to know
Sky file in world1.
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Re: i need to know
All of these are fx questions, go to the mustafar world folder, look through the "effects" folder, and go through the .fx file in the "world1" folder.da_great_ghost wrote:a few questions
1-how do you add the mustafar lava explosan effect ?
2-how do you add fog?
3- would it be possible to add the fog and the mustafar air(ashes) to the same map?
thanks
You'll find all of those pretty fast.
- da_great_ghost
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Re: i need to know
Thank you all!!!!!!
- elfie
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Re: i need to know
for fog go to the dagobah odfs and add the mist prop.
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Adding fog to your map
Or if you want it throughout the whole map, you can add this line to your ABC.fx(environment effects) file located in your world1 folder. If you don't have an fx file in your world1 folder then create one or copy one from the assets.elfie wrote:for fog go to the dagobah odfs and add the mist prop.
Insert this code into your ABC.fx file(replace ABC with your 3 letter modID):
Code: Select all
Effect("FogCloud")
{
Enable(1);
Texture("fluffy");
Range(60.0, 100.0);
Color(168, 172, 180, 128);
Velocity(5.0, 0.0);
Rotation(0.1);
Height(16.0);
ParticleSize(28.0);
ParticleDensity(60.0);
}
- BF2_ModTools\assets\worlds\DAG\world1
- BF2_ModTools\assets\worlds\END\world1\end1.fx
BF2_ModTools\assets\worlds\FEL\world1\fel1.fx
BF2_ModTools\assets\worlds\GEO\world1\geo1.fx
BF2_ModTools\assets\worlds\HOT\world1\hoth1.fx
BF2_ModTools\assets\worlds\KAS\world1\kas2.fx
BF2_ModTools\assets\worlds\POL\world1\pol1.fx
BF2_ModTools\assets\worlds\YAV\world1\yavin1.fx
BF2_ModTools\assets\worlds\YAV\world2\yav2.fx
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- Hoth Battle Chief
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Re: i need to know
Wait, for the fx to work, just copy/ paste the mustafar fx into the world 1 folder?
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Re: i need to know
And rename it to ABC.fx where ABC is your ModID
- da_great_ghost
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Re: i need to know
Could I add the fog to one area and have the ashes over the whole map?
- elfie
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Re: i need to know
one area you use the odf from dagobah
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Re: i need to know
Not the odf. There is none unless you mean the object.
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Re: i need to know
Yes, you can place the prop into the map instead.
- da_great_ghost
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Re: i need to know
it's called dag_prop_mist right?
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Re: i need to know
If you wanted to use that one that would work just as well.
(hoth prop dust is fog actually there is obviously no dust on hoth)
(hoth prop dust is fog actually there is obviously no dust on hoth)