I didn't see a tut for this anywhere on the site so I figured i'd make one.
First create your object in high resolution so you have an idea of what your low rez should look like, for this example we will use a sphere and the default textures.
next create your low resolution model for this we will also use a sphere, just a really, really low poly sphere...
make sure the low rez model is not larger than the high rez, make it as you would a shadow mesh.
next, rename your low rez model whatever your high rez model is but with a _lowrez after it. for this we use sphere_lowrez, then hide the object as you would a shadow mesh.
export and play your map...
the sphere looks like this at far range (I set my LOD distance to 12 for a better photo)
and at close range
How to add Lowrez mesh's to your mod map (tutorial)
Moderator: Moderators
- Gogie
- Modeling Master
- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: How to add Lowrez mesh's to your mod map (tutorial)
Nice tutorial! This is very helpful!!
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: How to add Lowrez mesh's to your mod map (tutorial)
I always use lowrez_<name> not <name>_lowrez o.O
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: How to add Lowrez mesh's to your mod map (tutorial)
This has to be in the tutorialthread!
-
- Master Bounty Hunter
- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: How to add Lowrez mesh's to your mod map (tutorial)
Very Nice Gogie. This Will come in handy.