How to add Lowrez mesh's to your mod map (tutorial)

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How to add Lowrez mesh's to your mod map (tutorial)

Postby Gogie » Tue Nov 20, 2007 12:35 pm

I didn't see a tut for this anywhere on the site so I figured i'd make one.

First create your object in high resolution so you have an idea of what your low rez should look like, for this example we will use a sphere and the default textures.

Image

next create your low resolution model for this we will also use a sphere, just a really, really low poly sphere...

Image

make sure the low rez model is not larger than the high rez, make it as you would a shadow mesh.

next, rename your low rez model whatever your high rez model is but with a _lowrez after it. for this we use sphere_lowrez, then hide the object as you would a shadow mesh.

Image

export and play your map...

the sphere looks like this at far range (I set my LOD distance to 12 for a better photo)
Image

and at close range

Image

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Re: How to add Lowrez mesh's to your mod map (tutorial)

Postby Commander_Cody771 » Tue Nov 20, 2007 10:50 pm

Nice tutorial! This is very helpful!! :thumbs:

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Re: How to add Lowrez mesh's to your mod map (tutorial)

Postby Penguin » Tue Nov 20, 2007 11:10 pm

I always use lowrez_<name> not <name>_lowrez o.O

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Re: How to add Lowrez mesh's to your mod map (tutorial)

Postby DarthD.U.C.K. » Wed Nov 21, 2007 11:57 am

This has to be in the tutorialthread!

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Re: How to add Lowrez mesh's to your mod map (tutorial)

Postby EGG_GUTS » Wed Nov 21, 2007 4:37 pm

Very Nice Gogie. This Will come in handy. :wink:

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