Wazmol's Asset Pack 2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: Wazmols Asset Pack 2

Postby wazmol » Mon Feb 18, 2008 6:57 am

Gaffi stick is sweet.

I never tested it, it works yes?

@ Foolis: For the time being you can only have one addon mesh on, but i think the goggles bone is bone_head i could be wrong though.

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Re: Wazmols Asset Pack 2

Postby Fingerfood » Mon Feb 18, 2008 11:21 am

I'm loving those ships... Is it all one piece? I really hate having to put all those small pieces together...

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Re: Wazmols Asset Pack 2

Postby wazmol » Mon Feb 18, 2008 3:30 pm

Yes, though the stand isnt, though the stand is just one mesh.

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Re: Wazmols Asset Pack 2

Postby Maveritchell » Mon Feb 18, 2008 4:20 pm

Have you tried all of these out ingame? I'm looking at the CIS sniper rifle in 3DOC, and it looks like it's missing some polygon faces.

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Re: Wazmols Asset Pack 2

Postby Maveritchell » Mon Feb 18, 2008 5:21 pm

=Pocmin= wrote:Your electrostaff has no electro in it. It's only the staff. Did I miss something?


The effect is missing. Here's a substitute effect. I haven't actually tried it out on the staff so I don't know if the positioning's right, and I'm certain that it can look better. But try this out and see what it looks like.

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Re: Wazmols Asset Pack 2

Postby SilvaDalek » Mon Feb 18, 2008 5:35 pm

Crashed my map when I tried adding the goggles. Anyone have the correct add lines?

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Re: Wazmols Asset Pack 2

Postby Silas » Tue Feb 19, 2008 6:57 am

i would suggest going into mace windu's lightsaber for the odf lines to add an effect to a weapon. try copying the lines into the staff's odf and switchign out for the effect you want

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Re: Wazmols Asset Pack 2

Postby Aman/Pinguin » Tue Feb 19, 2008 2:22 pm

For the goggles add this to your unit ODF:

Code: Select all
AnimatedAddon = "GOGGLES"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"

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Re: Wazmols Asset Pack 2

Postby SilvaDalek » Tue Feb 19, 2008 4:52 pm

That's almost what I had. But this is sweet. :P

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Re: Wazmols Asset Pack 2

Postby Grev » Tue Feb 19, 2008 5:04 pm

Where do you add thst part to the odf? Is the addon part typed in, or do you have to add that whole thing?

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Re: Wazmols Asset Pack 2

Postby SilvaDalek » Tue Feb 19, 2008 5:26 pm

Just add the whole thing to the odf of the unit.

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Re: Wazmols Asset Pack 2

Postby Commander_Cody771 » Tue Feb 19, 2008 6:36 pm

W00T! Thanks Waz. :D

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Re: Wazmols Asset Pack 2

Postby SilvaDalek » Tue Feb 19, 2008 8:59 pm

The shotgun isn't alligned right. It points to the right side instead of forward.

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Re: Wazmols Asset Pack 2

Postby wazmol » Thu Feb 21, 2008 5:10 am

Yeah thats the crappy one, i just included it if someone wanted to mod it a little but i personally do not ever ever use it. Do you like the other shotgun though? the carbine edit?

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Re: Wazmols Asset Pack 2

Postby Silas » Thu Feb 21, 2008 10:27 pm

Maveritchell wrote:
=Pocmin= wrote:Your electrostaff has no electro in it. It's only the staff. Did I miss something?


The effect is missing. Here's a substitute effect. I haven't actually tried it out on the staff so I don't know if the positioning's right, and I'm certain that it can look better. But try this out and see what it looks like.


i put mine ingame, and everything worked out nice, except there are two white blocks at either end. anyone know how to fix this?

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Re: Wazmols Asset Pack 2

Postby Syth » Thu Feb 21, 2008 10:47 pm

THe ends dont have an existing texture

make sure the texture called for in the odf exists >>>
Code: Select all
LightSaberTexture   = "whatever"

you could just give it the purple saber texture from mace's saber

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Re: Wazmols Asset Pack 2

Postby woner11 » Fri Feb 22, 2008 12:55 am

@Silas I think you are missing a tga.

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Re: Wazmols Asset Pack 2

Postby Aman/Pinguin » Fri Feb 22, 2008 6:21 am

woner11 wrote:@Silas I think you are missing a tga.

Thats actually the same what Syth said.

Wazmol did you change something on the staff since assetspack 1?

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Re: Wazmols Asset Pack 2

Postby wazmol » Fri Feb 22, 2008 10:10 am

No not at all sorry, just i wanted to re-up the file as people were asking...

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Re: Wazmols Asset Pack 2

Postby Aman/Pinguin » Fri Feb 22, 2008 10:43 am

Actually you HAVE TO changed something, because on the new one the lightsaber laser comes out in a wierd angle.

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