How to add Lowrez mesh's to your mod map (tutorial)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Gogie
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How to add Lowrez mesh's to your mod map (tutorial)

Post by Gogie »

I didn't see a tut for this anywhere on the site so I figured i'd make one.

First create your object in high resolution so you have an idea of what your low rez should look like, for this example we will use a sphere and the default textures.

Image

next create your low resolution model for this we will also use a sphere, just a really, really low poly sphere...

Image

make sure the low rez model is not larger than the high rez, make it as you would a shadow mesh.

next, rename your low rez model whatever your high rez model is but with a _lowrez after it. for this we use sphere_lowrez, then hide the object as you would a shadow mesh.

Image

export and play your map...

the sphere looks like this at far range (I set my LOD distance to 12 for a better photo)
Image

and at close range

Image
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Re: How to add Lowrez mesh's to your mod map (tutorial)

Post by Commander_Cody771 »

Nice tutorial! This is very helpful!! :thumbs:
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Re: How to add Lowrez mesh's to your mod map (tutorial)

Post by Penguin »

I always use lowrez_<name> not <name>_lowrez o.O
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DarthD.U.C.K.
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Re: How to add Lowrez mesh's to your mod map (tutorial)

Post by DarthD.U.C.K. »

This has to be in the tutorialthread!
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Re: How to add Lowrez mesh's to your mod map (tutorial)

Post by EGG_GUTS »

Very Nice Gogie. This Will come in handy. :wink:
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