Dead Units Released

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Dead Units Released

Postby Redline » Fri Jan 11, 2008 2:06 pm

Ok here are my dead units.
I have made no all units in dead , but here you have a little Election.
Download and Enjoy it!

http://files.filefront.com/Dead+units+b ... einfo.html

Ps : Skins are later renamed in an update. :D

Jedi
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Re: Dead Units Released

Postby FOOLIS » Fri Jan 11, 2008 3:17 pm

Cool :thumbs:

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Re: Dead Units Released

Postby Death_Commando » Fri Jan 11, 2008 4:30 pm

Yeah Cool 8)

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Re: Dead Units Released

Postby SilvaDalek » Fri Jan 11, 2008 6:24 pm

yes!!!!!!!!!!!!!! Thank you! These will be in my football map :P

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Re: Dead Units Released

Postby NullCommando » Fri Jan 11, 2008 8:12 pm

Nice but, everytime I extract I get an error on the all urban trooper.

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Re: Dead Units Released

Postby TheDarkMask » Sat Jan 12, 2008 11:55 am

Cool! I use them in my mappack :thumbs:

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Re: Dead Units Released

Postby SilvaDalek » Sat Jan 12, 2008 12:07 pm

Problems:

In ZE all the dead rebs are invisible (they look great in-game, so not a big deal)
I think you have the same clone in twice

They look great and will be in - Silverblade: American Football

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Re: Dead Units Released

Postby redgroupclan » Sun Mar 16, 2008 6:21 pm

SilvaDalek wrote:Problems:

In ZE all the dead rebs are invisible (they look great in-game, so not a big deal)
I think you have the same clone in twice

They look great and will be in - Silverblade: American Football



Yea why are the rebs invisible? It kinda makes it difficult for me to see what position im placing them in...and he didnt make the same clone twice.

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Re: Dead Units Released

Postby Penguin » Sun Mar 16, 2008 8:59 pm

Next bump is a warning redgroupclan

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