Shadow on XSI models? How?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

2nd Lieutenant
User avatar
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Shadow on XSI models? How?

Postby Redline » Thu Nov 29, 2007 8:50 am

Hi people , i am again.
My question is how become i a shadow on a new xsi modell ?

:? what must i do ? pls help me

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Shadow on Xsi modells? how?

Postby DarthD.U.C.K. » Thu Nov 29, 2007 8:51 am

Youre back!! :D i love your deathstar map
do you mean a shadowvolume?

2nd Lieutenant
User avatar
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby Redline » Thu Nov 29, 2007 9:16 am

I don,t know what you mean with shadowvolume, but here is picture.
This shadow is not on my modells , but why ?

Image

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Shadow on Xsi modells? how?

Postby DarthD.U.C.K. » Thu Nov 29, 2007 9:29 am

because of the shadowvolume,
you have to make a layer called: yourmodel_shadowvolume and put a copy of your models mesh into it
did you read the playermodelintoswbf2tutorial? it could be helpfull for you

2008 Most Original Avatar
User avatar
Posts: 3101
Joined: Sun Aug 20, 2006 5:55 pm
Location: X-Fire: caleb1117 ಠ_ಠ
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby Caleb1117 » Thu Nov 29, 2007 9:29 am

Because you need a shadowvolume. :)

Make a duplicate of your final merged mesh, for example we will say your final mesh is called: "death_sphere"
You would name the duplicate sv_death_sphere.

Then you might want to lower the poly count on the shadow volume, so under the polymesh deforms, use filter polygons.

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Shadow on Xsi modells? how?

Postby DarthD.U.C.K. » Thu Nov 29, 2007 9:39 am

DarthD.U.C.K. wrote:because of the shadowvolume



Caleb1117 wrote:Because you need a shadowvolume. :)


:?

2008 Most Original Avatar
User avatar
Posts: 3101
Joined: Sun Aug 20, 2006 5:55 pm
Location: X-Fire: caleb1117 ಠ_ಠ
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby Caleb1117 » Thu Nov 29, 2007 10:06 am

Models needs a shadowvolume to cast a shadow. :|

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Shadow on Xsi modells? how?

Postby DarthD.U.C.K. » Thu Nov 29, 2007 10:08 am

Caleb1117 wrote:Models needs a shadowvolume to cast a shadow. :|


sorry,i meant this and wondered why youre writing the same. :runaway:

Gametoast Staff
User avatar
Posts: 2267
Joined: Sat May 13, 2006 12:34 am
Location: Origin name GT_FragMe
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby FragMe! » Thu Nov 29, 2007 10:33 am

cause you both posted at the same time :D

anyway both are correct about needing a shadowvolume but as Caleb and I have found out recently don't alway believe the docs. This is from the art_guide.doc I changed step 2 to what works.

Code: Select all
Shadowvolumes are special meshes that are created to mimic the model in shape and profile to cast shadows onto terrain and other objects. It can also be used for self-shadowing. Follow these steps to create a shadowvolume:
1. Create a low-poly mesh that is slightly smaller in scale than the original model's mesh. When both the original mesh and the shadowvolume are unhidden, you should not see any of the shadowvolume sticking out of the original model. Try to keep it as low-poly as possible, but pay special attention to the profile from the top down view or whatever angle the sun will be at in relation to the model. The silhouette is what needs the most attention, because this is what gets cast onto other objects. Also, the mesh must be completely closed without any open ends or polygons, and its global center is 0,0,0.
2. Once created, name the shadowvolume mesh "sv_whatever". If there is more than one, name them "sv_whatever", "sv_whatever1", "sv_whatever2", etc.
3. Make the shadowvolume mesh a child of the actual mesh to which it is related. This is especially important when there are multiple shadowvolumes and bones and animated parts in the model. If the original mesh is skinned, then the shadowvolumes should be children of their respected bones. Otherwise, they should just be children of the individual objects.
4. Select the shadowvolume mesh.
5. In the Animate menu, select Create -> Parameter -> New Custom Parameter.
6. In the dialogue box, rename the Parameter Name to shadowvolume. Uncheck the Animatable Characteristic Button.
7. Hide the shadowvolume mesh before export


Steps 4,5,6 are not required

2nd Lieutenant
User avatar
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby Redline » Thu Nov 29, 2007 6:05 pm

thx you all ! :D It works , but how i hide the shadow modell? (befor i export)

Gametoast Staff
User avatar
Posts: 3294
Joined: Mon Aug 21, 2006 6:23 am

Re: Shadow on Xsi modells? how?

Postby AceMastermind » Thu Nov 29, 2007 6:08 pm

Select it and press the H key to hide it.

2nd Lieutenant
User avatar
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: Shadow on Xsi modells? how?

Postby Redline » Thu Nov 29, 2007 6:11 pm

ok ,thx for help . i will try it :wink:

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest