Wazmol's Asset Pack 2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: Wazmols Asset Pack 2

Postby wazmol » Fri Feb 22, 2008 3:25 pm

Oh yeah, i didnt realise but that was a dated staff, i will make a few changes and release shortly in a fix pack with just the staff.

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Re: Wazmols Asset Pack 2

Postby Grev » Fri Feb 22, 2008 4:30 pm

Thanks! Im not smart, and I wouldnt be able to fix the staff. Thanks in advance for fixing it!

Also, about the goggles, where do I add that? The very end? Middle, does it matter?

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Re: Wazmols Asset Pack 2

Postby wazmol » Sat Feb 23, 2008 6:44 am

Dont matter, just under properties, i say under where it asks for the geo

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Re: Wazmols Asset Pack 2

Postby Silas » Sat Feb 23, 2008 3:59 pm

Syth wrote:THe ends dont have an existing texture

make sure the texture called for in the odf exists >>>
Code: Select all
LightSaberTexture   = "whatever"

you could just give it the purple saber texture from mace's saber


makes sense to me :roll: ill try it later\

edit: yeah, turns out the texture is for mace windu's 'saber, and thats not in my msh folder

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Re: Wazmols Asset Pack 2

Postby wazmol » Sun Feb 24, 2008 9:54 am

Here everyone, here is a re-done staff, should work just fine now!

Link: http://files.filefront.com/Wazmol69sElectroStaffFixrar/;9689082;/fileinfo.html

Enjoy

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Re: Wazmols Asset Pack 2

Postby wazmol » Sun Feb 24, 2008 11:30 am

Sorry for double post but here is a question, how do you attach the effect that mav posted to the staff?

Thanks

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Re: Wazmols Asset Pack 2

Postby Maveritchell » Sun Feb 24, 2008 6:30 pm

AttachEffect
AttachToHardPoint

Insert into weapon .odf. AttachEffect is effectname and AttachToHardPoint are the hps it attaches to. Should attach to the firepoints, but I haven't tested it out.

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Re: Wazmols Asset Pack 2

Postby cloneofdan » Wed Mar 26, 2008 6:37 pm

Hi Waz,thanks for the pack, some great stuff in there. I love the pauldron, but when I add it it floats above the shoulders of the clones- is this changeable? I noticed it seemed OK in BF Extreme..

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Re: Wazmols Asset Pack 2

Postby Redline » Mon Jul 28, 2008 8:02 am

Amazing! thumbs up :thumbs:

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Re: Wazmols Asset Pack 2

Postby RepSharpshooter » Mon Jul 28, 2008 10:53 am

Please don't bump topics over 30 days old. It is against The Rules.

Thanks, Staff

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